Code:Traceback (most recent call last): File "BugEventManager", line 363, in _handleDefaultEvent File "RevEvents", line 127, in onEndGameTurn File "RevEvents", line 901, in checkForAssimilation ZeroDivisionError: integer division or modulo by zero
This is written in it.
I just checked the code. It should happen if and only if he finds a CvAltRoot.py to import. That means that there is already a CvAltRoot.py in the Python folder.
Check if there is one in there (/Caveman2Cosmos/Assets/Python) and if there is, delete it.
Maybe you did your reinstallations without deleting the directory first so an old CvAltRoot.py remained behind.
Started new game by ~ turn 12 - 14 CTD.
I think I might be done with this version.
JosEPh
Code:Traceback (most recent call last): File "BugEventManager", line 363, in _handleDefaultEvent File "RevEvents", line 127, in onEndGameTurn File "RevEvents", line 901, in checkForAssimilation ZeroDivisionError: integer division or modulo by zero
This is written in it.
Everytime i TRY to use Revolutions i get this error message?
Traceback (most recent call last):
File "BugEventManager", line 363, in _handleDefaultEvent
File "Revolution", line 565, in onBeginPlayerTurn
File "Revolution", line 652, in checkForRevReinforcement
File "Revolution", line 952, in doRevReinforcement
TypeError: unsupported operand type(s) for -: 'int' and 'NoneType'
@ DH:
There is still a pink button area missing for the Partisans?
repeatable CTD on end turn with svn revision 831.
If reverted to 825 (before latest DLL change) - it works.
I put a fix for this in the SVN. I just exit the function if the value is zero. Not totally sure this was the correct thing to do but looks right
On another note I get a repeatable CTD in the save. Just press enter. latest SVN (833) with no changes by me, but I am getting an XML error when loading.
@Koshling,
See post 478. Complete save which I can not get past. V17 base with 9-30 .dll and DH's Assets file plus the Civ4CivicsInfo file I'm using.
JosEPh
Edit: Last autosave before CTD in New game.
Edit2:http://forums.civfanatics.com/attachment.php?attachmentid=303597&d=1317858725 CTD in 1st game that I can not get past.
http://forums.civfanatics.com/attachment.php?attachmentid=303605&d=1317861974 Civ4Civics file used for Both games.
Looks like the changed function to calculate city spot value is also called in the function that finds starting plots. It fails now and as a result no one gets starting positions and units and without units you are defeated at once.newest svn, defeated on first turn, map all black, can still load saved games
In both of these files:In both of your cases I see that you have alternative timelines and/or DH extra stuff enabled however, which I don't. It's possible therefore that the issue is being triggered by the alt timeline/extras stuff. How do I turn that on to check?
Modules\Alt_Timelines\MLF_CIV4ModularLoadingControls.xml
Modules\Alt_Timelines\Dangers_Of_The_Deep\MLF_CIV4ModularLoadingControls.xml
Modules\DancingHoskuld\MLF_CIV4ModularLoadingControls.xml
Modules\DancingHoskuld\Xtras\MLF_CIV4ModularLoadingControls.xml
Modules\DancingHoskuld\Xtras\Units\MLF_CIV4ModularLoadingControls.xml
to<bLoad>0</bLoad>
<bLoad>1</bLoad>
In both of your cases I see that you have alternative timelines and/or DH extra stuff enabled however, which I don't. It's possible therefore that the issue is being triggered by the alt timeline/extras stuff. How do I turn that on to check? Also both of these games are using leaderheads I don't have (so my load replaces them with otherleaders, which shouldn't matter but you never know) so I assume you are also using the extra leaderheads?