I appreciate this, most certainly. In hindsight I probably based some of my above opinion on a game that went sideways in every other sense too, but I digress.I understand your concern, but it's only because I have been removing a few common events and re-balancing them.
In the next version, you should experience less bad events as there are other events to pull from.
good bug reporter i release next version soonThe event War Materials's "Gain three Envoy near the Capital" decision actually applies to each city you own. Receiving 36 free envoys was pretty spectacular!
Another one: The "Sun Never Sets" promotion doesn't seem to function. At least, the intended bonus strength (+1% strength for every tile away from the capital) does not appear in the combat tooltip.good bug reporter i release next version soon

Ah yes it's bugged when you have two conflicting promotion.Another one: The "Sun Never Sets" promotion doesn't seem to function. At least, the intended bonus strength (+1% strength for every tile away from the capital) does not appear in the combat tooltip.
Edit: Actually, this only seems to be the case for Mehal Sefari.
owo?Hey I was wondering if the good event not appearing during the Foreign Advisor event was fixed?
When it was always "Foreigner Killed" but not the other one.owo?
Ok my bad. I might have worded it wrong. What I meant to say is, during the 100 turns of the advisor events, there are 2 events. A positive and a negative (for example, the Military advisor's positive is where it yields culture and faith when a unit is killed near that city, and a negative is when there's a barbarian that will appear.), as you already know. In the last update last year, I think there was bug where the Foreign Advisor's negative event (Foreigner Killed) appears, but not the positive. My question is, has this been fixed already? Or is it just bad luck for me? Coz it hasn't appeared for me.owo?
Interesting, I need to check that out.I get Player Event Bank Run, but it has no description
Nice work guys. I just have to download the mod from Github and try it out right?Future E&D thing.Aw, hoped Persia would finally get an event that recognizes its obsession with archery. Welp, there's an event for elephants and savaran cavalry so I'm content.Nice work guys. I just have to download the mod from Github and try it out right?

scaling per city in times when you produce like half of it per turn, you can get -1
/farm for 100+ turns, at possibility of getting 2
/fishing boat, 2
to camps, 2
or
to some jungle/desert resources. And some bonus to caravansary building, which never seems to fire. Totally not worth it and a trap for first time players.
and +2
on Pastures. However, all Cities have their [ICON_RESEARCH] Illiteracy thresholds increased by 10%.
and
Border Growth Point. However, all Cities have their
Poverty thresholds increased by 10%
Gold. However, all Cities have their [ICON_STRENGTH] Distress thresholds increased by 10%
/30
in reneissance to get more illiteracy. Or some
to get poverty. 