vyyt
Deity
This + you should first try without the other mods, then you will know if it is a bad install of VP or a mod conflict.Have you checked the compatibility thread to see if those mods are compatible with Vox Populi?
Good luck!
This + you should first try without the other mods, then you will know if it is a bad install of VP or a mod conflict.Have you checked the compatibility thread to see if those mods are compatible with Vox Populi?
Hi people,
I encountered the exact same issues as the above poster, and I am at a loss as to how to remedy the dilemma. I have been waiting (in)patiently for an adequate reponse to the problem, but none had been forthcoming.
Similar to Albuqerque, when I click production focus under the Citizen Management menu, my citizen stubbornly stays on the default tile, rather than changing to highest production tile,as stipulated. I can also confirm that the gold and food focus seems to work, and my citizen moves to the desired tiles, but not for production.
I have installed VOX Popili using the automatic installer, into the following destination path: C:\Users\Documents\My Games\Sid Meier's Civilization 5\MODS.
I have also installed EUI, which I ensured that the UI_bci folder got installed in the Steam game folder: ./Sid Meier's Civilization 5/Assets/DLC/
Besides for VOX Populi and EUI, I have these following mods installed:
(1) Community Patch
(2) Community Balance Overhaul
(3) CSD for CBP
(4) Civ IV Diplomatic Features
(5) More Luxuries
(6a) Community Balance Overhaul - Compatibility Files (EUI)
(7) Calypo's Colored Reglious Icons (basic)
(8) Civ Names by Policies (v 8)
(9) CIV-linked Great Generals (v 11)
(10) Faster Aircraft Animations (v 3)
(11) Global Warming (v 7)
(12) Historical Religions Complete (BNK or GK) (v 45)
(13) Improved Aircraft Recon (v 1)
(14) Info Addict (v 22)
(15) Krajzen's Great Musicians Pack (v 1)
(16) Mechanised Infantry with soldiers, resized
(17) R.E.D Modpack (v 27)
(18) Reforestation (v 27)
(19) Show XP in Military Overview (v 2)
(20) Unique Cultural Influences (v 4)
I have tried to rectify the problem by deleting the cache, ModUserData, and ModdedSaves, and by deleting and reinstalling the game, but to no avail.
Thanks for your assistance in advance!
Similar to Albuqerque, when I click production focus under the Citizen Management menu, my citizen stubbornly stays on the default tile, rather than changing to highest production tile,as stipulated. I can also confirm that the gold and food focus seems to work, and my citizen moves to the desired tiles, but not for production.
Have you checked the compatibility thread to see if those mods are compatible with Vox Populi?
This + you should first try without the other mods, then you will know if it is a bad install of VP or a mod conflict.
Good luck!
That's a lot of mods. Use the base VP by itself first, see if it works. Then add in other mods one or two at a time until you hit a snag. Don't use the offending snag.
G
Regarding the citizen not choosing the high production tile was just confirmed to me by Gazebo that it is on purpose. "The city will not drop below a certain food per turn threshold at small sizes. This is by design."
".
https://forums.civfanatics.com/threads/dlc-modpack-and-43-civ-version-repository.609278/It it possible to make Steam Achievements work with this mod? If yes, then how do I do this with the mods listed below?
Right now I'm using automatic installer with these mods:
(1) Community Patch
(2) Community Balance Overhaul
(3) CSD for CBP
(4) Civ IV Diplomatic Features
(5) More Luxuries
(6a) Community Balance Overhaul - Compatibility Files (EUI)
And does InfoAddict work with these files out of the box or do I need to edit some files? The "compatible mods" list still relevant for the latest VP version?
I searched through the old C4DF thread and found a solution to make EUI + C4DF compatible. Thanks to Lynnes for the info on this.
sigh... not again... CTD at turn 228, no matter how i load the save game, therefore unplayable. ㅠㅠㅠ no other mods, all vox mods only. i looked at the lua log and there's no error messages. it always crashes out of nowhere on the ai's turn, on the 3rd player of the game.
it's enabled. i frequently report lua and database logs before but i'm fed up reporting as all my reports were deemed useless. i'll just wait for the next version. i don't use IGE.Maybe you do not have logging enabled? If you want to salvage your game, you can use IGE, see if anything significant is happening with player 3 and delete related units, buildings or even cities which might be causing it.