Community Patch - How To Install

Hi people,

I encountered the exact same issues as the above poster, and I am at a loss as to how to remedy the dilemma. I have been waiting (in)patiently for an adequate reponse to the problem, but none had been forthcoming.

Similar to Albuqerque, when I click production focus under the Citizen Management menu, my citizen stubbornly stays on the default tile, rather than changing to highest production tile,as stipulated. I can also confirm that the gold and food focus seems to work, and my citizen moves to the desired tiles, but not for production.

I have installed VOX Popili using the automatic installer, into the following destination path: C:\Users\Documents\My Games\Sid Meier's Civilization 5\MODS.

I have also installed EUI, which I ensured that the UI_bci folder got installed in the Steam game folder: ./Sid Meier's Civilization 5/Assets/DLC/

Besides for VOX Populi and EUI, I have these following mods installed:

(1) Community Patch
(2) Community Balance Overhaul
(3) CSD for CBP
(4) Civ IV Diplomatic Features
(5) More Luxuries
(6a) Community Balance Overhaul - Compatibility Files (EUI)
(7) Calypo's Colored Reglious Icons (basic)
(8) Civ Names by Policies (v 8)
(9) CIV-linked Great Generals (v 11)
(10) Faster Aircraft Animations (v 3)
(11) Global Warming (v 7)
(12) Historical Religions Complete (BNK or GK) (v 45)
(13) Improved Aircraft Recon (v 1)
(14) Info Addict (v 22)
(15) Krajzen's Great Musicians Pack (v 1)
(16) Mechanised Infantry with soldiers, resized
(17) R.E.D Modpack (v 27)
(18) Reforestation (v 27)
(19) Show XP in Military Overview (v 2)
(20) Unique Cultural Influences (v 4)

I have tried to rectify the problem by deleting the cache, ModUserData, and ModdedSaves, and by deleting and reinstalling the game, but to no avail.




Thanks for your assistance in advance!

That's a lot of mods. Use the base VP by itself first, see if it works. Then add in other mods one or two at a time until you hit a snag. Don't use the offending snag.
G
 
Similar to Albuqerque, when I click production focus under the Citizen Management menu, my citizen stubbornly stays on the default tile, rather than changing to highest production tile,as stipulated. I can also confirm that the gold and food focus seems to work, and my citizen moves to the desired tiles, but not for production.

Regarding the citizen not choosing the high production tile was just confirmed to me by Gazebo that it is on purpose. "The city will not drop below a certain food per turn threshold at small sizes. This is by design."

Now I only have the problem that EUI wont work when I use the (1a) C4DF Addon with the (1) Community Patch.

I only use those two mods - nothing else. I did all the needed steps as described in the How To Install manual install notes - and I also deleted TopPanel.lua from its ...\UI\InGame folder, because the creator of EUI states that: "EUI's TopPanel.lua is compatible with C4DF, the reverse is not true".
 
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Have you checked the compatibility thread to see if those mods are compatible with Vox Populi?


This + you should first try without the other mods, then you will know if it is a bad install of VP or a mod conflict.

Good luck!

That's a lot of mods. Use the base VP by itself first, see if it works. Then add in other mods one or two at a time until you hit a snag. Don't use the offending snag.
G


Yep, I have pedantically scrutinised the compatibility thread to ascertain if they were all compatible with vox populi prior to installing, and I can confirm that they all are

Regarding the citizen not choosing the high production tile was just confirmed to me by Gazebo that it is on purpose. "The city will not drop below a certain food per turn threshold at small sizes. This is by design."
".

So, just to clarify, this is not a bug after all, but it's a design choice? I guess this problem is solved, then!

Thanks for your assistance in this matter, once again!
 
It it possible to make Steam Achievements work with this mod? If yes, then how do I do this with the mods listed below?
Right now I'm using automatic installer with these mods:
(1) Community Patch
(2) Community Balance Overhaul
(3) CSD for CBP
(4) Civ IV Diplomatic Features
(5) More Luxuries
(6a) Community Balance Overhaul - Compatibility Files (EUI)

And does InfoAddict work with these files out of the box or do I need to edit some files? The "compatible mods" list still relevant for the latest VP version?
 
It it possible to make Steam Achievements work with this mod? If yes, then how do I do this with the mods listed below?
Right now I'm using automatic installer with these mods:
(1) Community Patch
(2) Community Balance Overhaul
(3) CSD for CBP
(4) Civ IV Diplomatic Features
(5) More Luxuries
(6a) Community Balance Overhaul - Compatibility Files (EUI)

And does InfoAddict work with these files out of the box or do I need to edit some files? The "compatible mods" list still relevant for the latest VP version?
https://forums.civfanatics.com/threads/dlc-modpack-and-43-civ-version-repository.609278/
 
Major problem that is really saddening i've noticed with manual and auto-installer. 64-civs Community patch only, requires more luxuries to even use the 64-civs module in it.
 
Used the auto installer (to the correct location) and it says No Mods Installed. What am I doing wrong? This is a clean install and I have all the proper DLCs and everything.
 
sigh... not again... CTD at turn 228, no matter how i load the save game, therefore unplayable. ㅠㅠㅠ no other mods, all vox mods only. i looked at the lua log and there's no error messages. it always crashes out of nowhere on the ai's turn, on the 3rd player of the game.
 
sigh... not again... CTD at turn 228, no matter how i load the save game, therefore unplayable. ㅠㅠㅠ no other mods, all vox mods only. i looked at the lua log and there's no error messages. it always crashes out of nowhere on the ai's turn, on the 3rd player of the game.

Maybe you do not have logging enabled? If you want to salvage your game, you can use IGE, see if anything significant is happening with player 3 and delete related units, buildings or even cities which might be causing it.
 
Maybe you do not have logging enabled? If you want to salvage your game, you can use IGE, see if anything significant is happening with player 3 and delete related units, buildings or even cities which might be causing it.
it's enabled. i frequently report lua and database logs before but i'm fed up reporting as all my reports were deemed useless. i'll just wait for the next version. i don't use IGE.
 
Hi, I have a problem. I've installed this mod with automatic installer (installed all modules with EUI) and I've activated the mods in the mod menu in Civ V.

But when I'm going to play it's like the mods didn't change anything. For example, in civilizations menu, Alexander should have Hoplite and Acropolis but I see Companion Calvary and Hoplite like in vanilla civ V. This with all civilizations.
I wanted to try Communitas Map on maps but it isn't there.

I try reinstalling the mod and activating it again, but the problem continues.

PLEASE HELP (I have the game with all the expansion packs and DLC)
 
First of all, are you sure, you activated the mods in the Mods screen and then press NEXT? A lot of people accidentally press BACK and then start the game normally.

If it is not the case, then when ingame open the main menu, there is a label with map and speed, next to it is is a clickable label mods which displays activated mods. There you can check if you are playing a nodded game or not
 
vyyt and SLGray Thank you very much. I thought that when you activated the mods you could play with them (I clicked back instead of clicking next). Now I realise that mods work separatedly from main game. Right now my game runs perfectly, so many new things to explore :)
 
Quite often half of the yields icons disappear and reappear randomly after every turn or at any other random moments (like after you move a unit or scroll the map). If I enable/disable them they work for one turn but after that they continue their random behavior. This is extremely annoying because I'm basically forced to enable/disable them every turn.
Is this a mod bug or a game bug? I don't remember having this issue in the vanilla game and the only mod I have is CBP with auto-install options w/ EUI elements.
 
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