vanatteveldt
Emperor
Obsolete, sorry to threadjack, I thought this would be within the learning immortal spirit that got the thread started:
I just played the first 58 turns, and I think I didn't do too bad compared to obsolete. Bronze working from the hut is needed to get obsolete's incredible wonder years, so the comparison is not entirely fair (I walked the other way around the capital so missed the BW).
research: fishing, BW, masonry, myst, pottery, writing
build order: worker (until fishing), workboat, worker (finish), worker, warrior, stonehenge, oracle, settler*2, pyramids
timing:
Turn 18: worker finished, will build road on plains hill waiting for BW
Turn 20: BW discovered, worker 1 built a road on the plains hill while waiting 2 turns
Turn 32: city grew to size three while building warrior, first turn of GWall
Turn 39: stonehenge finished, total 5 chops on worker and wonders, starting settlers
Turn 53: 2nd settler done, starting mids
turn 55 (1800): city #3 founded, capital at size 4 with 14*2 base production from mine, mine, quarry = 17 turns for pyramids without chops.
Compared to obsolete, stonehenge was 8 turns late,. city #3 8 turns early, pyramids will be 6 turns (turn 55+17=72, obsolete=66) late but with 7 forests left to chop for ankor wat / gardens. somewhat better research due to using fish all the time, and capital one size larger and using extra mine.
Maybe I should have chopped them earlier, I spent time roading to my new cities and building some cottages on the flood plains (I just love financial cottaged floodplains, 3f3c from turn 1. The road to city 3 is weird because I planned on founding it 1E but changed my mind, and a northern road will be useful for city 4 and avoids crossing the river until the end).
(screenshot)
I just played the first 58 turns, and I think I didn't do too bad compared to obsolete. Bronze working from the hut is needed to get obsolete's incredible wonder years, so the comparison is not entirely fair (I walked the other way around the capital so missed the BW).
research: fishing, BW, masonry, myst, pottery, writing
build order: worker (until fishing), workboat, worker (finish), worker, warrior, stonehenge, oracle, settler*2, pyramids
timing:
Turn 18: worker finished, will build road on plains hill waiting for BW
Turn 20: BW discovered, worker 1 built a road on the plains hill while waiting 2 turns
Turn 32: city grew to size three while building warrior, first turn of GWall
Turn 39: stonehenge finished, total 5 chops on worker and wonders, starting settlers
Turn 53: 2nd settler done, starting mids
turn 55 (1800): city #3 founded, capital at size 4 with 14*2 base production from mine, mine, quarry = 17 turns for pyramids without chops.
Compared to obsolete, stonehenge was 8 turns late,. city #3 8 turns early, pyramids will be 6 turns (turn 55+17=72, obsolete=66) late but with 7 forests left to chop for ankor wat / gardens. somewhat better research due to using fish all the time, and capital one size larger and using extra mine.
Maybe I should have chopped them earlier, I spent time roading to my new cities and building some cottages on the flood plains (I just love financial cottaged floodplains, 3f3c from turn 1. The road to city 3 is weird because I planned on founding it 1E but changed my mind, and a northern road will be useful for city 4 and avoids crossing the river until the end).
(screenshot)