Condensed tips for beginners?

hmm than the intent should be fight the AIs until they don't get LBs and tech engineering in between instead of lib race.

maybe will try it.
 
im not new played the game alot untill BTS was released
then took a break, waiting for good map mods to come, as i had gotten used to using one of those
since then i moved to thailand, lost my old email adress, and have thus registrered with a new one
anyway i think i only played 1 or 2 games with BTS before deciding on a break
now to my questions
1: wich patches do i need to get on a fresh install(civ4, WL, BTS)

2: have a good mapmod been released for BTS? i think the one i used to use let me set % for all terrain types rivers etc

3: any new strategies i need to know about because of patches? i used to do alot of chopping, worker stealing, etc, and i think it was cottages i used to spam alot of in my cities

ill browse the forums for a while so might end up finding the answers myself :goodjob:
thx in advance for any replies;)
 
been reading alot on the forums
found bugmod wich should fix some problems with BTS and also has smartmap included
i had however some problems with the download
smartmap seemed to work
when i hit ctrl-alt-o however it said i needed bull files or something, i guess thats a seperate addon to bugmod?
also there was no ui in the game
i think i figured out what went wrong
my C drive is very small, so i install games on my raid 0 D drive,and it seems the bugmod installer put the mod in my document folder on the c drive
i could not figure out a way to install it elsewhere
ill try to play around with it some more, i guess ill try to copy paste it from C: to D: and then delete it on C:
but if anyone has better advice ill listen :) right now i think ill start my newyear dinner hehe
 
hello again!

i was just reading the Let's play deity from kossin (i know that's far beyond my level...) but i saw something about so called pre req(?). my english is not so good so i couldn't make up wat that acronym could mean but i did read that it could make your next tech go faster or something....

anyone knows what this is?
 
hello again!

i was just reading the Let's play deity from kossin (i know that's far beyond my level...) but i saw something about so called pre req(?). my english is not so good so i couldn't make up wat that acronym could mean but i did read that it could make your next tech go faster or something....

anyone knows what this is?
Pre-req would be short for pre-requisites. In the context of Civ's technologies, all but the starting techs have at least one pre-requisite technology that you must possess in order to research that tech. Some technologies have more than one pre-requisite. While knowledge of only one pre-requisite technology is necessary in order to research the following tech, knowledge of more than one pre-requisite (assuming there is more than one) reduces the research points required for the technology--so the more of the pre-requisite techs you have, the cheaper their dependent technology is to research.

That's what I assume you noticed Kossin talking about based upon the information in your post.
 
Quick question on city specialization. If you have built all the buildings you need in a city based on it's specialization and you don't want to build military, what should I be doing? It's it a good strategy to just research or build wealth or is that a waste of production?

It seems like I get stuck either building every possible building or increasing military that I don't need or cannot pay for.
 
Building wealth also allows you to save up for upgrades and so on. It's generally better than building research - I think someone with more intestinal fortitude than myself actually did some math on this.

I'll sometimes also build culture in a border city, especially if it's at risk for flipping or is claiming an important resource.
 
What is the difference between the different game speeds?

At slower speeds everything takes longer. Longer to research, longer to grow, longer to produce. This does have some effects on your game.

Exploration is more complete on slower speeds. On Standard maps you will find everybody long before Alphabet is researched so there are more tech trades. Faster units are more valuable on faster speeds. This is because on Quick (extreme example) your slow units may be obsolete by the time they get to the enemy with the faster research times. The Fast Worker is so-so on Marathon but absolutely stellar on Quick where the turns you don't lose are more valuable.

In general, the slower the speed, the better for the warmonger. Your units have a longer life before becoming obsolete so can do more conquering. It's also harder to respond to a sudden DoW by the AI so you have to have military ready. Marathon, the slowest speed, has another issue. Units take 2x as long to produce, everything else takes 3x longer to produce. Therefore, units are easier to build on Marathon.

Some people like Marathon, but be aware you are in for a LONG game.
 
Marathon also benefits the player by allowing him to maximize worker actions, giving him more turns of advantage, I assume.

Interesting thought. It also allows the player to maximize his advantage in having a proper stack and maximize tactics.

A second advantage would be that mistakes you discover after 1 or 2 turns aren't as costly - except for not defending yourself properly, which is punished more severely. AI mistakes tend to be systematic unlike a lot of human mistakes.

Thought: Marathon favors war. Also, since buildings take relatively longer, builder AI's will build fewer units relative to aggressive AIs. Would it logically follow, therefore, that warmonger AI's would do better as well?
 
Thought: Marathon favors war. Also, since buildings take relatively longer, builder AI's will build fewer units relative to aggressive AIs. Would it logically follow, therefore, that warmonger AI's would do better as well?

That is a perfectly logical conclusion, but I haven't noticed it happening. The AI's biggest weakness is in establishing proper war objectives and poorly executes the war plans they do have. I don't think Marathon is enough to help them to where it makes a difference in the civs' relative strengths.

Because Marathon make warring easier and more effective, in practise it reduces the difficulty by about 1 (e.g. - an Emperor level game at Marathon is no more difficult than a Monarch game at Normal speed).
 
Because Marathon make warring easier and more effective, in practise it reduces the difficulty by about 1 (e.g. - an Emperor level game at Marathon is no more difficult than a Monarch game at Normal speed).
only for experienced players though, because it makes the barbs a lot tougher and the newbies tend to avoid wars.
 
Shaka has been in war planning mode for about 50 turns, when he started, Gandhi was his worst enemy, but he's on a different continent; meanwhile, I was at pleased with him for a long time but now dropped to cautious, however I share a border with Shaka.

I looked around, and found his SoD in a port city far from my border, I assume Gandhi is still his target.

Is there anything I can do to hurry him along to invade India? I want to backstab him.
 
I'm pretty sure Shaka can plan at pleased, and having a common border is a huge positive factor to war prepping. Follow his SoD. If it moves overseas towards the other continent, you're probably safe. Since he's been war prepping for so long, he's probably been building a stack of galleons and frigates. On the other hand, if he lacks chemistry (unlikely, he likes his military techs), then you can sink his galleons on route with privateers. Alternatively cut off his supply lines with your own frigates or destroyers so that his SoD gets stranded and whittled down on Indian soil.
 
Now that I've spent a few turns building up espionage to look at his cities, he's not building up an army at all like Shaka wont to do, instead most of his cities are building research. But he's "got enough on his hands" for me to bribe him to attack Gandhi.

What causes this sort of behavior?

I think I'll just take him out now.
 
I'm pretty sure Shaka can plan at pleased, and having a common border is a huge positive factor to war prepping. Follow his SoD. If it moves overseas towards the other continent, you're probably safe. Since he's been war prepping for so long, he's probably been building a stack of galleons and frigates. On the other hand, if he lacks chemistry (unlikely, he likes his military techs), then you can sink his galleons on route with privateers. Alternatively cut off his supply lines with your own frigates or destroyers so that his SoD gets stranded and whittled down on Indian soil.

Actually no, he has almost no navy. I even gifted him a few transports and his stack is still sitting in port.
 
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