Conquests 01: Final Spoiler

In my game I didn't build the Knights Templar. The Sumerians got it. The funny thing is though, by the time they finished it I had already gifted them into the Industrial Age and they got Steam Power as their free tech, so it was obsolete even before they managed to complete it :lol:
 
I built the Knights Templer, but they never got to see any action as the completion came just before final death throes of the Sumerians (the final tribe on my island).

I eventually disbanded them to speed university & stock exchange construction.
 
I feel ashamed, my scores were:
Firaxis score: 1727
Jason score: 1774
but I sent it in around the 10th of the month
 
Black_Hole9 said:
I feel ashamed, my scores were:
Firaxis score: 1727
Jason score: 1774
but I sent it in around the 10th of the month
Keep at it. Black Hole, the only way is up! Read the timelines here, be prepared to learn from the great players who share their knowledge and skill, and you'll be up there before you know it.
 
I've submitted my game, and will provide a more detailed write-up later. I just had a few comments to post.

denyd: enjoyed the story! :) Mursilus must be masochistic: after cursing Captain Ainwood out for his desert drop-off this time around, he blithely climbs back in the statis chamber of the same Captain Ainwood at the end!!

DaveMcW: interesting write-up on the "tourist attraction" affect of Wonders. This definitely makes OCC more playeable! I'm assuming that the Commerce generated by the Wonders get multiplied by whatever Marketplaces, Libraries, etc, are present? I noticed that the "tourist attraction" also works for captured Wonders; you don't get the culture but you do get the extra commerce.

Knights Templar: Yeah, I built it. I'd already captured my continent and was pretty ready to take on the 2nd so my main Knight builder was idle. Maybe 3 or 4 Crusaders made it into combat. I used them to defend a stack of wounded Knights, and in one case they lead the charge to an enemy city surrounded by hills and mountains; a couple of Knights accompanied them, but the Crusaders took the town themselves. I think it's a Wonder to build of you want to, not a must have. I used China, which built the Statue of Zeus on the 2nd continent, as my war-time proxy; I got all 3 civs, China, Portugal and Zulu, to gang up on Korea, and they actually took Korea out before I even started my offensive operations on the 2nd continent. So I think a good use of the Wonder (KT or TofZ) is to let an AI build it and use them as your pit-bull!

Armies: really powerful; probably a trade-off for losing the ability to rush a Great Wonder. Knight Armies worked really well against Zulu Impi! I noticed something odd - I was moving a MGL my himself, and he seemed to only have a movement of 1. But later a MGL stacked with Knights had a movement of 3. I know the Army has a +1 movement factor compared to the units in it, but is this changeable movement factor of the MGL typical?

The Philosophy slingshot is insane! In Civ2, at least Philosophy was off the beaten track but in Civ3 where many people seek out Republic this just plays into that strategy too well.

I'm not too sure about all the roads to a space disappearing when a city is Abandoned or Razed. It does slow the army down a bit, if that's the purpose; it also makes it a bit trickier to move out any captured Workers.

That's all for now. This is the first time I'd played Conquests, so a lot of things were subtlely (or majorly) different. All in all it was quite fun, and looking forward to COTM2 (or whatever we decide to call it.) Thanks Ainwood and crew!! Write-up later this weekend.
 
civ_steve said:
I was moving a MGL my himself, and he seemed to only have a movement of 1. But later a MGL stacked with Knights had a movement of 3. I know the Army has a +1 movement factor compared to the units in it, but is this changeable movement factor of the MGL typical?
Are you certain that was a MGL? I have observed a difference in movement points between MGLs and empty armies. An "empty" army (just the standard bearer) will have a movement of 1, but I believe the leader will have a movement of 3.

I stumbled into this in a SG I was in. I built an army with a leader, thinking I would load it with a couple of Ancient Cav that were already at the front. I wound up putting the Army in the next city along the route when I noted the movement, and I moved the AC back to this city to load into the Army...
 
You know what, I think you called it. I was probably moving an empty army, and it had a movement of 1. I'll go back and check, but I think that's what happened.
 
Mauer said:
Can someone please explain what this is? I have seen several people talk about it, but not really how to do it.
Read DaveMcW's article in Strategy Articles. It's all explained and more.
 
civ_steve: It was either not connecting the voice to Capt Ainwood or he was just so happy to get off the hot, humid rock, he was willing to take a chance. I'm predicting Mursilis may become the Cecrops (Greek Mythology) of GOTM.
 
@Mauer: In C3C you get a free tech if you are the first to research Philosophy.

@Black_Hole9: There is absolutely no shame in trying. :thumbsup: Scrounge around here and in the SGs for pointers... set a realistic goal for your next game, and see if you can reach it. It will come, stick with it.
 
scoutsout said:
@samildanach: You can disband KTs for shields. You really should try Dianthus' latest version of MapStat. It includes trading features now (workers for sale, new techs...) and yes, it will alert you if you have a pending riot problem.

Man I might as well let it play the game. :) Thanks.

grahamiam said:
yes you can do that but i forget how many shields you get. I think it's around the same as a longbow, iirc. however, you can also think of the crusaders as pikes with a mean streak. quite useful if you lack horses or iron as you'll get a unit with pretty good punch that should let you secure both.

Hmm...just as well I asked. Resource poor Conquests worlds mean building this wonder may be useful on some maps that ainwood throws at us.
As far as building the statue of Zeus is concerned - my guess is Ainwood would sooner slit his wrists than give us ivory. :) We might get it on a sid level game. ;)
 
swordsman_small.gif
[c3c] 1.22f

Ancient Age Report

Entered MidAges in 150 AD after making contact with 2nd continent. Korea had all the Techs I was missing, and I traded Republic to get those plus all his money (about 800 gold). So I became Medieval, but he didn't! Similar transaction with Portugal. China was fairly primitive so I just made contact.

Well, I got this devious idea. Since we had the Tech Bug in play, I thought I would see if I could use Temple of Artemis for a 100K try. My plan was to conquer my continent while stifling research on the 2nd continent. I would pack in cities as tight as possible, and build up an army to invade the 2nd continent. If my plan worked, no one would ever learn Education, and the TofA would never expire. The 2nd continent was missing Polytheism and I sure didn't plan to trade it to them.

So I used Republic to get their Techs and Gold, and Literature to get China and Portugal to declare on Korea. Korea seemed to be the Tech leader so I wanted to slow him down as much as possible. China had built the Temple of Zeus, and the Ancient Cav worked their magic. Korea eventually did get Polytheism, and gained Engineering for free. I researched Monotheism on the 50 turn plan, and managed to eventually get 3 scouts over on suicide Galleys. They gave me a comprehensive map of the continent. Korea learned Feudalism in 700 AD; I signed a peace deal and traded Monotheism for Feudalism. In 750 one of my scouts watched China take Korea's last city. People marveled at the Engineering displayed by their cities, but no on remembered the technology! :) I of course used Mono and Feudalism to learn Chivalry in 760, and the Knight build up was on, but a lot of things happened on my continent first.

1st Arab war went from 730 BC to 330 BC; I used a small group of Swordsmen (8 initially with some reinforcements) to gain the Horses in the upper NE corner of the continent. Mecca completes Temple of Artemis in 110 AD; this is when my plan starts to take serious form.

1st Babylon war went from 70 AD to 300 AD. I start out with 10 3-Man Chariots, 5 Swordsmen and a Settler (to penetrate the Jungle) and use the 3-Mans to trigger my GA and build my force up. 3 cities with Barracks are doing 2-turn, 3-turn and 3-turn production respectively. I end up razing Elippi, Ninevah and Babylon and take 4 small towns as part of peace negotiations. With my plans to use TofA, I plan on signing peace treaties to get small cities.

Meanwhile, 2nd Arab war happens, from 170 AD to 250 AD; I capture Mecca and TofA, and Basra, and gain 2 small towns during Peace negotiations. Arabs are down to 3 cities in the Northern Tundra zone.

320 AD, finally contact Zulus, and use Republic to get them to join China and Portugal in attacking Korea. Only Korea is also Medieval at this time (270 AD is when note of massive barbarian uprisings were received.)

1st Sumerian War, 390 AD to 530 AD. (Don't be surprised, you knew it had to happen!!) Made an error using 3-Mans. I split my force between Sumer (in the Sumerian heartland) and Agade (on the Babylonian coast). End result, neither one was taken!! 3-Mans are not an exceptional attack unit, and I should have overwhelmed Agade, then focused on Sumer afterwards. Another thing learned; the Ekidu Warrior is cheap, and during Sumer's GA they were churning them out. It took 4 assaults to finally take Agade. Meanwhile I held off forces from Sumer, took 2 towns in the middle of the open desert, and briefly lost and retook Shruppuk (a Babylonian gift). Even though the Sumerians had a culture advantage with the Wonders they had built, the TofA quickly made that up and I never suffered a culture flip, during the entire game.

My final assault on Agade earned me my first MGL. I moved him back to form the FP. Not sure of the best place to put a FP in Conquests, so I placed it near the original Hittite/Arab border to perk those towns up a bit.

3rd Arab War (570 AD to 710 AD). Medina managed to build the Great Wall, so I was a little concerned. My first assault failed. I regrouped and took Kufuh in 620 using a massive 3-Man pile-on. (20+) Same for Yamama in 670 and Medina in 710. The Arabs were officially out. Odd RNG results: against Yamama, a size 2 city, their 2 spearmen killed 5 3-Man chariots; against Medina, a size 7 city, their 4 Spearmen and 1 Archer killed 0 3-Mans (I did have 3 retreats).

So in 760 AD, I know Chivalry, I have nearly 60 3-Man Chariots to upgrade and lots of gold left over from my GA to do it. Korea and Arabia are history, can Babylon and Sumeria be far behind?

2nd Babylon War (800 to 830). Knights make short history of Babylon; they never got their free MidAges Tech!

2nd Sumerian War (850 to 910). They actually declared war on me! Didn't matter. I gained Pyramids (although a bit too late to make a huge impact), Hanging Gardens (nice) and Great Lighthouse. A light dawns on me; I can now safely cross to the 2nd continent. I was building a Drazek style galley force, but that wasn't necessary now. A priority is to fill in as many towns as possible on my continent to get the free Temple culture.

2nd Continent: 1070 to 1465 AD. Start off by landing 42 Knights on Chinese coast near Beijing followed by a 2nd wave of 20 Knights in 1140. Captured Temple of Zeus in 1090; I was happy to see it start producing AncientCav's once I got Ivory hooked up to my road network, even though my capital was not part of the network. China was eventually reduced to 2 island cities. Declared War on Portugal in 1260, finally taken out in 1375. Portugal was the only one to have some Pikemen, MedInf and even a few Knights. Declare on Zulus in 1410; by this time I have 4 Armies of Knights, and add another during the conquest. Zulus had a total of 2 Musketmen; they can't build Pikemen and their Impis were no match for my Knight Armies. They are gone in 1465 and its just me and the two Chinese cities. Portugal managed to match me in Techs (I'd learned up to Gunpowder on the lower track), but they never had access to Saltpeter to build Muskets. Zulu's matched me, and even learned Theology. My tactic to squelch research was successful.

Culture growth: I'm packing in as many cities as possible. I rush Libraries on my main continent first, converting citizens to Taxmen and production to Wealth as I do so. My income goes up to about 1000 gpt and stays right around there. Then I start rushing Libraries and Temples in the Chinese/Korean zone. I keep myself to 63-64 % of landmass owned to stay below Domination (using F8). Finally, I rushed a few Cathedrals at the end. 100K Culture reached in 1580 AD; I was earning about 1470 cpt at the last turn. Here's my final mini-map:

cvst_c01_ad1580F3Crop.JPG


Couple of other things learned. Temples gained by TofA do NOT double after 1000 years (rats!). However, cities that had a Temple in them before TofA was built/captured DO double after 1000 years. Also, it appears that a Civ with a loose Settler when the last city is captured is not destroyed if that Settler can found a city in the current turn. Check out this screen capture; I've already destroyed Portugal's last city, but I didn't get this message until I captured the Settler (now just 2 Workers.)

cvst_c01_ad1375PortugalEdit.JPG


My first Conquest game; very fun and I've learned a lot (still much to go, though). The 3-Man Chariot is kind of Mediocre for a UU, it's 2-2-2 rating is somewhat bland. Compared to Spearmen or Archers it's quite an improvement, but it's 2 defense advantage is offset by it's inability to enter unroaded Mountains, Jungles and Marsh when compared to a Horseman. It's best to use them in large numbers and overwhelm the defense; I learned that a little late, especially against the Sumerians.

Thanks, Ainwood, inc! Looking forward to COTM2 (although it looks like I'll need my swim gear!)
 
Take a look to my horror loss:

drcotm01pic1.JPG


drcotm01pic2.JPG


This game was really terrible for me. I have to learn some Conquest specifica.
 
Detlef: sorry to hear (and see) about your unfortunate loss. :( If Histographic victory at 2050 is what you wanted to play for, you need to have more Irrigated squares and less Mined. Happy citizens is the most important part of a high score; the more citizens to make happy, the better. Your cities are widely spaced with little competition for space; many should be +30 in size. That would give you a higher score. I also see unused Floodplains squares in your picture; those also help considerably in getting a large number of citizens.

Good luck in COTM2!
 
@Detlef: To echo some of what Steve said - I had several cities that were size 35+... all happy. The "Mine Green, Irrigate Brown" mantra will indeed hold you back when milking... I irrigated everything that could be irrigated, and built harbors in any city on the coast.

Looking at the small map and histograph, it appears Korea became something of a "runaway AI" sometime in the 1500s-1600s in your game. I suspect by the time you saw that unfolding the Koreans were a tough nut to crack. That's a tough break... Korea is one of those tribes that the AI seems to play well.

Territory has an impact on your score as well. IIRC, each tile you own is worth roughly as much as a content citizen for scoring. Add to that the fact that there are luxuries available on the other landmass (that aren't available at home) and taking some more territory becomes a necessity. You need those luxuries for happy faces. Aquire all the luxuries, and fireworks will go off in size 20 Metros...

My advice: Study the spoilers of the players who get early conquest/domination wins - they helped me immensely. My game unfolded very much like a domination quest until I had banished Korea to that crummy little one-tile island. It was only at that point that I started focusing on 'milking'.

Hang in there, you'll get 'em next time! :thumbsup:
 
@Mauer: It sounds like you're asking to get your PM box jammed. ;) Ainwood's TDG is well-lurked, I assure you. His guidelines at the start of the thread indicate that he doesn't want unsolicited de-lurks... I assume to avoid that thread getting the sort of ridiculous post-count that GK2 has... :crazyeye:

If I were you guys, I wouldn't sweat the losses. In time, they will make the wins taste that much sweeter.
 
Back
Top Bottom