Contest: Design a Wonder Question and Discussion thread

Kael

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Ask any question or chat about the contest here.

The answers are 'No', 'No', 'Yes', 'Maybe', 'Honey Mustard', 'No' and 'with a goat'.
 
Xuenay said:
*chuckle*

You said you don't want civilization-specific wonders - I presume that also means no religion-specific ones?

No (religion specific are fine).
 
Is Fragments of the Ancient Peaks going to be in 2.14? ^^
 
Deathling said:
Is Fragments of the Ancient Peaks going to be in 2.14? ^^

Yes, if they win.

Otherwise.... Maybe. ;)
 
TheBladeRoden said:
Ought I have played Fall from Heaven sometime after january in order to best suggest a wonder?
Honey mustard.

Jokes aside, you should play the game anyway! You're missing out. FfH 2 is an entirely different game from number one - the lore is more fleshed out, there is more stuff in already, and the excellent programmers now have even more tools to work with after SDK came out, so more ambitious stuff can be done.
 
Do you think The Clouded Walls is too overpowered? I wasn't sure if it was great because making a whole city invisible is really really good.
 
@Clouded Walls: Maybe not overpowerd. Unfortunateley i think we can not realize it as we have not much influcence on the graphics engine and so we will not be able to hide the city from human players. I am pretty sure of this but i may be wrong.
 
I think Age of Wonders:Shadow Magic had a spell or something similar and it did hide the cities from me when the AI used it.
 
I'm not sure if this is the right place to ask this, but would it be desirable to have a wonder that speeds the mopping-up phase? I don't like al the clicking required to manage conquest or domination victory on a normal sized map. In vanilla I'll play normal or large for a space or cultural victory, and in SMAC I would try for diplomatic. Unless I'm missing something. none of FfH's current late game wonders seem to have real game-winning effects, do they? If not, how about something like an incantation/spell of mastery? It could have requirements like an archmage in each of the three cities that is building it, or resource requirements, or whatever. Just a way to avoid having to mop up the map.
 
@Piemax: don't bother with something like this.... and keep a look at the "changelog for the next version" during the next days... and pssst

Edit:
Kael said:
12. Added the Tower of Mastery victory condition.
 
I wish there wasn't that only one suggestion restriction...


edit: can't you make it that way that one can suggest several wonders, but the team only picks one at max for the poll?

cause now I already have 4 nice wonders in my head :( :)
 
Frozen-Vomit said:
School of Kyorlin's sacred Order

World Wonder,
requires Air Mana
double production speed with marble

There isn't any Air mana right now... Only the one spell Hippus Summoners have.
 
Deathling said:
There isn't any Air mana right now... Only the one spell Hippus Summoners have.


I know. But as it is planned i thought it would be a problem to have it as requirement. When the wonder wins (:rolleyes:) and gets into the game before air mana does the team could always add the mana requirement later.
 
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