COTM 02: Pregame discussion

Just a question to all those scouting with the worker - what are you going to see from the top of the hill thats going to make it change the rest of your decisions?

I for one will move the settler se and the worker will work, Build order will probably be carrack, then settler, or carrack carrack settler.
 
Thats the point, we didn't know what we gonna see.
Perhaps a better location who's worce to move the settler.
 
If you settle on BG and start mining that tile with worker right away in 3500 BC you will biuld yourfirst Curragh without waste acumulate 9 culture, 18 food so in the next turn your borders will expand and city will grow to size 2 and both whales tiles will be worked. However if you biuld city on the starting spot and mine BG tile ASAP, you will have your Curragh in 3650 BC with the waste of one shield.But you will lose the second whale...
 
random fan, I'm new and could be mistaken, but I thought the southern whale is not workable even with a max cultural boundary because it is 2 tiles due south and your citizens can't go that far?
 
In the Civopedia it says that the Byzantine UU Dromon has a movement of 3. But in my test game it showed 4?? Is this a patch update after the initial C3C release?
 
Singularity said:
In the Civopedia it says that the Byzantine UU Dromon has a movement of 3. But in my test game it showed 4?? Is this a patch update after the initial C3C release?

This is because the Byzantines are a seafaring civ so all ships get a +1 on movement.
 
@detlef, I know you don't know what is there, but is there anything that you might see that would stop you moving the settler SE and building a curagh? If not you might as well do that and mine the grassland. I can't think of anything that might make me change (though I'm sure ainswood could come up with something). I would be interested to know what might make you change your plans.
 
Is it my imagination, or is the tile that we are standing on a Bonus tile?

It looks like you can get both whales with border expansion. Definitely move one tile south-east to the tip with the settler, leave worker where he is and start mining the tile.

Very interesting start - can't wait to get going on it. Ainwood sure is devious.
 
al_thor said:
Is it my imagination, or is the tile that we are standing on a Bonus tile?

Nah, would be too simple to decide what to do. it wouldn't be very deviuos from Ainwood to make that tile BG too :D
 
Yeap and as SirPleb said if you decide to settle on BG and scout with worker and the return with him to mine Grassland you would lose two turns with your worker and and would biuld your Curragh one turn later. In this case SirPleb's calculations about discovering tech one turn later are probably right too(I suck with calculations on research rate:)

Personally I don't think you will be able to see enough from that hill in order to decide to move west with settler or not. So I am not going to waste those two worker turns for scouting. I suspect that we are in position of Tahiti in this game anyway :)
 
Well, personally I don't think two worker turns makes much difference to most of us.

I'll move the worker to the hill, just to see what there is. I would agree that there does seem to be little chance of anything being there, but for two worker turns, it is worth the risk. Now, if cattle appears in that revealed square then you all owe me, big time.

Smackster
 
I would expect it to be either Portugal, Dutch or Byzantines. We just played Hittites and faced the Sumerians (also a possible). Playing the Aztecs CGOTM 32, would make it unlikely to play the Inca or Maya (IMHO). Another possibility would be one of the older tribes that now have new traits (England, Celts, etc), but I kind of think it'll be one of the new Seafaring Tribes on a island/archipelago standard size map. Probably either a Monarch or easy Emperor level game, using a couple of the other Seafaring Tribes (look out for the Berzerks) as opponents.

Nothing like quoting one's self :D

So far the island/archi standard size map looks likely

Seafariing was a good guess and a the map settings were right on.

Now it's down to Dutch or Byzantium. I'm not sure whether I should be happy to be right so far or to be scared that I'm thinking a little bit like Ainwood :lol:
 
Maybe I just WANT to see the little white chip under the settler's feet, and so my eyes just factor it in.
When I stare at it for a bit, it actually starts to look like a cow. :crazyeye:
 
smackster said:
Well, personally I don't think two worker turns makes much difference to most of us.
agreed, i'm going to the hill too. not enough incentive to automatically take what we see. If this is all we have then the 2 turns could be easily lost just by taking the 1st dingy in the wrong direction.
 
First Move: worker to the west, only than you will know where to settle
 
handy900 said:
...

If it's monarch, it's bound to be a hard start. Won't this make the 4th GOTM in a row that's monarch. IIRC the last 2 Classics and first 2 COTM's were monarch.

The first COTM was Regent, IIRC. There seems to be a slight step up in difficulty in each game, the Classic was a Monarch with a so-so start, this has the markings of being more difficult than that.
 
Hey you are disripting my calculations!!

agreed, i'm going to the hill too

*calculates some more*

Well, probability of success? ZERO :)
 
Back
Top Bottom