Courthouses

This is awesome. I approve.
 
I approve. Though I still build courthouses everywhere eventually, this helps me determine whether I should do it right away or if it can wait.
 
I liked the extra data re: courthouses, and the bit about Palaces is pretty darn smart too! Good work.
 
Does the displayed number include the inflation multiplier?

If your city maintenance is 5.00, and inflation is 50%, a 40% reduction in maintenance will actually save you 3.00 gold per turn, not 2.00.
 
I guess it doesn't know inflation. But inflation is a silly concept imo. A mechanic that guarantees your eventual economic seppuku is bad. The expenses go up infinitely but there's a hard limit on how much income you can have. There's only so much food out there. Unless you play a fallow civ (infinite population), Grigori and spam Ardor so you get lots and lots of gp or Sidar and wane in masses.

Come to think of it, none of those methods are in vanilla BtS. I guess that means you are sol.
 
Inflation sucks. I have nothing else to add to this bit here, because the fact that this is awesome is clear.

But if inflation dissapeared from FF I don't think anyone would complain.
 
Inflation needs to be removed, or easier to influence. It would be very interesting if civics and buildings effected this. As far as I know markets are the only way to affect inflation.
 
One thing which would be interesting about removing inflation would be that you then need to make the later era techs naturally more expensive, so then a beeline strategy is going to be harder to achieve results with. One thing which would be potentially a balance conern would be that you are able to rake in a LOT more GPT if you cut the science slider and can thus upgrade more units and/or rush more units/buildings/rituals once your empire is spread out.
 
Let the inflation remain, just add flat -25% inflation cut when using mercantilism of foreign trade. Let certain buildings reduce it (money changers? tax collectors? markets?).
 
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