EgonSpengler
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- Jun 26, 2014
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I'll look into those. Thanks for the tips.Alpha Protocol The Witcher Geneforge Avernum
I'll look into those. Thanks for the tips.Alpha Protocol The Witcher Geneforge Avernum
I'm honestly not sure what you are getting at besides "3d graphics use more computing power than 2d and are more difficult to make", neither of which have any bearing on some staggeringly great 3d strategy games (GalCiv2, Rome: Total War, Civ4, etc).
Given the benefits with 3d engines such as scrolling (I would dread to have to play GalCiv2 if I couldn't scroll in an out), dynamic camera, and when done decently: easier at-a-glance
identification.
EDIT: I'm not saying using 2d graphics for a strategy game is bad or keeps it from being good. Rather, I'm just not getting how large strategy games today using exclusively 3d graphics is in any way a bad thing.
What?
Forgive me if I'm being dense, but I'm still not getting why you seem to view 3d graphics in games -particularly strategy games- as a bad thing. As we have seen over the last decade it clearly has no impact on whether a game is fun to play as plenty of bad games- 3d and 2d have been created.The issue which remains regardless of computer power & skills of the artist, is that if you have the objects in full 3d/all angles/zoom modes then no matter what you do you cannot prepare the equal level of the models looking good, cause there are literally countless different points of view for those objects.
An artist can prepare a great looking model for some set angles. But not for thousands, and essentially random ones. It is just not the same thing at all and - as i noted - in such a case the artist has to primarily focus on good skins for relatively low-polygonal models.
Man, you really need to play Alpha Protocol. It's exactly what you're looking for.For computer games, I would love to see an RPG in which I really feel like my character is a driving force in the developing story. I want the world and characters around me to be reacting to me, and it's not just me reacting to them. For the most part, when I play RPGs I feel like I'm just being told a story, not making choices that effect the plot, the setting or the characters.
I can imagine this would be a tough nut to crack, but I see things in gaming that suggest it's possible. You would either need an insanely complex web of scripted, Choose Your Own Adventure-style, action-result options, or a kind of AI that can actually decide how NPCs behave on the fly. Some games have pretty decent combat-AI, and have for years. I recall being (un)pleasantly surprised when soldiers lobbed grenades at me in Half-Life 2 if I was behind cover, and that was 10 years ago. Civ V has pretty complex AI that includes personality traits and individual goals (although the war-fighting AI in Civ is abominable).
I also cannot play another RPG set in a generic, sword-and-sorcery fantasy setting. Maybe ever. I'd love to see a (good) game set in China Mieville's New Crobuzon or something equally inventive.
Spore was originally that way. Saying that you want Science Spore instead of Kiddy Spore is just reiterating the sentiments of 90% of the Spore fanbase- many of them only bought it because they thought it would be like the 2005 version.
Cool, I hadn't heard of that one, maybe I'll actually try a new Civ game for the first time this millennium.Isn't this more or less what Beyond Earth is trying to do?
Forgive me if I'm being dense, but I'm still not getting why you seem to view 3d graphics in games -particularly strategy games- as a bad thing. As we have seen over the last decade it clearly has no impact on whether a game is fun to play as plenty of bad games- 3d and 2d have been created.
Even approaching it from a purely artistic direction, I've never played a 2d game where I stopped and thought "wow, that's beautiful". For example, a 2d game is fundamentally incapable of creating the following image:
Spoiler for size :![]()
Again, 2d graphics in games can do their job just fine and I have no issues with them, but I don't understand why you believe that 3d graphics among high budget games is bad- even from an artistic perspective.
Have you tried Alpha Protocol?
I got Alpha Protocol last night. After going mano-a-mano with Steam (it crashed my machine twice) I decided to watch an episode of Fringe. I did finally get it installed, so hopefully I can get into playing it over the weekend.Man, you really need to play Alpha Protocol.
Civilization IV with Paradox levels of immersion.
Yes. Especially if it's not set in a bleak, barren wasteland, but in a world overgrown with (mostly invasive) plants and wildlife. I've dreamed of some game like that where you're trying to truly survive in a post-apocalyptic wilderness. Fallout is always in a miserably barren landscape and it's not survival, since there's civilization all over the place. Plus fantasy. In my world, you'd be really out in the wilderness, trying to survive by foraging, hunting, looting, and scavenging. You might be trying to patrol some struggling society's borders in an uninhabited wilderness and protect it from bandits and other aggressors, and there could be a lot of tracking spoor, hiding your own spoor, and generally trying to track enemies in the bush while avoiding detection.An open world post apocalyptic game that doesn't involve fantasy.
Yes! So many game worlds are nothing more than Sleeping Beauties, completely inert and just waiting for the player's touch to get them moving. In fact, almost all non-strategy games I've played have been like that, except Mount&Blade. Like in Mass Effect. I'm told I have to track down the villain before he finds something, but I can take my sweet time exploring the galaxy first. An asteroid is hurtling towards a planet and will impact in four hours, but I can leave it at any time and come back in a few weeks, no hurry. Or in New Vegas, the two biggest factions are preparing for a showdown, but they won't do squat until I, a glorified mailman, arrive to set things in motion, and once I stop, so do they.An Elder Scrolls game with one mechanic borrowed from Civ. Each of the guilds, factions, houses in the game is, like the rival civs in SP Civ, working toward something it would regard as "victory" at this historical moment (and like Civ there can be multiple kinds of victory). Those potential victories are the climaxes of the plot. Your character, as per usual for ES games, can get involved in one of those quests for victory as much or as little as he or she wishes. But even if you don't, the guilds develop and deploy their resources (NPCs) to make progress toward that victory. So, NPCs go exploring dungeons to claim magic items, etc, important to the victory condition they are trying to achieve.
One step closer, in other words, to a truly living world. Even if your character goes fishing for the whole game, the NPCs in the game will continue to make their way toward the cataclysmic event (or one of, say, six of them) that, in a usual ES game represents the main plot. That way, not only can you, as now, do different things in the world depending on what kind of character you play; the world itself will play out differently every time you play the game, rather than just sitting there as a relatively static background for your character's adventuring.
I haven't, no. I've only heard of it. Sounds interesting, but I'm also really looking for something with Total War-style real-time battles combined with a strategy map, and so far Total War seems to have a monopoly on that.I assume the answer to this question is yes, but I will ask anyway: Have you played anything from the Europa Universalis series? It focuses more on grand strategy (and AI abuse) than troop management, but you might otherwise find it interesting. If all else fails, just watch some let's play.
That would be cool.I had some ideas I wrote somewhere. One of them was Spore with an emphasis on science instead of cuteness, and with actual depth. I'll dig it up when I go home.
Spoiler :Good thread, OP. Well done.
You can't seriously be proposing a time limit for a sandbox game? That's why I never touched the Dead Rising series.Yes! So many game worlds are nothing more than Sleeping Beauties, completely inert and just waiting for the player's touch to get them moving. In fact, almost all non-strategy games I've played have been like that, except Mount&Blade. Like in Mass Effect. I'm told I have to track down the villain before he finds something, but I can take my sweet time exploring the galaxy first. An asteroid is hurtling towards a planet and will impact in four hours, but I can leave it at any time and come back in a few weeks, no hurry. Or in New Vegas, the two biggest factions are preparing for a showdown, but they won't do squat until I, a glorified mailman, arrive to set things in motion, and once I stop, so do they.
Spoiler :Thanks!![]()
Not a time limit for everything, no. But it would make sense for a few missions to be time-sensitive. Otherwise there's no drive, no sense of urgency.You can't seriously be proposing a time limit for a sandbox game? That's why I never touched the Dead Rising series.
Read/skim through this before you play. Boss fights are easy when you chain-shot them in the face.I got Alpha Protocol last night. After going mano-a-mano with Steam (it crashed my machine twice) I decided to watch an episode of Fringe. I did finally get it installed, so hopefully I can get into playing it over the weekend.
I was thinking of downloading Mount & Blade recently actually.
Is it good?