Crossroads of the World Collection - Part 1 - Details announced

I don't argue it was the best choice, but I don't hate it, I think it works fine. :)
It's an impressive, historic building... but the first thing that comes to my mind when you mention it is the ongoing arguments about whether to redevelop it into apartments, a theme park, a shopping center, or similar. I've been away from Britain too long to know what the current plan is. It just feels like a wonder which is at risk of being redeveloped into a commercial zone probably isn't the best one you could have picked...
 
It's an impressive, historic building... but the first thing that comes to my mind when you mention it is the ongoing arguments about whether to redevelop it into apartments, a theme park, a shopping center, or similar. I've been away from Britain too long to know what the current plan is. It just feels like a wonder which is at risk of being redeveloped into a commercial zone probably isn't the best one you could have picked...
I believe it's a mall -- mixed commercial units with residential. And a little park by the river.
 
You don't consider Battersea iconic? It's maybe not the obvious choice but it's a pretty splendid and famous building, I'd definitely call it iconic.
Definitely less iconic for many people overseas, compared to Big Ben, Tower Bridge, or even the London Eye. If they were going for a Venetian Arsenal 2.0 why not HM Dockyard Portsmouth?
The problem with Britain for me is more the jumble of things. If they wanted to use Battersea as a symbol of British industrialisation I'm cool with that, but then the rest of the civ design should be more focused around this industrial theme. Instead they're trying to represent industrialisation, commerce, naval warfare, and the British Museum all in one fell swoop and it doesn't quite gel, imo. I think it's mostly the Antiquarian and the ability of Battersea that aren't quite working for me.
I know Ada isn't specifically tied to Great Britain, but I was expecting way more of a science theme with possible unique Great Scientists/Engineers to work with her, like Isaac Newton, Charles Darwin, maybe even Charles Babbage. :mischief:
The antiquarian ability could have just been a bonus to normal explorers in the "Societies of Antiquaries" civics.

Honestly when they mentioned that unique great people were tied to civs, I feel like they have underused that ability especially with the Modern civs. Great Britain, Prussia, and Russia would have been great with them.
 
Honestly when they mentioned that unique great people were tied to civs, I feel like they have underused that ability especially with the Modern civs. Great Britain, Prussia, and Russia would have been great with them.
I do however really like that they used them to highlight some civs we don't normally associate with Great People in this franchise - Siam and Abassids stand out as especially deserving of the mechanic and a really well done chance to show off some of their history.
 
The problem with Britain for me is more the jumble of things. If they wanted to use Battersea as a symbol of British industrialisation I'm cool with that, but then the rest of the civ design should be more focused around this industrial theme. Instead they're trying to represent industrialisation, commerce, naval warfare, and the British Museum all in one fell swoop and it doesn't quite gel, imo. I think it's mostly the Antiquarian and the ability of Battersea that aren't quite working for me.
What? Britain's kit is all kinds of synergistic:
  • Workshop of the World: Buildings are a set percentage cheaper to produce or purchase. -> this is just a super strong baseline ability, ultimate flexibility. Anything boosting Gold or Production is a direct synergy.
    • +Gold direct synergy
      • Financial Centre: Unique Quarter. Increased Gold for every connected Settlement.
      • Royal Exchange: Unique Building. Gold Base. Gold adjacency for Quarters.
      • Tradition - East India Company: Increased Gold on each Building in Towns. Remember, buildings are cheaper to buy!
      • Tradition - No Eternal Allies: Increased Gold in Towns. For every Alliance, receive decreased Gold in the Capital.
    • +Production direct synergy
      • Manufactory: Unique Building. Production Base. Production Adjacency from Resources and Gold Adjacency with Navigable Rivers.
      • Pax Britannica Tier 1: Settlements receive increased Production for each Factory Resource assigned to them.
      • Battersea Power Station: Production Base.
  • Indirect synergies with Workshop of the World
    • Chartered Companies Tier 1: Ports provide increased Resource Capacity.
      • Ports can be purchased (more cheaply, via Workshop of the World) in towns. Via Pax Britannica -> +Production
    • Society of Antiquaries Tier 1:Increased Movement for Civilian Units.
      • Civilians include Explorers, Migrants, and Merchants. Migrants and Merchants help grab more Resources. More movement means you can do that faster. More Resources -> +Production for Britain. Explorers grab Great Works, which synergizes with...
    • Tradition - Proceedings:Cities with both a Great Work and a Resource slotted receive increased Culture and Science.
      • Get those Artifacts quickly and combine with all those Resources you are focused on to get through the trees faster.
      • Cheaper buildings means it's easier to get Great Work slots.
    • Antiquarian:Unique Explorer Unit. Receives Culture for every tile from your Capital when you use the Excavate Artifact action.
      • Very thematic - the farther you are from home the greater Culture you get - unlocking all your Unique Synergies faster.
    • Revenge: Unique Naval Unit. Has the Splash keyword, dealing a small amount of damage to all enemy Units adjacent to the target tile when attacking.
      • Splash is insanely powerful as it simply shreds enemy forces near the coast. Strong navies can easily conquer coastal towns, which grabs more resources and more gold for Britain especially.
    • Battersea Power Station: When training a Naval Unit, receive an additional Naval Unit of the same type.
      • A straight synergy with having a unique naval unit
It's all intertwined rather nicely, actually.
 
I do however really like that they used them to highlight some civs we don't normally associate with Great People in this franchise - Siam and Abassids stand out as especially deserving of the mechanic and a really well done chance to show off some of their history.
Oh yeah, I do agree that Siam was a pleasant surprise. But also considering the resident historian is a SEA enthusiast, maybe not totally unexpected. :mischief:
Then again, I'd take any kind of civilian unit over a 2nd military one with Prussia and Russia, personally.
 
I know very little of Carthaginian history. It seems that Carthage uses the same building set as Greece does in Civ VII. Would this be considered historically accurate? Do we know?
 
I know very little of Carthaginian history. It seems that Carthage uses the same building set as Greece does in Civ VII. Would this be considered historically accurate? Do we know?
They probably incorporated Greco-Roman architecture after they were defeated by the Romans and incorporated into their empire. It would have been better if they shared the same building set with Egypt. Phoenicia and Egypt shared the same North African set in Civ 6.
 
Carthage seems real fun. Probably going to play them as soon as I hop back on.

Britain is a bit of a mixed bag — the attributes are economic and expansionist but then they have the cultural bits kind of thrown in there and I feel the culture path in modern is the weakest part of the game by quite a bit so…
 
Natural Wonders

Machapuchare
+2 Culture and +4 Production per Age. +1 Happiness on Rough and Mountain Terrain in this Settlement.


Mount Fuji
+2 Gold, Culture, and Happiness per Age. Volcano tiles.

Vihren
+4 Food and +2 Production per Age. +1 Happiness and Culture per Age, every time an Environmental Event has provided Fertility this Age to you.

Vinicunca
+2 Production, Happiness, and Science per Age. +2 Culture to adjacent Rural tiles.
 
Ahh, looks like Ada got the Eleanor colors...
So pink?
Actually, not surprising now that I realize they both wear pink flowers and similar braids in their hair (at least English Eleanor does).

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As long as Carthage doesn't have an obvious fit as a leader - could Hatshi be a decent match?

You do want a coastal start combined with a navigable river, right? (You do need real estate for your capital.)

Do the biases add up? I'll have to try, I guess. And their port district has to be on a coastal tile, hmm.
 
What happens to the independent people that get replaced
Probably a similar case to what happened in Civ 6 where city states that became Civs or one of the cities of a new Civ were replaced (Like Amsterdam with Antioch then Venice and Mexico City replacing Toronto)
 
Just tried Carthage but I don't seem to get bonus colonists. Not sure if that's a bug or I misunderstand something.
 
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