- Joined
- Oct 5, 2001
- Messages
- 30,085
I always wondered what flavours were for!Dianthus said:Correct. The flavor flag is something both ainwood and myself have missed. It's possible (even easy) to do, we just didn't think of it.
I always wondered what flavours were for!Dianthus said:Correct. The flavor flag is something both ainwood and myself have missed. It's possible (even easy) to do, we just didn't think of it.
MapStat is getting sooooo powerful .... it almost starts ruining the game ..... :shakeheadDianthus said:I've just released a new version of CRpSuite which can be found on my website.
vmxa said:I just ran viewer against a save on the board and it shows 10 leaders in the first 80 turns, but the player says he never had any? I will get the link.
OK it is here:
http://forums.civfanatics.com/showthread.php?t=118695&page=1&pp=20
Well, I'm quite puzzled by this. I asked in the C&C forum here, and plotonius suggests that flavours only affect AI behavior (which was my understanding until I saw this!)Michelangelo said:In my last game, I played the conquest Age of Discovery as the Dutch. When I researched protestantism, I was second after England I couldn't trade it with the other AI's. I thought it was strange, but maybe they got it the same turn. However for the rest of the game it showed up on the trading tab of MapStat.
Could be some bug with Conquest itself though, as Civassist I and II both say I can trade it.
Nice improvements with the new version
Here's the save
I just retired that game and viewed the log in . There's an event there I'd never seen before to do with securing victory point locations. I guess I'm wrongly reporting this as Great Leader event.vmxa said:I just ran viewer against a save on the board and it shows 10 leaders in the first 80 turns, but the player says he never had any? I will get the link.
Thanks for that thread and the PM ainwood .ainwood said:Well, I'm quite puzzled by this. I asked in the C&C forum here, and plotonius suggests that flavours only affect AI behavior (which was my understanding until I saw this!)
It should (I haven't tested much due to a self-imposed ban on playing Civ while looking for a new job. That ban is now over though. ) report the amount of food the city will overrun by on the next growth turn. I.e. you need another 10 food to grow and you've currently got +4 fpt, on the 3rd turn you will waste 2 food unless you do some MM.Moonsinger said:The Food Tab is really great! Mucho gracias! I have been using for rushing workers in all size 12 cities with the bin full. Love it! Just one quick question, what does the "Overrun" column mean?