Dianthus said:
Just a FYI. It sort of hides zero flip chance. It's only showing you the zero flip chance cities that are zero due to MP but would be non-zero otherwise. That's so you can make an informed decision about moving those MPs, which you wouldn't be able to do if the city wasn't in the list.
This is a thorough critique by the author himself why "zeros" are in the list. I could not have said it better. The flipping tab is not only a listing of positive greater-than-zero city-flip chances but a list of all my cities exposed to the flipping problem. it shows not only border cities but also cities with foreign population. the flipping tab gives an overview over the extent of the flipping phenomenon in your empire.
@bartleby: moreover, I don't understand what's so difficult about spotting a zero. the list is sorted wisely (high probs on top!)and a zero has a distinct look - it looks like an "o", so it's merely a circle, and it differs remarkably from let's say "2" or "4". The closest you can come over with is maybe an "8" but it looks still completely different.
my point: Highlighting the zeros would mean to emphazise the unimportant; highlighting the zeros would mean to point out the non-problematic. this a inversion of the logic that guides MApStat.
Highlighting the important numbers would mean a strange way of giving a background color to the top table cells. Because the positive prob values are always on top
to highlight them an color would only be additional. highlighting instead what should not be highlighted is .. excuse my indescretion, please ... simply stupid.
Any chance to leave it as is?
Well, then I make an urgent request to make this change at lest very optional.
Don't repair it as long as it's not broken!