It could, but AFAIK that's already possible! (Just tried it here and seems to work OK with all apps).ainwood said:Re seperate instances; would this refer to being able to have two copies open at the same time (rather than two installs)?
It could, but AFAIK that's already possible! (Just tried it here and seems to work OK with all apps).ainwood said:Re seperate instances; would this refer to being able to have two copies open at the same time (rather than two installs)?
dvandenberg said:Dianthus, you might already be aware of this, but during play of GOTM34 with mapstat version 2.7.2, I noticed the the Flip tab would continue to show cities with a chance (very small or 0) to flip to civs that had been eliminated. I am thinking it has to do with the foreign pop still in those cities. I will have to go back and check to see what happens as they are fully assimilated.
I didn't notice it before because in GOTM33 & COTM03, I was the one being eliminated.![]()
Is this civs that have been eliminated, or simply civs that have no cities (settler on a boat?) You can still have flips to civs with no capital.dvandenberg said:Dianthus, you might already be aware of this, but during play of GOTM34 with mapstat version 2.7.2, I noticed the the Flip tab would continue to show cities with a chance (very small or 0) to flip to civs that had been eliminated. I am thinking it has to do with the foreign pop still in those cities. I will have to go back and check to see what happens as they are fully assimilated.
I didn't notice it before because in GOTM33 & COTM03, I was the one being eliminated.![]()
Have you got a .sav? I'm not sure why that would be, but I'm sure I could find out with a .sav.Mistfit said:Dianthus _ I had a situation come up recently using Map Stat that I found weird. I had contact with the Babs but they were not showing up on Map Stat. It may be helpful to know that I could not establish an embasy with them either. Is this because I had not seen any of their borders, just one of their units?
Both noted.DJMGator13 said:Dianthus - this may have been asked before but is there a way to get a breakdown on the specialists on the happiness tab? When I was milking the last GOTM it was real annoying that the game kept reassigning my specialist every time a city grew or when pollution popped up.
Second request - is there a way to notify when a city is about to grow. (I think this was asked before and may already be on your todo list - I did not check there).
dvandenberg said:... I noticed the the Flip tab would continue to show cities with a chance (very small or 0) to flip to civs that had been eliminated.
If you've both got .sav then post them and I'll take a look. I've tried to make it take account of civs that still have settlers inDJMGator13 said:In mine they were eliminated, no longer active on the F4 screen.
Dianthus said:If you've both got .sav then post them and I'll take a look. I've tried to make it take account of civs that still have settlers in/
, and maybe I've messed that up a bit.
Cheers for the .sav Gator. I've found/fixed the problem, and it'll be fixed in the next release.DJMGator13 said:Here's my autosave from 2050AD, PTW 1.27.
Never mind... I realized I was using an old version of MapStat. I've updated and now it works on that save. Sorry for the trouble.Have you got a .sav? I'm not sure why that would be, but I'm sure I could find out with a .sav.
Dianthus said:Cheers for the .sav Gator. I've found/fixed the problem, and it'll be fixed in the next release.