Great! No hurry.
Dianthus said:
Sounds feasible, and I agree about the spoiler info so long as the player is the source of the "best dates". Don't expect this feature to get in soon though, I'm pretty busy at the moment. I'll add it to my TODO list though.
I decided to try out an excel version for s&g's. I am finding the growth rate a challenge. I am trying to decide if it should be:
1) an average of the each turn's percent growth over the prior for the sample of turns. [i.e. for 3 turns: 1000, 1010, 1020 use (((1010-1000)/1000) + ((1020 - 1010)/1010)) / 2].
2) use points per turn somewhat like the game does [i.e. same 3 turns, say current turn is 920AD (207): ((1000/205) + (1010 /206) + (1020/207)) / 3]
The first would would need a loop to do FinalScore = score * (1 + percent) until finish date is reached.
Edit: on second thought no loop if I do: FinalScore = Score + ((Score * (1 + Percent)) * turn to finish)
The other seems more straight forward: FinalScore = score + (avg points * turns to finish).
There are probably better ways. But those were all I could think of. I am going to have to go back through a bunch of saves and see which method comes closest to what actually happened.
DV