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CRpSuite : Playing aids and game analysis utils 2.11.0

Hi Dianthus,

I have been playing a little bit last weekend and were checking out your latest version of CRpMapStat 2.8.2. All I can say is "WOW"!:goodjob: It even beeps when something is up. I think Firaxis should include all these features in Civ4. I hope they at least acknowledge your wonderful works. Quite frankly, if Firaxis is going to mess up so badly in Civ4, you can always release these wonderful tools for a small fee...of...let says $1 a piece or something. I'm sure most of us would be happy to employ you as a full time programmer for us.:) Great works, Dianthus!!!

:goodjob: :goodjob: :goodjob:
 
I have a request. Can the flipping alt key not be "F". I keep hitting "F" for the file menu. I realize there is a shortcut key. However, I am to use to File, Open and won't break the habit.
 
Thanks for pointing that out LKendter. I'll change it for the next release. I'm surprised I didn't notice that one myself as I'm a bit of a keyboard junky. I guess I tend to just use the autosave detection to load files!
 
This is a save from Gator 01 - 100K or bust. Please don't spoiler yourself if you are playing on one of the other rosters.

>> The Save <<

I'm getting some odd names for our cities when puling this save up in Rings. I was planning to do some F.P./Palace planning but the names of the cities are wrong. MapStat shows our city names right but some of them...well most of them are screwy in Rings.

The only possibility I can think of would be that the save is from AlanH so it was played on a Mac. If you want to, I'm all for blaming it on him :lol:

Edit: Nope we can't blame it on Alan because I pulled up one of my own saves from earlier and the names are still mussed up.
 
Shame, I would love to blame AlanH as well :). You're right though, those names are completely wrong. I can't believe I didn't notice! I'll get that fixed.
 
I can still blame it on Alan... Uh... Yeah he was distracting you with the GOTM and you did not notice.. Yeah thats the ticket :mischief:

Edit:
Here is another odd one. How do the Iroq end up with -1 gold? I sometimes go around the forum and look at saves people have posted and look at them and I came across this one. Is it a PBEM? Can you have a negative number in PBEM?

If you are playing a game with a save name of 4444YUIRY.sav do not look at the following:

Spoiler :
Minus1.jpg

http://www.civfanatics.net/uploads8/4444YUIRY.SAV

Also is there any chance of you putting the year of the save on the header of mapstat? possibly next to Score/QSC/Time played?
 
Thanks Guys. I AM still programming. Unfortunately at work. On the bright side, I've just got a new work PC for my birthday (OK, not really for my birthday, but it came today ;)).
 
Mistfit said:
Edit:
Here is another odd one. How do the Iroq end up with -1 gold? I sometimes go around the forum and look at saves people have posted and look at them and I came across this one. Is it a PBEM? Can you have a negative number in PBEM?
I've only just noticed that you editted this! I'll take a look. I've never seen a -ve there, and didn't think that should happen. Thanks for the testing. Keep it up!



Mistfit said:
Also is there any chance of you putting the year of the save on the header of mapstat? possibly next to Score/QSC/Time played?
Sounds like a good idea. It's something I keep thinking about, but I haven't got around to implementing a proper date output function. I.e. to properly handle months/days as per some scenarios.
 
The date thing is me being kinda lazy. I know that it is in the file name at the top line of the utility when it picks up the autosave name but I have 3 different full set-ups of all 3 civs on my computer so the name gets so long I need to expand MapStat all the way out to it's fullest to see what the date is. To make it easier could you somehow pull the info off of the auto save name?
 
Dianthus,

Here are some suggestions for additions to your utility:

1. Rings - add coordinates preference option
Concept-- similar to debug mode or your own grid system, a method of toggling tile reference on/off.
Value-- On certain maps it is hard to find some resources. With a grid coordinate display players could log tile locations of iron and coal. I hate it when I get that annoying message "you can now build the iron works", but can't find one of those resources.

2. Rings - add border preference option
Concept-- a method of toggling on/off city borders
Value-- city borders float with change in size and culture. Being able to see on continent map the current city borders of all cities would make city placement decisions easier. Sometimes I want the full 12 tiles, other times I only want 6 and I hate it when I place a city wrong and it will only support 5 citizens.

3. MapStap-- add flip probability to happy tab
Concept-- Add flip probability data to cities where it is not 0.00%
Value-- currrenly flip often between happy, flip tabs and city view. I have found sometimes it is better to have a few engineers to hurry along culture in newly conquered cities when the flip probability is low. Other times I have to keep them at entertainers until resistance is decreased. Showing the flip % on happy tab would speed up the game as I would not have to open as many city views.

Again, thanks. Your utility has kept this game interesting. The autotoggle activity program on significant event is great.

PF
 
TimBentley said:
Aggricultural should have one 'g' and Seafaring seems better than Sea Faring.
Well spotted with the "Aggricultural"! I'll correct that (and the Seafaring too, since that's what C3C outputs).



planetfall said:
1. Rings - add coordinates preference option
Concept-- similar to debug mode or your own grid system, a method of toggling tile reference on/off.
Value-- On certain maps it is hard to find some resources. With a grid coordinate display players could log tile locations of iron and coal. I hate it when I get that annoying message "you can now build the iron works", but can't find one of those resources.
I can certainly add the coordinates. I'm a little confused how CRpRings will help you to find resources though :confused:. You would still have to scroll over the map manually looking for them, the same as in Civ. Maybe this could be solved instead by adding YAT (Yet Another Tab ;)) to CRpMapStat? It could give a list of all of the visible resources and allow jumping to that resource in the same way you can jump to cities on most of the other tabs. What do you think?



planetfall said:
2. Rings - add border preference option
Concept-- a method of toggling on/off city borders
Value-- city borders float with change in size and culture. Being able to see on continent map the current city borders of all cities would make city placement decisions easier. Sometimes I want the full 12 tiles, other times I only want 6 and I hate it when I place a city wrong and it will only support 5 citizens.
I've had a little go at this using the same lines I currently use for the overall cultural borders in CRpViewer, and it didn't work too well. When showing ALL city borders using this method the map just became a jumble of lines that were hard to visually connect. It would work fine for just one city at a time. Do you think that would be useful?



planetfall said:
3. MapStap-- add flip probability to happy tab
No problem, added to the TODO list.
 
Dianthus said:
X

I can certainly add the coordinates. I'm a little confused how CRpRings will help you to find resources though :confused:. You would still have to scroll over the map manually looking for them, the same as in Civ. Maybe this could be solved instead by adding YAT (Yet Another Tab ;)) to CRpMapStat? It could give a list of all of the visible resources and allow jumping to that resource in the same way you can jump to cities on most of the other tabs. What do you think?
How about both? ;-)


I've had a little go at this using the same lines I currently use for the overall cultural borders in CRpViewer, and it didn't work too well. When showing ALL city borders using this method the map just became a jumble of lines that were hard to visually connect. It would work fine for just one city at a time. Do you think that would be useful?

Don't think so. The problem is trying to visualize how the cities overlap.
Only way I think it might be done would be to let player select up to 5 cities and show each cities border in different color. This is the lowest priority of the ideas. I'm not even sure different colors would work.

No problem, added to the TODO list.
cool.

BTW, MapStat, happiness tab. The number in ( ) for turns until grows might be more useful to be reduced by one. For example, new game, 1450 BC capital shows grows in 3 turns. MapStat shows grows in 4 turns as based on last save from 1475bc. This messed me up a few times until I learned to save before hitting the tab bar. Never mind, this might be a preference setting.

Later, StarTrek's on. Priorities you know.

PF
 
planetfall said:
How about both? ;-)
Since it's easy to do I've added the coordinates to the TODO list too.



planetfall said:
Don't think so. The problem is trying to visualize how the cities overlap.
Only way I think it might be done would be to let player select up to 5 cities and show each cities border in different color. This is the lowest priority of the ideas. I'm not even sure different colors would work.
I thought you might say that!



planetfall said:
BTW, MapStat, happiness tab. The number in ( ) for turns until grows might be more useful to be reduced by one.
...
This is a PBKAC. That () number is the number of citizens in the city last turn. It's just to allow you to identify whether the city grew/shrunk.
 
Zer0xChan said:
The link in the OP doesn't work. Cannot find server.
The server seems to be down at the moment. My friend that adminstrates it is away this weekend. I'll get him to look into it tomorrow.
 
Dianthus said:
This is a PBKAC. That () number is the number of citizens in the city last turn. It's just to allow you to identify whether the city grew/shrunk.

Ok, now I get it.

I've been bugged trying to remember something. Finally remembered it. Is there any way to add a mark option to Rings? They have reprogrammed civ so equal rings don't give the benefit they should, so I use the colored rings as a very rough build guideline. It would nice to be able to click and mark the map. I would use this to plan city placement.

Oh, if you give both a column tab for resources and coordinates, why not put coordinates for resources after each resource? nice huh?

On stats, is there a way to freeze the column width when you load/reload saves? I'll made a col wide enough to see trade history, but then reload I have to reexpand the column width to see how many turns left in active trades.

That's all I can think of, this utility has really really come a long way from where it was at the beginning. You should be well able to leverage this experience into a programming job.

PF
 
Zer0xChan said:
The link in the OP doesn't work. Cannot find server.
The server is back up again now.



planetfall said:
Is there any way to add a mark option to Rings? ..., so I use the colored rings as a very rough build guideline. It would nice to be able to click and mark the map. I would use this to plan city placement.
This seems related to something ainwood suggested, about locating Settler factories. It's something that could be done, and I'll most likely do it at some point. Don't expect this soon though!



planetfall said:
They have reprogrammed civ so equal rings don't give the benefit they should...
Actually the RCP was exploiting a bug in the corruption code, it wasn't something that the designers/developers intended. That's a bug that was actually fixed in C3C!



planetfall said:
Oh, if you give both a column tab for resources and coordinates, why not put coordinates for resources after each resource? nice huh?
I'll add it. I'll probably add the following columns:
  • Name
  • Closest City
  • Connected
  • Connected to Capital
  • X/Y
I think X/Y won't be much use, however, as there's no way to relate that to the map in Civ. Being able to jump Civ to the resource via the context menu is the way to locate it. Have you seen the "Jump to City" option on the context menu for the Culture/Pollution/Happiness/Flipping tabs?



planetfall said:
On stats, is there a way to freeze the column width when you load/reload saves? I'll made a col wide enough to see trade history, but then reload I have to reexpand the column width to see how many turns left in active trades.
Not currently. Do you actually use the list in CRpStats to view data? I tend to just copy/paste it into Excell to graph it.



planetfall said:
That's all I can think of, this utility has really really come a long way from where it was at the beginning. You should be well able to leverage this experience into a programming job.
Thanks pf, but I've already got one of those programming job things. I've been getting paid for programming for about 12 years now!
 
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