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CRpSuite : Playing aids and game analysis utils 2.11.0

Moonsinger said:
This is pretty bad! If Dianthus can see other people maps, it means that the other world class programmers and hackers out there can see them too. Sure, Dianthus can block off access to those info in his program but that doesn't stop the others from programming a less sophisticate verion of the spoiler viewer, etc.

Moonsinger, surely you aren't suggesting that civ players would do something :eek: underhand.
 
Offa said:
Moonsinger, surely you aren't suggesting that civ players would do something :eek: underhand.

I'm not suggesting anything of that nature! Just because I live in a good neighborhood, that doesn't mean I won't lock my door at night.;)
 
I've just released a new version of CRpSuite which can be found on my website.

New features in 2.9.0 :
  • CRpMapStat - Fixed bug with clashing shortcut keys for flipping tab and File menu. Changed shortcut key for flipping tab to 'L'.
    (Reported by LKendter)
  • CRpMapStat - Fixed trait name typos.
    (Reported by TimBentley)
  • CRpMapStat - Fixed flip probability spoiler when AI capital location not known. Also now show range of probabilities when not showing accurate (I.e. spoiler) information.
    (Reported by annares)
  • CRpMapStat - Made new trade routes non-optional.
  • CRpMapStat - Modified the UUs column of the "Civ Info" tab to show the unit replaced in parenthesis.
    (Suggested by DJMGator)
  • CRpMapStat - Add the year to the top bar.
    (Suggested by Mistfit)
  • CRpMapStat - Now compress autosaves when copying and option checked on preferences form
  • CRpMapStat - Added flipping probability to Happiness tab.
    (Suggested by planetfall)
  • CRpMapStat - Added "Resources" tab with various columns. Only shows resources within the player's territory.
    (Suggested by planetfall)
  • CRpRings - Fixed bug causing incorrect city names.
    (Reported by Mistfit)
  • CRpRings - Fixed so MP games do not open. This should not be enabled until supported properly.
    (Reported by Paalikles)
  • CRpRings - Added optional x/y coordinates to map.
    (Suggested by planetfall)
 
Please help! :blush:
After having used CRpSuite for yonks with out any trouble I have now managed to mess up. I'm unable to uninstall v 2.8.0 before upgrading to 2.9.0. I suspect that I may have installed 2.8.0 from a USB key or a Zip disk; here's what is says when I try to uninstall...
 

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@D: When downloading the patch from 2.8.2 to 2.9.0, the windows installer driven installation prog terminated after failing to find the 2.8.2 installer. Is this normal?

Possible reasons: ran the 2.8.2 installer from within the zip archive (being a lazy one there), so the installer autoextracted to a temp folder, that later was deleted (auto-tidying up temp folders every now and then)

Or was there some other obscure reason.

Recreation of error message unfortunately impossible.
I have a dsl connection, so uninstallin 2.8.2 and installing 2.9.0 full wasnt a problem of course :)
 
Paalikles said:
@D: When downloading the patch from 2.8.2 to 2.9.0, the windows installer driven installation prog terminated after failing to find the 2.8.2 installer. Is this normal?

Possible reasons: ran the 2.8.2 installer from within the zip archive (being a lazy one there), so the installer autoextracted to a temp folder, that later was deleted (auto-tidying up temp folders every now and then)

Or was there some other obscure reason.
No, I think you're right about the reason. For some reason the previous installation files need to be available when using the patch file (.msp). The behaviour seems to be slightly different on Windows XP as it seems to keep the installation files (.msi/.msp) of all installed programs. Older versions of windows look for the .msi/.msp files in the locations they were originally installed from, so if you installed from a .zip they won't be there anymore.



Paalikles said:
Recreation of error message unfortunately impossible.
I have a dsl connection, so uninstallin 2.8.2 and installing 2.9.0 full wasnt a problem of course :)
Well, as long as you're up and running ;).
 
Two things I could suggest:

1- MapStat please allow disable of the blinking for happiness, it drives me crazy
2- add a link to your website in the either help or about or some place.

Great job.
 
vmxa said:
Two things I could suggest:

1- MapStat please allow disable of the blinking for happiness, it drives me crazy
Is it just the blinking you want disabled? Or do you want the notification disabled altogether? Or just a way to stop the blinking once it's drawn your attention to the happiness tab and you've checked the happiness?



vmxa said:
2- add a link to your website in the either help or about or some place.
Both a good idea. The help really needs updating completely as what's written is completely out of date, and most apps don't even have any help. I keep thinking about doing it, but I don't seem to get around to it. Maybe someone could volunteer to write it? :mischief: :lol:
 
A way to turn it off after I noticed it would be great, but I would take what ever is easiest. Thanks
 
vmxa said:
A way to turn it off after I noticed it would be great, but I would take what ever is easiest. Thanks

Maybe even a 'blink 10 times, but stay highlighted'?

Pollution does this for me. I know cities are polluted, I'm working on it! But having the tab highlighted would be cool.
 
Ok, loaded and reviewed the new features.

1. Install
It is nice the way you store the last perferences, maybe in ini files? I pkg removed last version and did full install in same directory and my preferences persisted. Nice.

2. Rings
The x/y is very nice. I love the way you saved on char by using two different colors for x and then for y. However, now that I see it, it is a tad busy. Ideal solution would be like spreadsheets where x and y columns/rows have a different front style for the selected tile, such as color or bold. However this may be harder to program. Alternative would be to show xy only at multiples of 5 and not show over ocean. Option of on/off works well and fonts scale nicely.

3. Stats
The new resource tab is fantastic. I would suggest changing resource "name" to resource "type". It would be still nice to have the ability to sort on different columns. I would like to also sort on either xy or closest city columns. If that is too hard to program, it might be possible to either have sorts for each tab a perference, or maybe you can add a row with a checkbox for sort on this column.
Great timing, I just got the message "you can build iron works" and I didn't know where it was. Now I can find it.

If I have more reactions, I will let you know. I have played since new reload, just looked at the tools.

PF
 
If you dont have spoiler info enabled, it gives you highest and lowest possible flipchances depending on the info you currently have (same with required garrison)
 
Mistfit said:
HELP! I don't really understand what these figures are telling me.
Happiness Tab
flipper.jpg

Flipping Tab
flipper2.jpg


Nice overall changes but I need a bit of instruction :D

How did you get a range for flip probability? Do you do a clean install, i.e. remove old package and then install new, or did you "upgrade". As with any program, clean install is better.

I don't get any ranges, but a fixed number. Forgot flip probability is on happiness tab. this does save switching between tabs.

The flip probability should be the odds of flipping the next turn. My experience is anything over 1.0% should be a warning to prepare for a flip either by reducing citizens and increasing culture and police or by moving offensive units just outside and wait for flip and be ready for reacquire.


PF
 
Gyathaar,

Thanks for the enlightenment. Yes, unselecting "use accurate flip calculations" does give a range for flipping, etc.

PF
 
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