Crusader Kings 2

Looks promising. Actually, having read the article, I actually think I prefer this to the idea of a pagan DLC.

I think people were at first doubting PI could have really added anything for the Muslims, but then they did SoI. Guess it's same thing here. (And probably the same for the pagans)

Actually, I think the Republic gameplay will be quite interesting - instead of competing with other dynasties for military strength, you'll be competing with them for gold, gold, and more gold.

If this works with ruler designer DLC I'll just have a whole series of games where I play foreign dynasties of merchants (like a dynasty of Chinese or Indian merchants in Venice for lulz). Not to mention I'll have some fun with late-game starts in Italy.
 
If only the Medici hadn't turned up so late in history... Still, I think I'll have to play a Visconti game in Pisa first up.
 
Are there any Polo NPCs at any point in the game, or do I have to use my DLC?
 
Are there any Polo NPCs at any point in the game, or do I have to use my DLC?

Not that I'm aware of. There's only the Marco Polo event that fires up for most Christian rulers around the late 1200s (where you're just told about his travels, but nothing happens).
 
I want to make a Most Serene Republic of Jerusalem now.
 
Just tried to play Byzantium. Stopped after Fatamids conquered the Kingdom of Greece by occupying five provinces in Asia Minor and not setting foot on the west side of the Straits.

Seriously though, the Muslims need work I think. Their cavalry-intensive armies mean that they pretty much annihilate any other army that they win against. Add this to at least 40K possible levies they can muster in 1100, and there's realistically no way they can lose a war. I'm gonna try playing as the Fatamids and aim for a WC. Shouldn't be too hard.
 
Italian and Dutch get tons of pikemen from their unique building. Getting a character into a position of power with that culture is a bit of a challenge, but it'll pay off.

Also, if you would play till holy orders come around, you wouldn't be complaining nearly as much. 7700 men for 165 piety, most of them heavy cavalry and heavy infantry. No wages if you're on crusade or defending against a holy war.

Or you could just murder sultans until a succession crisis explodes onto the scene.
 
Oh. Orthodox.

You get horse archers, why are you complaining?
 
Because they get more horse archers. Wayyyy more horse archers.

My main complaint was about the fact that 5 occupied counties put the warscore at 100%. I can deal with their invincible armies (until the mercenary stock runs out, which it almost did :eek:)
 
For some reason the Fatimids have a lot of good bonuses at the beginning of the game that just make them way too powerful without some modding (and even with modding). Basically:

1. The Fatimid Caliph owns a large number of counties at the beginning of the game, and he can also easily make a few duchies, too. He ends up giving the counties and duchies to his vassals and courtiers...

2. Vassals and courtiers of which already like him, because of his decent traits and stats. So now they love him more and never bother to rebel or launch faction wars (unlike with the Seljuks).

3. They control the Mamluks. They basically get a free uber-powerful holy order-mercenary group that's several thousand in number at minimum.

4. They can quickly holy war Nubia and Ethiopia, as well as their non-Shia neighbors, earning more piety - not that they weren't gaining a lot of piety in the first place, anyways. And then they use this piety to holy war more people and go on invasions and Jihads.

5. They own some of the wealthiest cities in CKII's world, including Alexandria and Cairo. So they roll in cash. Which they use to build more soldier-producing buildings.

6. With increased piety and cash at hand, they can also easily lower decadence, reducing the chance of dissatisfaction by vassals (not that it would have mattered much, given (1) and (2)).


Among a few other things I don't remember. So basically, the Fatimids are a big happy family rolling in gold, piety, and great units.

I've heard in some places that the only non-player AI that can stop the Mongols and the Aztecs unscathed... is the Fatimids (or their decadence revolt successors).

Personally I've made a mod which introduces some hefty measures to reduce the Fatimids' power, and even with that they still manage to remain relatively strong. I just don't understand it. It's like they're superpowered human-robot-aliens or something.
 
I started in 1324 and the Bahri Sultane is still a rape machine. It's just the combination of a ton of land, holy wars, and no borders with any Catholic nations except sometimes Jerusalem. The land is probably the worst part because most of it is crap and you get nowhere by taking it a duchy at a time, and it just feels weird invading the Delta without owning Jerusalem and Sinai or all of Libya first.

Game needs more crusades.
 
In my last game, I was the Thema of Paphlagonia, one of the 1066 Komnenos holdings (starts ruled by a minor), the HRE won the First Crusade and got Jerusalem.

Then Byzantium conquered the HRE while I was revolting to lower Crown Authority.
 
I've only ever seen a Crusade succeed once, and that was in an MP game where the (human) Duke of Toulouse acquired the Kingdom of Jerusalem.

I generally only see crusades succeed if I'm involved in any way whatsoever, but I'm sure it's happened without player intervention before.
 
I generally only see crusades succeed if I'm involved in any way whatsoever, but I'm sure it's happened without player intervention before.

For me, I've only seen Crusades succeed if I cheat.

If I don't cheat, despite having, say, three kingdoms under my belt and an army of levies AND mercenaries and holy orders strong enough to hold off the HRE... the Fatimids just spawn their doomstacks and beat everything eventually.

I even used console cheat to go to the Fatimids... and realized they didn't even raise 50% of their troops.



Anyhow, Crusades have a better chance in the later (much later) starts. For instance, in my real late start games (i.e. 1300+) the Crusades succeed. Actually one time with a late start game I saw the HRE in Mecca.
 
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