Crusader Kings 2

Sorry can't talk about this. CK2 is done, you guys.
 
A few other things the devs mentioned in that thread and elsewhere on the forum:

  • On the screenshot of the battle, there's a yellow fill in the tactic icon, that indicates time until the next tactic change.
  • Should be improvements to multiplayer performance
  • Theocracies will never be playable in CKII (which the devs have already said time and time again, but some fans just refuse to believe it :dunno:)
  • Quote, "Muslims are a different government type called Iqta", end quote.

Last one is a very, very interesting thing for me. In the dev diary it is said that "government form is now something more persistent, and can have various rules that override those of your religion (whether you can raid, take concubines, etc.)" which means we might see a lot of new different types of government, besides the old feudal/republic/theocracy/tribal split. This might mean we can have imperial governments for the ERE and other imperial titles for instance. Though this is still a wild guess, could the next DLC thus be something focused on government? Well, maybe not, since so far it's patch material, but maybe domestic-related stuff in general might be possible.
 
Maybe it's more of the "stuff to do in peacetime" theme they've got going with the EU IV expansion.
 
One of the devs just mentioned the following:

Governments will be moddable. And when moddable I do mean that it is possible to add new ones, script historical governments and change the behavior of them. I may have missed some effects but most of them should now be visible in the government script, such as free_retract_vassalage for Muslims, and the allows_matrilineal_marriage for republics. In this script it is also possible to mod the holding types which are allowed for the specific government, the color for the Government Mapmode and potential/allow triggers.

This could lead to some, er, very interesting fun. I hope we can mod incest marriage in. :D


Maybe it's more of the "stuff to do in peacetime" theme they've got going with the EU IV expansion.

Yeah, I think that's a possibility, with a subfocus on religion.
 
The new dev diary is out:

Groogy said:
Second week and a second dev diary! We will continue for this week as well to discuss new patch features and changes.

I'll start with some more quality of life changes we've done with the right-click menu to make interactions with various entities in the game even more smooth. For starters we've finally removed the capital letters in the tooltip to hint about how to now interact with characters, but that's not really a big deal. We have also extended the menu to now include actions such as plot to kill in this menu to make life a little bit easier.

But we didn't end there because we also felt that you should be able to interact more with holdings and titles so we added it to them as well, including a decision to switch what you want as your capital holding. Obviously the bishopric of Uppsala should be the capital of Sweden now that the capital holding type doesn't matter for government anymore.

There's also a thing that has been very difficult to do in Crusader Kings 2 is to get a visual overview of your realm and its hierarchy which is why we have merged the Independent Realms mapmode and Direct Vassals mapmode into one superior mapmode which combine the both plus some more. Let's have a look at the Holy Roman Empire and his realm.

To now see the breakdown of this realm you Ctrl+Left Click on a province on the map belonging to the Empire and it will break up in-front of you to show you what hides within. Showing you the various duchies and counts beneath the Emperor. Pretty standard to how the Direct Vassal mapmode works but you can isolate it to one realm at a time.

But let's say you want to look deeper into the hierarchy and break up the Kingdom of Bohemia to view what duchies and counties that it contains? You just click it again and this sub realm will also be broken apart to reveal the King's own direct vassals letting you examine your vassals vassals.

And like Doomdark did last week I'll finish up with some random snippets from our huge Changelog

Spoiler :
- Several Lovers events now checks that ruler/spouse/lover isn't incapable/imprisoned
- Rügen, Öland and Djerba are no longer considered to be ocean terrain provinces.
- You'll no longer try to talk to your dead children when you have the family focus.
- It is now possible to gain the Crusader/Mujahid trait as a character of any religion participating in a Crusade/Jihad.
- To become a cardinal you have to be within the pope's diplomatic range
- Can no longer enforce plot to take vassal land if he is in revolt.
- Go tiger hunting no longer disappears after creating a custom Empire in India.
- Fixed get married ambition for homosexuals.
- Now we have visual indicator when settlement slots are being used by tribals
- Paranoid parents should no longer worry about potential plots against dead children.
- Lovers in prison can no longer get impregnated normally
- Anglo-Saxons are now also allowed to create the Kingdom of Saxony
 
- You'll no longer try to talk to your dead children when you have the family focus.
This should be added as an event for mystics.
 
Not as interesting as I'd hoped, but I am intrigued by the province targeting decisions. Wondering what they plan to do with that.... And still no hint ofghe dlc, yet.
 
The new map mode makes sense. Essentially, combining most of the information I care about in one mode, and the ability to break it down by country is handy. :thumbsup:

But requiring sign-in to see the images in the dev diary? :thumbsdown: Seems odd; lurkers are potential (or sometimes existing) customers, too. I did dig out my login, but I have literally thousands of times more posts at CFC.
 
:mischief:

luXa0Nf.jpg
 
I'm guess that's from that post-apocalyptic American mod.
 
How'd they do the Asian-Americans in CA? Last I checked they were planning Three Kingdoms inspired stuff there.
 
Back
Top Bottom