CTIV-3: Tokugawa by Sea

Ok, Jeff and mjj you're on the roster.

I'm going to play 40 turns tonight; I'm concerned we might be on a two-city island in the middle of nowhere (wondering if I should've done low sea levels instead of high), so I want to see how good our start is. Jeff will then take 15 turns and then it'll be 10 turns apiece afterwards.
 
Seeing the tundra to the north of us, I'd think its more likely a lake but we'll see!

As to the # of hammers on the hill, you'll get the base hammers from the hill + the 1 you get free for the city.
 
I also like the starting location right where it is now. I hardly ever move my settler, unless there is a very good reason. I hope it is an ocean.....:confused:
 
Are we going to use normal or epic speed?
 
Noob Strategy question: What are we trying to accomplish? Win By Conquest I assume, so what is the strategy to do this?
I mean, the grand strategy?
I assume we will have a grand strategy, that is divided into sub-strategies and sub-gaols.

Since Ultimate Goal is Win By Conquest, we need lots of :
1- Money
2- Technology and Science
3- Army


Should we (noob thinking out loud):

- Grand Strategy# 1, God: Get Religion --> Shrine --> Convert other cities --> trade --> Get LOTS of shrine money --> Build army and reseach?
(lol, this is because I red Sulla's walkthrough :) )

- Grand Strategy# 2, Commerce: Go Financial Crazy--> Trade Heavily --> Research --> Build Army

- Grand Strategy# 3, Early Militia Rush: Get Early Army Quickly--> Build Economy Just enoguh to support Militia--> Find Enemy QUICKLY-->Kill

What you guys think? Probably those three strategies are very weak (since I am a noob, and never tried any of them) but can you suggest something in this line?
This will just make me understand our goals/priorities much more :)

Thanks.
 
Jeff: We're epic

Gemini: None of the above :crazyeye: ... (ok, maybe #2 is the closest) here's why:

#1: We don't start with Mysticism, and therefore don't have a leg up on Hinduism or Buddhism. However, since it's a Huge map, there's like 14 other Civs in the game, and the odds are at least two will start with Mysticism. Unless we beeline straight for theocracy, there's virtually no chance of us getting a religion, and frankly, we're better off concentrating on other techs.

#2: Commerce should actually be easy since it's an Archipelago. However, trading might be tough (outside of naturally forming trade routes) because of the routes available.

#3: We're an archipelago, with all the logistics that entails. In addition, building an army early sacrifices other things that may be of benefit, so while we're trying to conquer with Samurai, a Civ on the other side of the world will be researching Rifling.

So here's how I see the strategy:

First Phase: Explore and Settle. Build protective military.
Second Phase: Find nearby weak civ(s). Conquer. If we conquer everyone within galley reach before Caravels, great, if not, well, that shouldn't be an issue.
Third Phase: Explore, Settle, and build up core
Fourth Phase: Unleash Hell on the World

Tech research should focus on Naval (Sailing, Compass, Optics, etc.) and Military (Bronze Working, Iron Working, Metal Casting, etc.) with other techs grabbed when needed. We'll probably want to get the Great Lighthouse, and we need to make every effort to circumnavigate the globe first for that extra movement point.
 
ChrTh said:
Second Phase: Find nearby weak civ(s). Conquer. If we conquer everyone within galley reach before Caravels, great, if not, well, that shouldn't be an issue.
FYI, Caravels cannot carry troops. They are great for exploring, though. They can sail into cultural borders without open borders or going to war.
 
Conroe said:
FYI, Caravels cannot carry troops. They are great for exploring, though. They can sail into cultural borders without open borders or going to war.

Right, they can't carry. What I was referring to was conquering the local AIs before the other AIs show up (and possibly trade, etc., with our opponents) ... in other words, when the other AIs find us, I would prefer if they only found us.

If possible.
 
If you want my advice, I would settle one tile south of where you've started. This way, you have the advantage of being next to the ocean, with what looks like five lake tiles in your city radius. Each of those lake tiles will give you a good deal of commerce early game, which is important if you want to snag one or more religions, and being on the sea allows you to build the lighthouse, increasing the food you get from those lake tiles to 3 for some sweet gpps later on in the game. Plus, those sheep and crabs will still be in your city radius, and you're likely to find even more resources down south.
 
Unique: Interesting idea. I'll take a look at it when I get started (which is looking more like tomorrow than tonight).

BTW, I think I forgot to set the victory conditions :blush: ... but we'll stick with Conquest only :)
 
40 turns in 40 words or less:

I move the Warrior to find an awesome spot further to the South. The current location will take too long to grow, so I waste a couple turns going optimal.


For research, I'm going to do Sailing -> Agriculture -> Animal Husbandry

We're on a good size island, have marble and cows and wine

Right after we finish Sailing, Hinduism is founded in a distant land, and then the next turn Buddhism is founded in a distant land

See why I didn't want to go the religion route?


Our Warrior kills a Wolf!


Here's our island as explored so far. Notice that there's another island immediately to our East.

CTIV-3C.jpg

Here's the southern part:

CTIV-3D.jpg

Here's the northern part:

CTIV-3E.jpg

Here's the save:

View attachment 108441

Kyoto should finish the Lighthouse and then start on Worker or Settler (when you switch, try to work more commerce tiles than hammer tiles). Since we have a lot of noobs, everything should take a crack at the dotmap. We have a lot of space to work with, and a lot of resources to develop.

ROSTER:
ChrTh -- Just Finished
Jeff1787 -- UP (15 turns)
Dantski -- On deck (10 turns)
Gemini1706
Morred
mjj55409
 
mjj55409 said:
Great resources. I'm sensing coal and oil in the north...

Yeah, I'm seeing a little too much emptiness up there. Here's hoping, because we'll need them.
 
I'd quite like to see our warrior move to the southwestern tip of our islnad to see if theres any water based resource there. Otherwise a second city looks best one tile below the cows and it'll allow us to see a bit more when it expands.

Probably better to get the settler built first, since I don't think we need the cows hooked up quite yet.

edit - I'd post a dotmap but the images would be way too large, how can I tone their size down?
 
Dantski said:
I'd post a dotmap but the images would be way too large, how can I tone their size down?
What do you use for editing? I use IrfanView (really sweet shareware) that has a nice resizing option. Resizing to 800x600 works very well for the forums.
 
I'll play either late tonight or tomorrow....
 
I have relatives at my house for Christmas, so I am going to try and complete my turns between now and late tomorrow or early Saturday morning. I hope that isn't too long, if it is, someone can go ahead of me.
 
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