CTIV-3: Tokugawa by Sea

Gang,

There's a new patch out. (Marathon speed?!?) I'm upgrading my PC today, so when it gets back to me we'll be on 1.52 (if you upgrade before it gets back to me, let everyone know).
 
I am upgrading and starting my turns today.
 
I played my first 5 turns. Getting ready to pop a hut.

Turn 41 (2360 BC)

Turn 42 (2320 BC)

Turn 43 (2280 BC)
Kyoto grows: 4
Warrior defeats (1.40/2): Barbarian Lion

Turn 44 (2240 BC)
Warrior promoted: Combat II

Turn 45 (2200 BC)
 

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Here is the next 5 turns.

Turn 45 (2200 BC)
Tribal village results: lots of gold

Turn 46 (2160 BC)
Kyoto finishes: Lighthouse

Turn 47 (2120 BC)
Kyoto begins: Worker

Since we are on this island alone, I am producing a worker first. Warrior is licking his wounds. Hut gave us 45 gold.

Turn 48 (2080 BC)

Turn 49 (2040 BC)

Turn 50 (2000 BC)
 

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Here is the last 5 turns.

Turn 51 (1975 BC)

Turn 52 (1950 BC)
Tech learned: Animal Husbandry

Turn 53 (1925 BC)
Research begun: Mining
Research begun: Bronze Working

Now working on mining to get to bronze working.

Turn 54 (1900 BC)
Kyoto finishes: Worker

Turn 55 (1875 BC)
Kyoto begins: Settler

The next player should do this before starting:

1. Have the worker begin a road or move him to the cows. I would have him build the road first, since a road will be needed to hook-up the cows anyway.

2. Look at Kyoto. I have it set to work more commerce. This gives us mining in 5 turns and the settler in 18. If we tweak the tiles worked, we can get mining in 8 turns and the settler in 13.
 

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Here is a look at Kyoto working more commerce:
 

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Here is Kyoto working less commerce:
 

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ROSTER:
ChrTh
Jeff1787 -- Just Finished
Dantski -- UP (10 turns)
Gemini1706 -- On deck
Morred
mjj55409
 
Ok I'll play it probably this afternoon.

Better to build the pasture first so we get an immediate food benefit I think, a road is only necessary for the health benefits.

With the water resource, I'll go the commerce route and grab the extra hammers by mining the hill just below the city
 
edit - sorry saw an above post that answered this
 
So exciting you better sit down, have a stiff drink and have your cat sink her claws into your legs. :rolleyes:

Turn 0 1875 BC
Begin to work pasture on cows plot, done in 7 turns. Go the commerce route so mining in 5 turns, settler in 18

Turn 1 1850 BC
Start moving warrior south, with the intention of checking to see if there's any more fish south that we didn't see earlier.

Turns 2-4 1825-1775 BC
Warrior keeps moving seeing nothing but bloody hills and trees all day.:p

Turn 5 1750 BC
Hooray mining is completed. Now I can either go for masonry in 7 or 8 turns (my memory is hazy) so we can immediately get the marble worked south for our 2nd city, or alternatively grab bronze working in a lengthy 14 turns so we can chop rush a few things. Plus never hurts to see if theres copper around.
Considering the settler would only be ready a turn before bronze, I plump for that.

Turn 6 1725 BC
Pasture is completed and I begin a road to hook it up, with the pasture generating 4 food and 2 hammers, I decide to work it instead of one of our coast commerce tiles. Settler will now be ready several turns sooner, bronze working will take one more however.

Having changed tiles and hurried settler production up a bit, I probably should've gone for masonry, but ahh well.

Turn 7-10 1700-1625 BC
Warriors continuing south and part of the road is built, but nothing interesting happens here.

Settler will be done in 4 turns, bronze working in 10.

I'd certainly grab masonry next as I should have in my turn, so we can start up the wonders at the 2nd city. Also Kyoto now has a + 8 food surplus already.

I took a couple screenshots at end, but both files are 1.4 mb and 500 kb is max size (argh).

So I'll only include the save and the wish that my next 10 turns be as interesting. :mischief:
 
Le save (because it wouldn't let me attach it to my last post for some reason)
 
Ahah I finally figured it out.

First picture is of all our units and our new pasture

Second is our city screen.

Enjoy
 

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Just messing with a dot map. Two potential city locations. Blue or red? What do you guys think?

CTIV-3_dotmapa.JPG
 
I'm thinking blue wouldn't be bad. We could pick up the fish later when and if we expand to the island to our east.
 
Jeff1787 said:
I'm thinking blue wouldn't be bad. We could pick up the fish later when and if we expand to the island to our east.

Agreed. Blue is on a river so it'll have better health (which it'll need working the flood plan), and it won't waste any tiles (we can get the wines via cultural expansion, but that's a nice commerce tile to work).

@Dantski: Enjoy the boring turns now, because since this is a conquest variant there won't be many in the future. :whipped:

ROSTER:
ChrTh
Jeff1787
Dantski -- Just Finished
Gemini1706 -- UP
Morred -- On deck
mjj55409
 
Two potential cities to our north.

CTIV-3a.JPG
 
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