CTIV-3: Tokugawa by Sea

For the south, go the Blue Dot, For the North, go the Red. The North Blue has some nice resources, but not great tiles.

I'll be away until the day after boxing day, so don't rush too much with your turns Gemini :P
 
Sorry for delays. I will play my turns tonight/tomorrow morning.

I will get through the team's comments and let you know what I do first (since I am noob, want more advice :) )

Please give recommendations so I do not mess it up..
 
Starter Plan (suggestions are welcome):

New City Location: I think I like the South Blue Dot. What do you guys think?

Tech: Masonary. Then what?

Build in Captial: Worker to help improve new city?
Build in New City: Galley to explore sea?

Tiles to Work in Captial: Focus Commerce or Hammer? Leave as is?
Tiles to Work in New City: Focus Food?

Worker Orders: Will think about it, but do not mind suggestions.

Will think about it more, then look in game and wait for suggestion, then execute (tomorrow).
 
You're not going to learn much by taking suggestions. Just play, do what you think is best, and most of all learn. These are your turns, not anybody elses, so do it your way :)
 
If I had to suggest anything, it would be to send the worker with the settler (when finished) and immediately get the cows going.

10 turns goes past extremely quickly at the moment, so if you're thinking of a worker next consider whether emphasising production would be best. Or maybe you'll want to keep research and growth up early in the game and instead build something else.

As Morred said, its your turn you can only do what you think is best.
 
Turn 65 (1625 BC)
Warriors Moves to New City Location (for protection)

Turn 66 (1600 BC) :scan:

Turn 67 (1575 BC)
Worker finishes road
Worker Moves to New City Location (to improve cows)

Turn 68 (1550 BC)
Kyoto finishes: Settler

Captial tiles are re-assigned to emphasize production.
This cuts Galley production by 8 turns (from 20 to 12) but only increases Research and Growth by one turn. I guess not a bad deal.

Turn 69 (1525 BC)
Kyoto begins: Galley

Turn 70 (1500 BC)
Settler moves to new location.

Turn 71 (1475 BC)
Osaka founded
Osaka begins: Worker

Turn 72 (1450 BC)
Warrior is ordered to move up north to uncover fog.
New City is not threatened for now since there is no fog for Barbarians to spawn from.
Is this a good move?

Worker is order to improve COWS in new location.

Turn 73 (1425 BC) :scan:

Turn 74 (1400 BC) :scan:
 

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BTW, I used 1.51 PATCH. Do not know what are the consequences.

New City is unprotected as explained above (New City is not threatened for now since there is no fog for Barbarians to spawn from forests).
is this OK?
if not, next player please pull worrior back to new city for protection.


As is, one turn for Bronze, and One turn for Capital to grow.
I am thinking we go after Masnoary and Mathematics in the near future. What do you think? We need sea techs too (Optics, Astronomy). Next player decide.
 
ROSTER:
ChrTh
Jeff1787
Dantski
Gemini1706 -- Just Finished
Morred -- UP
mjj55409 -- On deck
 
ChrTh: I was meaning to ask you about circumnavagating the globe. Is it true that if we do it first we get an extra movement point? I was trying to research this, but haven't yet found the answer....:confused:
 
Jeff1787 said:
ChrTh: I was meaning to ask you about circumnavagating the globe. Is it true that if we do it first we get an extra movement point? I was trying to research this, but haven't yet found the answer....:confused:

Yes, I have done so in another game I was playing.
 
Ugh, sorry guys, my computer just can't run the Huge size map at the moment, I'm getting a Ram upgrade as soon as the store opens up after christmas though, so skip my turn, and I'll get back to you guys once I get the upgrade.
 
What's the Ram you're currently using? Mine isn't too hot but it seemed fine after the long initial load
 
Pre-turn
Switch Osaka from worker to lighthouse. We don't need the worker, and
it is just too inefficient to build it before growing.

1375BC
Bronze working discovered; start researching Pottery (for cottages). Start the
revolution for Slavery.

1350BC
I use our newly discovered technique of slavery to finish the galley in Kyoto.:whipped:
iviewcapture_date_27_12_2005_time_20_24_00.jpg


1325BC
Worker finishes pasture at Osaka and starts building road. Galley moves south.

1300BC
:coffee:

1275BC
Building warriors in Kyoto until it grows, and then will start settler. Copper
is now within our boundaries; hooking this up will be the worker's next task.

1250BC
Galley continues exploring the southern island.

1225BC
:coffee:

1200BC
Worker starts on copper mine.

1175BC
There is another small island to the south of the southern island. The southern island has copper, and is definitely a place for a city, though no food resources.
mjj-ctiv3-southernisland.jpg


1150BC
:coffee:
 
ROSTER:
ChrTh -- UP
Jeff1787 -- On Deck
Dantski
Gemini1706
Morred
mjj55409 -- Just Finished


Morred, I'm already feasting tonight. If you think you can grab it, let me know.
 
Turn 0 -- 1150 BC

Change Osaka's work tile for extra food and hammers.

Turn 1 -- 1125 BC

Pottery is in .. start Mysticism

Turn 2 -- 1100 BC

:coffee:

Turn 3 -- 1075 BC

Sailing, sailing, over the bounty main

Turn 4 -- 1050 BC

Thar be stone on the next island

Turn 5 -- 1025 BC

:coffee:

Turn 6 -- 1000 BC

:sleep:

Turn 7 -- 975 BC

Copper is mined...but we can't build roads? ...oh wait, there's already a road there :crazyeye:

Well look at what I found:

CTIV-3F.jpg



Turn 8 -- 950 BC

Ooh, an exciting turn!
Mysticism is in, I go with Masonry next
Osaka: Lighthouse > Worker
Kyoto: Settler > Warrior

Ok, with the settler I decide to head towards the NE dot from the previous dotmap. That border has me a little gun-happy, and we need a nice little staging area for the northern attack :hammer:

Galley can't cross to the border

Turn 9 -- 940 BC (crazy huge map years--either that, or I misreported the last year)

Kyoto: Warrior > Warrior

I send the warrior to chase after the settlers.

There are more horses on the Eastern island.

Turn 10 -- 920 BC
Tokyo is built and starts growing slowly (and building lighthouse).

Here's our world:

CTIV-3G.jpg

Here's the save:

BTW, what I'm doing with the worker: I'm trying to build a road to the river. I honestly think that'll get Copper to both cities (based on what I'm seeing about the resources), but I'm not sure.

Roster
ChrTh -- Just Finished
Jeff1787 -- UP
Dantski -- On deck
Gemini1706
Morred
mjj55409
 
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