CTIV-3: Tokugawa by Sea

I might be able to play late tonight. If not, I'll play early tomorrow.
 
Any thoughts are revolting to Caste System and Hereditary Rule?? I'm leaning toward Hereditary Rule. It will help in growth for the time being.
 
Kyoto begins: Galley
Nagoya begins: Lighthouse
I changed to Hereditary Rule. Now we can expand population, get ready for Civil Service, and start producing galleys and Samurai.
I press enter.

Turn 243 (1065 AD)
Osaka grows: 7
Osaka finishes: Spearman
Tokyo's borders expand
Nara finishes: Lighthouse

Turn 244 (1070 AD)
Osaka begins: Courthouse
Nara begins: Granary
Edo finishes: Swordsman

Turn 245 (1075 AD)
Edo begins: Courthouse
Kyoto finishes: Galley
Rostov grows: 5

Turn 246 (1080 AD)
Kyoto begins: Courthouse

Turn 247 (1085 AD)
Our galley is stuck!!!!

CTIV-3_1085.JPG


Turn 248 (1090 AD)

Turn 249 (1095 AD)
Tech learned: Civil Service
Kyoto finishes: Courthouse
Edo finishes: Courthouse
Rostov finishes: Barracks

Turn 250 (1100 AD)
Research begun: Engineering
Kyoto begins: Samurai
Edo begins: Samurai
Rostov begins: Samurai

Turn 251 (1105 AD)
Heron (Great Engineer) born in Kyoto
Osaka's borders expand

CTIV-3_1110.JPG


CTIV-3_1105.JPG


Turn 252 (1110 AD)

Now it is time for galleys and Samurai.:goodjob:

Next player can use Great Engineer as needed.

The save:
 
Turn 0 -- 1110 AD

I use the Great Engineer to assist Engineering. Now due in 3 with Science at 80%.

Goals this turn: build Samurais. :D

Turn 1 -- 1115 AD

Osaka: Courthouse > Galley

Turn 2 -- 1120 AD

:coffee:

Turn 3 -- 1125 AD

Mansa wants Open Borders. I accept them.

Engineering comes in. Start Feudalism. Due in 12.

Kyoto: Samurai > Samurai

Man, they didn't make it easy to circumnavigate :sad:

Turn 4 -- 1130 AD

Mansa wants me to donate Civil Service. I snicker.

Edo: Samurai > Samurai

We meet George Washington (he has a caravel too). They're not very impressive.

Turn 5 -- 1135 AD

Kagoshima: Granary > Obelisk

Turn 6 -- 1140 AD

Kyoto: Samurai > Pikeman (to help versus horse archers)
Osaka: Galley > Samurai
Tokyo: Granary > Galley (I fire the Engineer to get Tokyo to grow for a little while)

Turn 7 -- 1145 AD

Open Borders to Washington
We have 2 million souls!
Notre Dame has been built in a far away land
Chitchen Itza is BIFAL

Turn 8 -- 1150 AD

Edo: Samurai > Samurai

Turn 9 -- 1155 AD

Kyoto: Pikeman > Galley

Good lord! A tribal village! I wish we had an Explorer ...

Turn 10 -- 1160 AD

I think we're about to get the Circumnav bonus:

CTIV-3K.jpg

Ok, I think it's close to :hammer: time ...

View attachment 112546

Roster
ChrTh -- Just finished
Jeff1787
Dantski -- UP
Gemini1706 -- On deck
Morred
mjj55409
 
I have it, although I'm not sure if I'll post a report today or tomorrow, guess we'll see!
 
Lucky yous!

Before I go into what happened, I have a small question. Do you want me to include the year for each turn as well? At the moment I don't feel it necessary but if you want me to I will oblige.


Turn 0

Uh-oh, without hitting end turn, I'm changing a bunch of tiles, letting cities grow and wondering if I just thwarted some brilliant strategy that I was not informed of.

Turn 1

Plenty is built on my first turn! Kyoto and Rostov get in on some Samurai production and seeing plenty of Samurai in the immediate pipeline, I make the goal of my turn to get some Catapults and a few more galleys underway!

We also get the nice circumnavigation bonus, our faraway Carabels split up and go exploring...

With plenty of galleys nearby, I begin the task of filling them up and sending them Peterwards, at the moment they are still few in number and all but one of the units on the galleys are left unpromoted (I promoted one sword to City Attack).

With production being stinky in Nagoya (our southernmost city), I break out the ol' :whipped: to hurry the lighthouse. It will regrow next turn.

Turn 2

Um..all I did this turn was swap the queued up Granary for a Lighthouse in Nagoya. FASTER TO PRODUCE!

Turn 3

Kyoto continues its Catapult building, Tokyo after a Samurai heads off to build a Pikeman (Peter has Ivory = Elephants)

After seeing the comment the previous turn, I begin a Explorer/Caravel combo in Edo, hopefully we can grab a couple huts on deserted Islands soon! ;)

A little unsure of what to research after Feudalism comes in this turn, eventually go for drama.

Turn 4

Since nothing happened this turn, I'll just note some other stuff.

As soon as our 1 land square city is able to (can't remember name) whip it for the granary! I'd also throw windmills on the grassland hills near Kyoto soon. Do we want to get Calendar and Astronomy soon for the Galleons? During these turns we were building an Obelisk, so I held off grabbing Calender.

Turn 5

More galley/pike/catapult buidling takes place.

In Naval News, our Caravel beats off a Barb galley with little problem and has 2 turns to heal, I also spot a Malinese galley north of Satsuma.


Turn 6

Edo's Explorer is done, just the Caravel to go.

St.John is BIFAL

Turn 7

Drama is finished, still not wanting to obsolete Calender while building an Obelisk, I instead quickly grab Polytheism for one turn.

In an unknown land, the Temple of Solomon is completed.

Turn 8

Polytheism > Music

Remembering that I'd ignored the diplomatic portion of the game so far this turn, I take a gander at the situation. It seems Washington and Mansa don't know each other or Peter yet, techwise we are all pretty even, although the techs they have are less valuable.
However I sell Mansa drama for Literature + 160 gold, Washington already had it so we weren't exactly losing a monopoly here.

Turn 9

Peter goes over to Hereditary Rule...

Turn 10

Plenty more military is produced (mainly cats) and our Explorers Caravel is ready, I begin his journey east.
Mansa's galley (with settler) is between our 2 main islands, he'll probably settle on the island devoid of resources that we ignored, otherwise he's got a long trip...

I left all movement points (except the Explorer's Caravel) to the next player.

Few demographicy pictures!
 

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Roster
ChrTh
Jeff1787
Dantski -- Just finished
Gemini1706 -- UP
Morred -- On deck
mjj55409

A couple notes: When it comes to tile working, I never have a master plan :crazyeye:
Always finish your turn, never leave movement points unless it's something like "which city should we use the Great Artist in"
 
WAR again with PETER :)
We took his rich island, now we want to attack his main land.
 

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Turn 272 (1210 AD)
Axeman promoted: Combat II
Catapult promoted: Barrage I
Samurai promoted: City Raider I
Catapult promoted: Barrage I
Tokyo grows: 7

Turn 273 (1215 AD)
Kyoto finishes: Galley

Turn 274 (1220 AD)
Kyoto begins: National Epic
Samurai promoted: City Raider I
Samurai promoted: City Raider I
Samurai promoted: Combat II
Samurai promoted: Combat II
Samurai promoted: City Raider I
Pikeman promoted: Combat II
Pikeman promoted: Combat II
Swordsman promoted: Combat II
Catapult promoted: Barrage I
Tokyo finishes: Galley
Nagoya grows: 3
Nagoya finishes: Work Boat

Turn 275 (1225 AD)
Tokyo begins: Theatre
Osaka finishes: Catapult

Turn 276 (1230 AD)
Osaka begins: Theatre
Catapult promoted: Barrage I
Tech learned: Music
Kagoshima finishes: Obelisk

Turn 277 (1235 AD)
Research begun: Guilds
Kagoshima begins: Theatre
Swordsman promoted: Combat II
Catapult promoted: Barrage I
Contact made: Roman Empire

Turn 278 (1240 AD)
Rostov finishes: Harbor
Contact made: Aztec Empire

Turn 279 (1245 AD)
Rostov begins: Theatre
Samurai defeats (3.20/8): Russian Archer
Samurai defeats (2.00/8): Russian Archer
Samurai loses to: Russian Archer (0.66/3)
Samurai defeats (5.44/8): Russian Axeman
Samurai defeats (8.00/8): Russian Archer
Captured Yakutsk (Peter)
Samurai promoted: Combat II
Osaka grows: 10
Edo's borders expand

Turn 280 (1250 AD)
Explorer promoted: Woodsman II
Samurai promoted: Combat III
Samurai promoted: Combat II
Samurai promoted: Combat II
Samurai promoted: Combat III

Turn 281 (1255 AD)
Kagoshima grows: 6
Nagoya grows: 4

Turn 282 (1260 AD)
 
Forgot that Morred's at the beach when I posted the last roster. Here's the current one.

Roster
ChrTh -- On deck
Jeff1787
Dantski
Gemini1706 -- Just finished
Morred -- Out until 27th
mjj55409 -- UP

mjj, Russia is needing a little love and affection :hammer:
 
Looks like I'm back from the beach earlier than expected, I've ordered an extra 512 MB of RAM so I should be able to play my next set of turns reasonably comfortably :)
 
Pre-turn
Whip granary in Nagoya. Get ready to build another galley in Osaka to ferry defensive forces to the southern islands, one of which is defended by a warrior only :eek:

1265AD
Kyoto National Epic --> Longbows. Edo Market-->Pikeman. Nagoya Granary-->Courthouse.

1270AD
Hmm, we had an explorer in Russia? Surprisingly, he survives an attack from a Russian axe, before succumbing to an archer. Galleys continue moving toward Moscow.

1275AD
Our vanguard takes a hilltop position outside of Moscow, which is fortified by
4 City Garrision I archers.

1280AD
Peter comes offering peace for Monotheism and 40 gold. What's that, you have no longbows? Sorry, old chap. Mansa settles Tekedda on the formerly Russian island. I move our troops outside of Moscow into the forest, where they fortify and wait for reinforcements.

1285AD
Monte comes looking for a trade. I give him Lit/Drama for Calendar and 60 gold. The bombardment of Moscow begins.

1290AD
Continue bombarding Moscow. Consider attacking, but decide to wait 1 more round. Meanwhile, Peter is trying to sneak a galley out with a settler/archer. I attack with our 3 galleys in the area; we lose 1, but sink the Russian ship.
ctiv3-mjj-petersettler.jpg


1295AD
Guilds discovered; start research on Paper. Moscow falls to the glorious Japanese samurai. :hammer:
ctiv3-mjj-moscow.jpg


1300AD
Our forces hunker down in Moscow to drink vodka and heal.

1305AD
Additional troops land in Russia and start moving toward the front.

1310AD
A Russian spear is confronted moving south from St. Petersburg--easy pickings for our samurai. There is a force moving north to St. Petes (notice the neat blockade). There is another group of forces ready to move south from Moscow. The majority of our fleet is heading back towards Osaka to reload. We haven't really hit war weariness yet (both Kyoto and Osaka had Celebrate the ____ events), and we are pretty well setup to do some major damage to Peter. I have seen no Longbows, and no mounted units other than a few chariots. A bit backwards, it seems. Have fun. :D

ChrTh -- UP
Jeff1787 -- On deck
Dantski
Gemini1706
Morred -- Back, sunburned, and waiting for an upgrade
mjj55409 -- Just finished
 
Got it, will play either tonight or tomorrow night. I suggest we don't stop prosecuting the war with Peter until his score is zero.
 
One thing I noticed, our unit promotions were mostly spent on Combat II/III. Since we are going for conquest here, getting some highly promoted City Raiders will be invaluable.
 
Turn 0 -- 1310 AD

Let's kill some Russians :hammer:

Things look good.

Turn 1 -- 1315 AD

JC comes by and asks for Open Borders. I see no reason why not.

Kyoto: Samurai > Samurai
Osaka: Catapult > Catapult

Francis Bacon born in Yaroslav'l! Dang, don't think we'll be able to grab him.

Spearman goes bye-bye.

Turn 2 -- 1320 AD

:coffee:

Turn 3 -- 1325 AD

Paper comes in. Gunpowder is started.

Moscow is no longer revolting. Start Library (they have an academy).

Yekaterinburg is taken with no losses (only had an archer and a spear). :hammer:

I rush Courthouse in Nagoya.

The assault on St. Pete's. They have 2 Chariots, 2 Spearmen, 2 Archers and a Catapult.

Cats bombard to reduce defense. 1 Sam takes out an Archer. 1 Sam takes out an Archer. 1 Sam dies to a Spear. 1 Sam takes out Chariot.

Turn 4 -- 1330 AD

Kyoto: Samurai > Knight
Nagoya: Courthouse > Theater

More assault on St. Pete's. 1 Sam takes out Chariot. 2 Spears still there, but I think I need to rest my Sams before I can take it. One goes and pillages the horses.

I find Alexander. Not much to talk about.

Turn 5 -- 1335 AD

Open Borders with Alex.

Osaka: Catapult > Catapult.

Cai Lun has been born in Kyoto. Great Engineer. Not sure what to do with him, so I hold onto him for a sec.

One of my Sams had been promoted to City Raider II and after a little softening takes a shot at St. Pete's and kills a spear.

Turn 6 -- 1340 AD

Yakutsk: Theatre > Barracks

Assault on Yaroslav'l. 3 Cats and 2 Sams v 2 Cats, a spear, and an archer. Cats go first. Sam takes out Spear. Sam takes out Spear. City now defensed by Cats.

Assault on St. Pete's. Cat reduces defense to 0, another Cat kills spear. Samurai finishes off the Cat, St. Pete's is ours.

War Weariness starts to kick in.

Turn 7 -- 1345 AD

Monty wants Open Borders. I accept.

Yaroslav'l is taken. Liz intervenes to say Hi (her caravel was made visible when we moved into the city). That taken care of, I take Yaroslav'l.

Moscow rushes Library.

Edo and Rostov are both restive. They get :whipped:

Turn 8 -- 1350 AD

Rostov: Forge > Pike
Moscow: Library > Barracks
Yekaterinburg: Starts Theatre
Kyoto: Knight > Knight
Edo: Grocer > Pike

:coffee:

Turn 9 -- 1355 AD

Toynbee says we're the most powerful Civ! How sweet! ... and look, Mansa Musa is 8th on the list, and he's our neighbor! :mischief:

Edo: Pike > Longbow

A Samurai, obviously upset about being assigned duty with a Catapult, walks off the job! :eek:
CTIV-3L.jpg

:lol:

Turn 10 -- 1360 AD

Osaka: Cat > Cat

Moving of troops.
I've been resting people in St. Pete's before sending them north. There's a train of galleys bringing troops to the former Russian continent. There seems to be a city on the NW corner of it, you might want to send the galleys there and let the ground troops head to Novgorod.

Just a word about WW: we're at two :mad: ... I'd like us to conquer Peter at this opportunity if we can. There's a lot of empty islands, and any crippled Civ can recover by building new cities.

I have no idea what to do with the Great Engineer, so I've left him available for group discussion.

Here's the save:
View attachment 113444

Roster:
ChrTh -- Just finished
Jeff1787 -- UP
Dantski -- On deck
Gemini1706
Morred
mjj55409
 
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