Lucky yous!
Before I go into what happened, I have a small question. Do you want me to include the year for each turn as well? At the moment I don't feel it necessary but if you want me to I will oblige.
Turn 0
Uh-oh, without hitting end turn, I'm changing a bunch of tiles, letting cities grow and wondering if I just thwarted some brilliant strategy that I was not informed of.
Turn 1
Plenty is built on my first turn! Kyoto and Rostov get in on some Samurai production and seeing plenty of Samurai in the immediate pipeline, I make the goal of my turn to get some Catapults and a few more galleys underway!
We also get the nice circumnavigation bonus, our faraway Carabels split up and go exploring...
With plenty of galleys nearby, I begin the task of filling them up and sending them Peterwards, at the moment they are still few in number and all but one of the units on the galleys are left unpromoted (I promoted one sword to City Attack).
With production being stinky in Nagoya (our southernmost city), I break out the ol'

to hurry the lighthouse. It will regrow next turn.
Turn 2
Um..all I did this turn was swap the queued up Granary for a Lighthouse in Nagoya. FASTER TO PRODUCE!
Turn 3
Kyoto continues its Catapult building, Tokyo after a Samurai heads off to build a Pikeman (Peter has Ivory = Elephants)
After seeing the comment the previous turn, I begin a Explorer/Caravel combo in Edo, hopefully we can grab a couple huts on deserted Islands soon!
A little unsure of what to research after Feudalism comes in this turn, eventually go for drama.
Turn 4
Since nothing happened this turn, I'll just note some other stuff.
As soon as our 1 land square city is able to (can't remember name) whip it for the granary! I'd also throw windmills on the grassland hills near Kyoto soon. Do we want to get Calendar and Astronomy soon for the Galleons? During these turns we were building an Obelisk, so I held off grabbing Calender.
Turn 5
More galley/pike/catapult buidling takes place.
In Naval News, our Caravel beats off a Barb galley with little problem and has 2 turns to heal, I also spot a Malinese galley north of Satsuma.
Turn 6
Edo's Explorer is done, just the Caravel to go.
St.John is BIFAL
Turn 7
Drama is finished, still not wanting to obsolete Calender while building an Obelisk, I instead quickly grab Polytheism for one turn.
In an unknown land, the Temple of Solomon is completed.
Turn 8
Polytheism > Music
Remembering that I'd ignored the diplomatic portion of the game so far this turn, I take a gander at the situation. It seems Washington and Mansa don't know each other or Peter yet, techwise we are all pretty even, although the techs they have are less valuable.
However I sell Mansa drama for Literature + 160 gold, Washington already had it so we weren't exactly losing a monopoly here.
Turn 9
Peter goes over to Hereditary Rule...
Turn 10
Plenty more military is produced (mainly cats) and our Explorers Caravel is ready, I begin his journey east.
Mansa's galley (with settler) is between our 2 main islands, he'll probably settle on the island devoid of resources that we ignored, otherwise he's got a long trip...
I left all movement points (except the Explorer's Caravel) to the next player.
Few demographicy pictures!