CTIV-3: Tokugawa by Sea

About the artist I hired in the new city, an alternative is to build culture until the borders pop and fire the artist straight away. Either way, don't forget to fire him some time or the city will never grow.
 
Good job rushing the 3 Gorges Dam. That should help a lot in our push to Space Race ... is it possible to rush the Apollo? Else, we could save the money to rush build Space Elevator once Robotics is in.

Computers are in and I see we are building the labs .. another good job. That should boost our research.

Once Apollo is done, the less productive cities can start the Casing ... it will take them ages to build them, but we still have a few techs to research anyway, so no hurry with Casings.

I am sorry I couldn't find time to play so far, but I may be able to get to it tomorrow (Thursday) night.

-
 
I'll probably grab it tonight (Thursday morning y'all's time).

Projects can't be rushed, so I'll definitely save to rush Space Elevator in Moscow.
 
Turn 0 -- 1895 AD

Shimonoseki cultural considerations:
The Artist actually generates *10* culture ... I think we can deal with 2 turns of stagnation. I'm going to cancel the Lighthouse for Workboat, though.

Robotics in 3, Apollo Program in 1. So that means Space Elevator can be started in 3 in Moscow. I'll probably switch Moscow to Wealth for 2 turns, and I won't buy anything until Space Elevator is completed. I will start Casings/Thrusters in cities with Labs.

Turn 1 -- 1896 AD
Kyoto: Lab > Thruster
Nagoya: Aqueduct > Lab
Moscow: Apollo Progam > Lab (will rush next turn)
Yekaterinburg: Observatory > Lab
Vladivostok: Aqueduct > Lab
Yakutsk: Aqueduct > Workboat

Whoops, didn't see that; switch Shimonoseki back to Lighthouse.

Voting results come in for Diplo victory. Liz is 4 pop behind JC.

I drop Spy off in Liverpool. Er, I don't know what Spies do...hrm, guess it's time to learn!

Turn 2 -- 1897 AD

Liz wants us to cancel our deals with Alex ... naah.
GW wants to trade World Maps ... naah.

Yakutsk: Workboat > Lab

Our empire now holds Fifty Million souls!

Borders of Shimonoseki expand. Fire Artist, rush Lighthouse.

Our spy has stolen plans from England :dance:

You...wouldn't...dare...:
ctiv3o1ly.jpg


Turn 3 -- 1898 AD

Robotics > Refrigeration (due in 4 after raising Science to 70%)

Moscow: Lab > Space Elevator (requires 3375 to rush at this point, will check each turn, shouldn't take more than 2)
Yaroslav'l: Lab > Thrusters
Novgorod: Tank > Casing
Awlil: Observatory > Lab
Shimonoseki: Lighthouse > Granary

JC adopts Vassalage.

I pick up Spy for another mission.

Turn 4 -- 1899 AD

Liz demands Computers :rolleyes:
Tokyo: SAM > Lab
Edo: Hollywood > Factory
Izumo: Observatory > Lab

UN Resolution time. I choose ... nothing.

GW declares War on Hattie.

So that stupid idiot Cyrus built Sidon between Nara and Nagoya. You know what? I have a Great Artist doing nothing. Well, not for much longer.

I'm able to rush Space Elevator for ~2000 this turn.

Hrmm...I guess stealing plans doesn't last that long. I guess I'll have the Spy look around England a little while longer.

I rush me some Labs.

Turn 5 -- 1900 AD

Osaka: Lab > Casing
Rostov: Aqueduct > Lab
Yakutsk: Lab > Casing
Moscow: Space Elevator > Docking Bay
St. Pete's: Lab > Casing
Vladivostok: Lab > casing

Ironically enough, the Spy has landed in Hastings, where Liz has just started Scotland Yard. Not due for 46 turns, however.

Check out Canterbury as well, has Oxford University (that'll piss some people off), not much else to speak of.

Turn 6 -- 1901 AD

Cyrus wants open borders. I snicker.

Satsuma: Factory > Coal Plant
Nara: Harbor > Forge
Djenne: Observatory > University
Shimonoseki: Granary > Harbor

Wow, York's even more cultural: +133 cpt

Ah ha! Liz is working on Satellites, will be done in 5. London is working on Wall Street, they have a Great Engineer there (just born)...I wish you could kidnap Great People.

Coventry is the military center for Liz, lots of troops.

Romans are working on Rocketry, 6 turns to go.

Oh yeah, I trade Hit Musicals and Movies to all of our allies, some for gold, some gifts.

Turn 7 -- 1902 AD

Refrigeration > Genetics (due in 6 at 80%)

GW wants us to cancel deals with Monty. Nope.

Izumo: Lab > Thrusters

Turn 8 -- 1903 AD

Tadmekka: Forge > Harbor

I'm no longer rushing stuff because I'd rather work towards science and build a bank account just in case we have war declared on us and want to upgrade quickly.

UN Vote. I go for Diplo, just to see who the opponent is: still JC.

Marco Polo born in Moscow. I save him since we now have a great artist and a great merchant (1 more for golden age). I do use the other great artist in Nagoya to give us border strength against Sidon.

I hire 3 Engineers in Kyoto. Kyoto will generate a Great Person in 9 turns and will starve in 13. After a great person is generated, fire the Engineers. I'm hoping we get the Great Engineer so that we can start a Golden Age.

Turn 9 -- 1904 AD

Votes are in, Elizabeth is only 2 behind JC.

Neapolis is where JC keeps his troops...Rome too.

Turn 10 -- 1905 AD

Smolensk: Observatory > University
Timbuktu: Coal Plant > Supermarket

Ok, all casings should be done in 7 turns. Docking Bay will be ready in 8. All Thrusters in 14.
Yaroslav'l will be finishing it's Thrusters in 3 turns, just in time to start building Stasis Chamber.

After Genetics comes in, research Ecology. That should come in just when Moscow is finishing its Docking Bay, so Moscow can build the Life Support.

After Ecology, do Fission before Fiber Optics (since F.O. kills the Kremlin). Fusion gives us a Great Engineer which we can use to trigger a Golden Age if Kyoto is unable to generate an Engineer. We're about 27 turns from getting all the necessary techs, victory should happen within 10 turns after that (save Moscow for the Engine).

Here's the Save:
http://www.civfanatics.net/uploads11/CTIV-3_AD-1905.Civ4SavedGame
 
A golden age right now while we are building all those space station parts would be really handy. Let's hope that the great person in Kyoto is an engineer. Otherwise the one from fusion will do it.

Nice turns by the way. It sounds likely that we will be launching in 30-40 turns.
 
Turns done, 10 turns.

Nothing much, just pressing enter and following the grand plans.

Highlight:

- Elizabeth finally overtakes JC, like we used to wished ... but the results is not what we expected ... we get even less votes than when JC was the opponent:

ctiv3b-votes-1912.jpg


- Research wise, following is done:

ctiv3b-genetics.jpg


ctiv3b-ecology.jpg


Now at Fission, which leads to Fusion.

- Military wise, I beefed up our navy and land units.

- Kyoto pops a Great Artists (which was 43% chance anyway). So, Fusion it is.

- Finally, a glance at the victory conditions ...

ctiv3b-victory.jpg

Errr.... when would the Cockpit be enabled? Which City is building it?

... and our ratings:

ctiv3b-info.jpg


- This game is all effect won, what's left is going through the motion of actually winning it. Our GNP is like twice the closest rival, and thrice the rivals' average, the gap in Food and Prod is even bigger. Even our soldiers rating is #1.

- The Save (1915AD)

-The autolog, if you really want to know what I built each turn, and reports from our spies:
Spoiler :

Turn 515 (1905 AD)
GreyFox: All looking good, so I just press enter.
Nagoya finishes: Laboratory
Novgorod finishes: SS Casing
Yokohama grows: 15

Turn 516 (1906 AD)
Nagoya begins: Buddhist Temple
Novgorod begins: SAM Infantry
Spy: Cumae: Scotland Yard (7)
Kumbi Saleh grows: 8
Awlil grows: 13
Yokohama finishes: Factory

Turn 517 (1907 AD)
Yokohama begins: Courthouse
Spy: Brighton: SAM Infantry (20)
Spy: Warwick: SAM Inf (1)
Spy: Dover Colosseum (4)
Tech learned: Genetics
Kagoshima finishes: University
Yekaterinburg finishes: Laboratory
Yaroslavl' finishes: SS Thrusters
Izumo's borders expand

Turn 518 (1908 AD)
Research begun: Ecology
Kagoshima begins: SAM Infantry
Yekaterinburg begins: Destroyer
Spy: Warwick: Bunker (13)
Kyoto finishes: SS Thrusters
Nagoya finishes: Buddhist Temple
Yakutsk finishes: SS Casing
Novgorod finishes: SAM Infantry
Walata grows: 9
Awlil finishes: Laboratory
Tadmekka grows: 8

Turn 519 (1909 AD)
Kyoto begins: Destroyer
Nagoya begins: Market
Yakutsk begins: Destroyer
Novgorod begins: SAM Infantry
Awlil begins: Harbor
GreyFox: Washington asked us to help in war with Hatty ... er... no, thanks!
Osaka grows: 19
Osaka finishes: SS Casing
Rostov finishes: Laboratory
Shimonoseki grows: 3

Turn 520 (1910 AD)
Osaka begins: Battleship
Rostov begins: Mechanized Infantry
Spy: Ostia: Worker (14)
Spy: Newcastle: Couthouse (14)
Novgorod grows: 17
Vladivostok grows: 18
Vladivostok finishes: SS Casing
Djenne finishes: University

Turn 521 (1911 AD)
Vladivostok begins: University
Djenne begins: Destroyer
Spy: Oxford: University (14)
Dante Alighieri (Great Artist) born in Kyoto
St. Petersburg finishes: SS Casing
Novgorod finishes: SAM Infantry
Awdaghost grows: 8
Yokohama finishes: Courthouse

Turn 522 (1912 AD)
St. Petersburg begins: Destroyer
Novgorod begins: SAM Infantry
Yokohama begins: Library
Spy: Oxford: changed to Observatory (37)
Spy: Tamuim (Aztec): Library(7)
Spy: Tlatelolco (Aztec): Apollo Program (46)
Spy: Texcoco: SAM Inf (10)
Tech learned: Ecology
Kyoto finishes: Destroyer
Moscow finishes: SS Docking Bay
Timbuktu finishes: Supermarket
Awlil finishes: Harbor
Izumo grows: 10

Turn 523 (1913 AD)
Research begun: Fission
Kyoto begins: Tank
Timbuktu begins: Laboratory
Awlil begins: Destroyer
Spy: Leeds (Eng): Apollo Program ... a whopping 110 turns ... :lol:
Spy: Teotihuacan (aztec): Transport (2)
Spy: Tenochtitlan (Aztec): Artillery (8) <-- damned, I hate these aztec names
Tokyo finishes: Laboratory
Yakutsk finishes: Destroyer
Yekaterinburg finishes: Destroyer
Yokohama grows: 16

Turn 524 (1914 AD)
Tokyo begins: Marine
Yakutsk begins: Marine
Yekaterinburg begins: University
Spy: Huamanga (HC): Courthouse (9)
Spy: Calixatlahuaca (aztec): Artillery (9)
Spy: Tlacopan (aztec): University (16)
Nagoya finishes: Market
Novgorod finishes: SAM Infantry

Turn 525 (1915 AD)
Nagoya begins: Marine
Novgorod begins: Mechanized Infantry
Kyoto finishes: Tank
Osaka finishes: Battleship
Edo finishes: Factory
Moscow grows: 20
Smolensk finishes: University
Nagasaki's borders expand
Shimonoseki grows: 4

Turn 526 (1916 AD)
Kyoto begins: Transport
Osaka begins: Settler
Edo begins: Transport
Smolensk begins: Destroyer
 
Cockpit is available with Fiber Optics. Not sure who's going to be up for building that when it's available.
 
Actually, it'll be Fission > FO > Fusion, but that's ok since we won't have much time to rush stuff once FO comes in.

Unless Kikinit wants to grab it now, I'll grab it in about 30 minutes
 
GreyFox said:
I doubt kikinit will grab it, its 8:30 am in SIngapore, he is most likely at work :D ... oh and don't wait for me to allow me time to grab the save, I won't be able to play until 26th.

Work.. (looking over shoulder).. yep.. that's what I am supposed to be doing.. not reading this site.. Nice turns Greyfox. As you said, it's just churning out the turns now until the end. That's one reason I was a bit pissed at myself that I killed our chances at a diplo win. Space seemed too easy..

I am going to find myself a diplomatic SG to play in soon to try and learn as much as I can. My last single player game I won on diplomatic and it is quite a challenge to get.
 
Turn 0 -- 1915 AD

Looks like it'll be 16 turns at current research rates to get all the techs.

All 3 spaceship pieces being built will be done within 7 turns.

Turn 1 -- 1916 AD
Kyoto: Tank > Research
Osaka: Battleship > Research
Edo: Factory > Research
Smolensk: University > Research

Aztecs are 42 turns to Apollo Program

Turn 2 -- 1917 AD

Fission is in, start Fiber Optics due in 4

Rostov: Mech Inf > Research
St. Pete's: Destroyer > Research
Vladivostok: University > Research

Athens just started Globe Theatre

Turn 3 -- 1918 AD

Yakutsk: Marine > Research
Yokohama: Library > Research

Turn 4 -- 1919 AD

Satsuma: Coal Plant > Research
Novgorod: Mech Inf > Research
Izumo: SS Thrusters > Research

UN Vote comes up, I decline to put anything to the test.

Christianity has spread in Shimonoseki!

Turn 5 -- 1920 AD

Kagoshima: Sam > Research
Nagoya: Marine > Hermitage (Rush it before Kremlin expires)
Moscow: SS Life Support > Research (for 1 turn)
Djenne: Destroyer > Research
Awlil: Destroyer > Research

Turn 6 -- 1921 AD
Fiber Optics > Fusion (due in 4)

Nagoya: Hermitage > Research

Moscow starts Cockpit, due in 8

Turn 7 -- 1922 AD

JC declares on GW! Hattie makes peace with GW!

Yaroslav'l: SS Stasis Chamber > Cockpit (I realized it made more sense to build the Engine in Moscow, where it'd be built quicker)

Turn 8 -- 1923 AD

Liz and GW want Open Borders. I sniffle at them.

Tokyo: Marine > Research
Yekaterinburg: University > Research

UN Vote comes up, us vs Liz.

Turn 9 -- 1924 AD

We win Sec Gen easily.

Turn 10 -- 1925 AD

Fusion > Fascism (cheapest techs for most points)

Hattie asks us to cancel all deals with Monty. We do.

Timbuktu: Lab > Research

Moscow starts Engine, due in 13, however ...

Golden Age time! Moscow will finish the engine in 9. Cockpit due in 5.

I send both spies back to Moscow, you know, just in case.

...

I hope everybody doesn't mind, but I think I'll finish this off :groucho:
 
Turn 10 -- 1925 AD

I give gifts to HC and Alex.

Turn 11 -- 1926 AD

Monty declares on Hattie!

:coffee:

Turn 12 -- 1927 AD

Fascism > Medicine

Kumbi Saleh: Factory > Research

UN Vote comes up, I hold none.

Turn 13 -- 1928 AD

Nagasaki: Factory > Research
Shimonoseki: Harbor > Research

Turn 14 -- 1929 AD

Medicine > Flight

I rush everything else currently being built and turn Science down to make up the cash.

Turn 15 -- 1930 AD

Nara: Forge > Research
Yaroslav'l: Cockpit > Research
Walata: Factory > Research
Awdaghost: Observatory > Research
Tadmekka: Harbor > Research

I commission a great work in Timbuktu.

I upgrade the Spear in Moscow to Mech Inf.

Turn 16 -- 1931 AD

UN Vote comes up ... I decide to vote for Emancipation! I will free the world before we depart it!

I also drop science to 40% and bring culture up to 50% (Ok, so I'm doing a couple of Civ II tricks. Leave me alone ;) )


Turn 17 -- 1932 AD

Emancipation for everybody!

Flight > Composites (not going to finish in time)

I convert every city from research to culture and raise culture to 80%

Turn 18 -- 1933 AD

HC would like Flight. Why not? Hey, he's up to +8 now. If we had another 40 turns to play, we might be able to get diplo!


Here's the Save, and the last chance to stop Moscow on its course for Space Exploration! ... or to Win if you just hit ENTER.

http://www.civfanatics.net/uploads11/CTIV-3_AD-1933.Civ4SavedGame

VICTORY SCREENSHOTS TO FOLLOW!
 
I want to thank everyone who helped finished this game. For a time there I was worried this game would end up in the abandoned pile. But we persevered! :thumbsup:

Sorry about the diplo failure. Like I've already said, when we decided to go for diplo we really needed a plan. Let that be a lesson to everyone! Diplo without a plan? :nono:

Thanks again guys! I'm off to change my sig...
 
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