Turn 0 -- 1895 AD
Shimonoseki cultural considerations:
The Artist actually generates *10* culture ... I think we can deal with 2 turns of stagnation. I'm going to cancel the Lighthouse for Workboat, though.
Robotics in 3, Apollo Program in 1. So that means Space Elevator can be started in 3 in Moscow. I'll probably switch Moscow to Wealth for 2 turns, and I won't buy anything until Space Elevator is completed. I will start Casings/Thrusters in cities with Labs.
Turn 1 -- 1896 AD
Kyoto: Lab > Thruster
Nagoya: Aqueduct > Lab
Moscow: Apollo Progam > Lab (will rush next turn)
Yekaterinburg: Observatory > Lab
Vladivostok: Aqueduct > Lab
Yakutsk: Aqueduct > Workboat
Whoops, didn't see that; switch Shimonoseki back to Lighthouse.
Voting results come in for Diplo victory. Liz is 4 pop behind JC.
I drop Spy off in Liverpool. Er, I don't know what Spies do...hrm, guess it's time to learn!
Turn 2 -- 1897 AD
Liz wants us to cancel our deals with Alex ... naah.
GW wants to trade World Maps ... naah.
Yakutsk: Workboat > Lab
Our empire now holds Fifty Million souls!
Borders of Shimonoseki expand. Fire Artist, rush Lighthouse.
Our spy has stolen plans from England
You...wouldn't...dare...:
Turn 3 -- 1898 AD
Robotics > Refrigeration (due in 4 after raising Science to 70%)
Moscow: Lab > Space Elevator (requires 3375 to rush at this point, will check each turn, shouldn't take more than 2)
Yaroslav'l: Lab > Thrusters
Novgorod: Tank > Casing
Awlil: Observatory > Lab
Shimonoseki: Lighthouse > Granary
JC adopts Vassalage.
I pick up Spy for another mission.
Turn 4 -- 1899 AD
Liz demands Computers

Tokyo: SAM > Lab
Edo: Hollywood > Factory
Izumo: Observatory > Lab
UN Resolution time. I choose ... nothing.
GW declares War on Hattie.
So that stupid idiot Cyrus built Sidon between Nara and Nagoya. You know what? I have a Great Artist doing nothing. Well, not for much longer.
I'm able to rush Space Elevator for ~2000 this turn.
Hrmm...I guess stealing plans doesn't last that long. I guess I'll have the Spy look around England a little while longer.
I rush me some Labs.
Turn 5 -- 1900 AD
Osaka: Lab > Casing
Rostov: Aqueduct > Lab
Yakutsk: Lab > Casing
Moscow: Space Elevator > Docking Bay
St. Pete's: Lab > Casing
Vladivostok: Lab > casing
Ironically enough, the Spy has landed in Hastings, where Liz has just started Scotland Yard. Not due for 46 turns, however.
Check out Canterbury as well, has Oxford University (that'll piss some people off), not much else to speak of.
Turn 6 -- 1901 AD
Cyrus wants open borders. I snicker.
Satsuma: Factory > Coal Plant
Nara: Harbor > Forge
Djenne: Observatory > University
Shimonoseki: Granary > Harbor
Wow, York's even more cultural: +133 cpt
Ah ha! Liz is working on Satellites, will be done in 5. London is working on Wall Street, they have a Great Engineer there (just born)...I wish you could kidnap Great People.
Coventry is the military center for Liz, lots of troops.
Romans are working on Rocketry, 6 turns to go.
Oh yeah, I trade Hit Musicals and Movies to all of our allies, some for gold, some gifts.
Turn 7 -- 1902 AD
Refrigeration > Genetics (due in 6 at 80%)
GW wants us to cancel deals with Monty. Nope.
Izumo: Lab > Thrusters
Turn 8 -- 1903 AD
Tadmekka: Forge > Harbor
I'm no longer rushing stuff because I'd rather work towards science and build a bank account just in case we have war declared on us and want to upgrade quickly.
UN Vote. I go for Diplo, just to see who the opponent is: still JC.
Marco Polo born in Moscow. I save him since we now have a great artist and a great merchant (1 more for golden age). I do use the other great artist in Nagoya to give us border strength against Sidon.
I hire 3 Engineers in Kyoto. Kyoto will generate a Great Person in 9 turns and will starve in 13. After a great person is generated, fire the Engineers. I'm hoping we get the Great Engineer so that we can start a Golden Age.
Turn 9 -- 1904 AD
Votes are in, Elizabeth is only 2 behind JC.
Neapolis is where JC keeps his troops...Rome too.
Turn 10 -- 1905 AD
Smolensk: Observatory > University
Timbuktu: Coal Plant > Supermarket
Ok, all casings should be done in 7 turns. Docking Bay will be ready in 8. All Thrusters in 14.
Yaroslav'l will be finishing it's Thrusters in 3 turns, just in time to start building Stasis Chamber.
After Genetics comes in, research Ecology. That should come in just when Moscow is finishing its Docking Bay, so Moscow can build the Life Support.
After Ecology, do Fission before Fiber Optics (since F.O. kills the Kremlin). Fusion gives us a Great Engineer which we can use to trigger a Golden Age if Kyoto is unable to generate an Engineer. We're about 27 turns from getting all the necessary techs, victory should happen within 10 turns after that (save Moscow for the Engine).
Here's the Save:
http://www.civfanatics.net/uploads11/CTIV-3_AD-1905.Civ4SavedGame