Turn 0 (1960AD):
Little bit of MM on a couple of cities to stagnate some that were unhappy & make others grow that could.
Looking for Naval transportation units - we seem to have lots of Frigates which can't carry troops, and only 3 Galleons ... The Frigates we'll have will come in handy for protecting our flotillas & harrassing the cities, but we need more Galleons (cargo space = 3, so we can get 9 troops at a time over, we've more troops than that hanging about near Beshbalik). I'll switch out build orders for Frigates to Galleons and try and get some out at Old Sarai with the plan being a two pronged attack on the continent from Beshbalik and from Old Sarai. I'll get the Beshbalik attack started rather than wait for flotilla 2, as we've only 90 turns left & two (big & strong) civs to dispose of.
Load 3 cannon, 5 Grenadiers & a Musketman into our 3 Galleons, hook up with a spare frigate & move out attacking an enemy Frigate. Our protection is a little wounded now, so I've whipped another Frigate for escort (it was only 4 turns away) and we'll be off next turn.
Turn 1 (1961AD):
Beshbalik: Frigate (escort for Galleons) -> Rifleman
Turfan: Cavalry (off to investigate NE barb city) -> Rifleman
Berlin: Grenadier (to Old Sarai) -> Cannon
Mycenae: Frigate (off to harass the Japs) -> Galleon (hadn't been worth cancelling that Frigate)
Tenochtitlan: Cannon (to Old Sarai) -> Cavalry
Alemanni: Courthouse -> Forge
Toulouse: -> Courthouse
We've had a Great Scientist born & have a Great Merchant kicking about - so I start a Golden Age.
Belatedly change my mind about where the 2nd prong will come from - there's already a monster stack in Toulouse, so I'll send Galleons to there and other troops to there and we can go across to the Japs easily from there:
Turn 2 (1962AD):
Ning-hsia: Rifleman (to Beshbalik) -> Cavalry
Divert troops from Old Sarai to Toulouse as I can.
Turn 3 (1963AD):
Constitution discovered.
Start to research Scientific Method - my thoughts are that we need to find oil first, then aim for Transports & Destroyers, which need the oil.
Zion: Grenadier (to Beshbalik) -> Rifleman
Shanghai: Grocer -> Cavalry
Vandal: Grenadier (to Toulouse) -> Cannon
Turn 4 (1964AD):
Ning-hsia: Cavalry (to Toulouse) -> Cavalry
Mycenae: Galleon (to Toulouse) -> Galleon
Teotihucan: Rifleman (to Toulouse) -> Cannon
Toku has Destroyers already.
Turn 5 (1965AD):
Turfan: Rifleman (to Toulouse) -> Cavalry
Berlin: Cannon (to Toulouse) -> Cavalry
Tenoch: Cavalry (to Toulouse) -> Rifleman
I'm stopping here as I've spent roughly an hour playing. Should we all go down to 5 turns a piece now or is everyone else still ok with 10?
Here's the start of the attack on the Japanese:
As you can see I think we'll just be gnats biting at them, but hey! Gnats are irritating

And getting him/them to concentrate on dealing with us on their continent rather than coming across to ours would be a Good Thing. My suggestion is to land the 9 units on the hill south of the Jap city & send the ships back to Beshbalik for another batch. THere's plenty waiting:
And this is the current stack at Toulouse, waiting for ships:
I've no idea who's next incidentally
