CTIV-7: King George the First

It looks like we're in a race to win via diplo before we have to win via Space. Mao has plastics? Yikes.

Is Mansa still Islamic? Maybe it's time to convert.

Game is now on 1.61. Conroe is UP, I'm on deck.
 
I am going to implement ChrTh's civics suggestions to hopefully bring Mansa over to our side. I'm also going to try and get some trading going with him, as well. Maybe by the end of my turns he will be in a better mood to vote for us.

Wow! When Scowler said there was plenty of cash available, it was no joke! We are sitting on 3491 gold and are adding to it at +201gpt with 80% on the research slider. That is just phenomenal!

Turn 0 - 1860AD: I start this show off by signing Open Borders with Mansa Musa. I also go ahead and trade him our spare banana for some of his tunes.

Next are the civics changes: We are already running Representation. So I will need to switch from State Property (Mao's favorite) to Free Market (Mansa's favorite). I will also need to switch us from Free Religion to Pacifism. This will be a 2-turn change. Viva la révolution!

We are also going to lose a lot of happiness with the civics changes, as Chicago is our only Islamic city. Since Chicago has invested no hammers in the queued Factory, I switch the build to an Islamic Missionary. This city also has our only Islamic Monastery, so it will probably need to stay on Missionary duty for the time being.

IBT: Well, Herodotus reports why we are having cultural problems along the Mongolian border.

CTIV-7_1862AD_Culture.JPG


Turn 1 - 1862AD: Time for another UN vote! I doubt the diplomatic victory vote will be any different four turns later, so I put Single Currency up for a vote instead. It will give each city an extra trade route. Since we have the most cities, it will benefit us the most.

Next, I spend some of our cash on unit upgrades. I start in Barcelona, the city sandwiched in between Khan's empire. If Khan declares on us, he will probably attack this city at some point. I spend 1600+ gold upgrading all of the units to Infantry. We also now have a Cavalry and an Artillery there, as well.

IBT: Mansa begins a golden age.

Turn 2 - 1864AD: The single currency resolution carried unanimously. And the anarchy is over -- for now.

CTIV-7_1864AD_UNVote.JPG


Relations with Mansa have improved to a +1 as we get credit for having his favorite civic. It will be a few turns before we get the open borders and supplying resources credits from him.

Several cities are now at max happiness. Seattle and Salamanca have 1 angry citizen, while Scythian has 5 angry citizens.

And lastly, we convert to Islam. :aargh: [pissed] It was at this point that I notice that Mansa is no longer Islamic! He is running Free Religion! Why didn't I check sooner? :wallbash: What a stupid, stupid, stupid mistake! :wallbash:

Turn 3 - 1866AD: Well, the anarchy is over and we are now Islamic. Big whoop-tidy do! We have to wait 4 more turns to switch back to Free Religion. In total, I will have wasted 3 whole turns to anarchy for this mistake. :wallbash:

Turn 4 - 1868AD: Rocketry comes in, finally, and I start us on Computers. It leads to Robotics and Mechanized Infantry. I thought about Plastics for the Three Gorges Dam, but that would obsolete our furs.

Boston completes the Eiffel Tower and starts training a Navy Seal. I just love those SEALs. San Francisco completes a Theatre and starts on a Grocer. Santiago completes a Hospital and starts a University.

Gepid is starving, so I preempt the Hospital for a quick Work Boat. I also spend 960 gold to upgrade our 3 remaining Swordsmen to Infantry.

IBT: Cyrus has completed the Apollo program.

Turn 5 - 1870AD: Time for another UN vote! I doubt it will work, but I go ahead and try for another diplomatic victory. We've only added +1 to our relations with Mansa, thus far.

We pick up some spare gold from Washington and Philadelphia. :hmm: It seems that these two cities can no longer work on the Eiffel Tower.

Atlanta completes a SAM Infantry and starts another one.

Turn 6 - 1872AD: UN voting results are in -- nothing changed.

CTIV-7_1872AD_UNVote.JPG


Boston completes a Navy SEAL and starts another one. Chicago completes an Islamic Missionary and starts on another one. The Work Boat is completed in Gepid and the city is no longer starving. Work resumes on the Hospital.

Mao spreads Confucianism to Atlanta. Meanwhile, our Islamic Missionary is bound for Scythian.

Turn 7 - 1874AD: Boston completes a Navy SEAL and starts a Factory.

Change civics back to Free Religion. :wallbash:

Turn 8 - 1876AD: Anarchy is over. Hopefully for good. Meanwhile, relations with Mansa have improved to +2, as he has forgotten that we refused to accept his favorite civic. Ironic, since we are running it right now.

Turn 9 - 1878AD: Time to vote for UN Secretary General.

A Great Scientist is born in Philadelphia. I'm not sure what to do with him. His tech is 1 turn (25%) off of Fission. I just park him in Philadelphia.

Computers is learned and we start on Plastics. Plastics is required for Robotics. It will obsolete our fur, but most cities have a couple of extra happiness. I add Hollywood to the queue for Boston.

Scythian completes a Market and starts on a Hospital. Seville completes a Factory and starts on a Navy SEAL.

IBT: Evidently, Cyrus has just completed research into Plastics. He ends our deal trading fur for a Hit Musical. I renegotiate the deal and trade him our spare oil for a Hit Musical and 2gpt.

Turn 10 - 1880AD: Mansa votes for us to be Secretary General.

CTIV-7_1880AD_UNVote.JPG


Chicago completes another Islamic Missionary and starts work on a Factory. The Missionary is on GoTo orders to Seattle. It will be a 4-turn trip.

Relations with Mansa have improved. We are up to +3 with him and he is now pleased with us. We received a second point from him for the civics. We have yet to get credit for open borders or for resource trading. We may want to sell him our spare rice. He will give 11gpt for it.

Boston will complete a Factory in 1 turn. The Hollywood is in the queue. However, we may want to wait the 3 turns for Plastics to come in and the build Three Gorges in Boston, instead. Maybe build Hollywood somewhere else. Of course, if it wasn't for by bonehead three extra turns of unnecessary anarchy we would have Plastics right now and be starting the Three Gorges Dam! :wallbash:
 
Ok, looks like I'm up, I'll probably play tonight or tomorrow night (I need to upgrade to 1.61).

I guess I have two goals for my turn: one, see if I can improve relations with Mansa, and two, plan for a fallback space race victory.

Bede is On Deck.
 
Turn 0 -- 1880 AD

Everything looks good. I don't know if Boston will be able to build 3 Gorges Dam, but I'll see. Seville definitely can, so either Boston or Seville will try for 3 Gorges.

Turn 1 -- 1882 AD

Washington: Factory > Lab
New York: Factory > Lab
LA: University > Factory
Barcelona: Ditto
Boston: Factory > Hollywood

Mao completes the Pentagon.

I decide to use the Great Scientist to build the Academy in Philly.

Turn 2 -- 1884 AD

Mansa wants us to trade Computers for Flight and his treasury. I don't think it'll help us, but I go for it anyway...er, at least I thought I did, but he didn't accept it after I negotiated but changed nothing :confused:

Salamanca: Colosseum > Library

I be working on the railroad.

Turn 3 -- 1886 AD

Plastics is in, start Robotics for Space Elevator.

Seville: Navy Seal > 3 Gorges (for now)

UN Vote comes up. I do Diplo Victory just to see the state of the world.

Confucianism spreads in Murcia and Cordoba.

I was right, we can't build 3 Gorges in Boston. I have to keep it in Seville, which will take 34 turns. I don't think we're going to get it. :sad:

Islam spreads in Seattle.

Turn 4 -- 1888 AD

Murcia: Factory > Lab
Santiago: University > Factory
Seattle: Grocer > Bank

Voting comes out substantially the same. We're 94 votes shy.

Confucianism comes to Chicago.

:coffee:

Turn 5 -- 1890 AD

Cordoba: Grocer > Market

More :coffee:

Turn 6 -- 1892 AD

Philly: Grocer > Factory
Atlanta: SAM > Factory
Gepid: Market > Confused Temple

Kublai Khan completes Apollo Program.

Turn 7 -- 1894 AD

Robotics is in, go for Genetics (for the Health bonus)

I don't have a UN vote.

Wait a second ... we don't have Aluminum? :eek: Fortunately Mansa has extra Aluminum to trade when we start building Spaceship components.

Mansa's up to +4.

Turn 8 -- 1896 AD

Washington: Lab > Wall Street
Salamanca: Library > Forge

Turn 9 -- 1898 AD

Mao completes Apollo. Cyrus completes a Casing.

Turn 10 -- 1900 AD

NYC: Lab > Scotland Yard


I don't know, gang. It looks like we're about to get into a Space Race. While we have the tech lead, our weak production hurts us -- this is no sure thing. Maybe we need to do a 5-turn conversion to Universal Sufferage to get 3 Gorges (not yet--we need to raise the money first).

We need to build Apollo and Space Elevator ... Hollywood is due in 2, we should probably trade for the Aluminum after it's in.

Bede in UP, Methos is On Deck.
http://www.civfanatics.net/uploads11/CTIV-7_AD-1900.Civ4SavedGame
 
Got it and playit tomorrow.

Have we got Scotland yard anyplace? Spies go a long way to stopping a Space Race. Or at least holding it in check.

Any idea where Mansa stands in the Space competition? If we only have to go blowing things up in China that would be best.
 
I just started Scotland Yard in NYC. I think it'll be done in 16 or 17 turns.

I think the only Civ that has built a spaceship component is Cyrus (1 casing). I'm pretty sure everyone else has completed Apollo.
 
One other thing: we might want to declare war on Monty and get Mansa involved. They'll get us a "mutual struggle" bonus. Of course, it depends on how long the war takes (obviously we wouldn't do anything)
 
ChrTh said:
Turn 7 -- 1894 AD

Mansa's up to +4.
Are we getting credit for the open borders and resource trading, yet? If it hasn't already been done, we should consider selling him our spare rice. Or, maybe just gifting it to him outright.

ChrTh said:
One other thing: we might want to declare war on Monty and get Mansa involved. They'll get us a "mutual struggle" bonus. Of course, it depends on how long the war takes (obviously we wouldn't do anything)
As long as we don't send any troops, then we shouldn't get dinged with any war weariness. But, note that our Scout is keeping an eye on Monty. He will need to ski-daddle before getting whacked or we will get some war weariness. (Disclaimer: This assumes, of course, that the war weariness calculations have not substantially changed in the patch.)
 
Turn 320 (1900 AD)
Move the workers around to try and match food to population in a couples of places and get some growth in others. If we can keep growing out the population we will get a little closer to the vote for UN victory. THough we have a long way to go to get the 117 votes held close to the vest by the Khan
Scythian begins: Harbor
Tech learned: Genetics
San Francisco grows: 13
Gepid finishes: Confucian Temple

Turn 321 (1902 AD)
Cyrus wants to trade Computers for Flight but I turn him down as I think Mansa has the same deal and more money
Scythian begins: Christian Temple
And that is indeed the case and I get 80 more gold and Flight for Computers from Mansa.
1902.jpg

Another resolution comes up and I try for the Open Markets
Research begun: Fission but I turn research to zero and hire a bunch of scientists to get the knowledge in about 20 turns.
Gepid begins: Factory
Boston finishes: Hollywood
Gepid grows: 22
Cordoba grows: 19

Turn 322 (1904 AD)
Everybody except Mao and Monte votes with us on the Open Markets resolution.
1904.jpg

That is a good sign for us diplomatically I think. Mansa the thief wants a ton of gold for Aluminium but since Hollywood is now in it is time to suck it up and pay for it, so Boston can start on the Space Elevator
1904_01.jpg



Barcelona finishes: Factory

Turn 323 (1906 AD)
Barcelona begins: Laboratory
Murcia finishes: Laboratory
Cordoba finishes: Market

Turn 324 (1908 AD)
Murcia begins: Bank
Cordoba begins: Factory
Kublai completes another casing for 2
Santiago finishes: Factory

Turn 325 (1910 AD)
Santiago begins: Laboratory
Mao gets three casings at once
And the Khan gets another
With the cash in hand to finish the Dam swap out to Universal Suffrage


Turn 326 (1912 AD)

And another vote comes up for SecGen which we win with everyone's votes except Mao, Monte and Khan
1912_00.jpg


Chicago finishes: Factory
Seville finishes: The Three Gorges Dam

Turn 327 (1914 AD)
Chicago begins: Laboratory
Seville begins: Gunship
Salamanca finishes: Forge

Turn 328 (1916 AD)
Salamanca begins: Fighter
A Great Artist born in Boston
Murcia grows: 19
Seville finishes: Gunship

Turn 329 (1918 AD)
A Great Artist is born in Boston so I combine him with a Scientist and start a Golden Age. I had hoped for an Engineer to finish the Elevator but maybe this will do it.
Seville begins: Gunship
Salamanca begins: Mechanized Infantry
Salamanca begins: Factory
Scythian finishes: Christian Temple
Murcia finishes: Bank

And another UN vote is held

Turn 330 (1920 AD)
Murcia begins: Market

1920_00.jpg


We kept the Persian vote even with the civics change.

Mansa remains the key to the Diplomatic victory. It is probably time to end the deals with Khan and hope that pushes him over the edge. I had thought that giving him Robotics when he asked for it just might do it but I guess it will take some more time for the magic to work. We did get a +1 modifier for that however.

1920_01.jpg


There are factories and laboratories going up all over the place. Right now the Khan has the most parts built but Mao is catching up fast.
 
We may yet get Mansa's vote for a diplomatic victory, judging from Bede's screenshot. We are only getting +1 for open borders -- I think that will eventually go to +2. The same with the civics, we are getting +4, rather than +5, for having his favorite civic. And I notice that we are not getting any credit for supplying him resources. Overall, we have a net +8 with him. It is just a matter of time before it grows to +10.
 
Also, I noticed the -1 "You have signed a defensive pact with our enemies" Who do we have a pact with again? Cyrus? Not sure if we can do something about that? It may not be worth it if it hurts our relations with Cyrus, or if the -1 sticks around like it does with a "traded with worst enemy"

I agree with Conroe... we'll get there with Mansa, it'll just take a little time. Let's just watch the space race in the meantime...
 
Maquis said:
Also, I noticed the -1 "You have signed a defensive pact with our enemies" Who do we have a pact with again? Cyrus? Not sure if we can do something about that? It may not be worth it if it hurts our relations with Cyrus, or if the -1 sticks around like it does with a "traded with worst enemy"

I agree with Conroe... we'll get there with Mansa, it'll just take a little time. Let's just watch the space race in the meantime...

Barring a disaster of warlike proportions, I think we will win this via diplomacy. Good luck Methos!
 
Just looked at the save. Cyrus is at +8 but still voted for us. This means 1 of 3 things:

1) Defensive Pact partners vote for you regardless
2) Once a Civ votes for you they'll continue to vote for you while pleased
3) You don't have to hit +10 to get them to vote for you

Regardless which of the 3 is true, we should hold the Diplo Victory vote every time. Also, I see we have a spare Hit Movie, we should gift it to Cyrus because you know, it couldn't hurt. And I wouldn't cancel the Defensive Pact.
 
Sorry guys, I’m going to have to ask for a skip. Spent all day yesterday on a cave survey and I still have to clean my equipment, plus other responsibilities for the day. It’ll be Monday before I can play. My apologies, but yesterday took longer than we expected.

I had hoped to play both of my turnsets, but only got one of them done. Again, my apologies.
 
Ok, Scowler is up based on rotation, however Maquis is up based on 'longest not-played' ... how about whoever can grab it (and play it) first goes and the other is on deck?
 
Turn 0: I do a little MM just to get a couple of cities to have some surplus food again. Never know when that extra pop will help...

Also, I gift an extra Hit to Cyrus.

Turn 1: Not much... press enter.

Turn 2: Monty asks me to cancel my deals with Mongolia. Buzz off ya twerp!
uh oh... Mansa completed the Space Elevator! Beat us to it. We'll have to watch him!


Turn 3: Ok, resolution time. I choose Diplo victory of course... I'll choose it every time, damnit!


Turn 4:

diplo6hj.jpg


Oh yeah!! That's it!! Woo-Hoo!!! :banana:


So we finally got Mansa's vote. And our score is...

ceasar8kh.jpg



Not bad, not bad at all!



Good game all! It was a little hairy there, I wasn't sure if we were able to get the vote...
 
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