I am going to implement ChrTh's
civics suggestions to hopefully bring Mansa over to our side. I'm also going to try and get some trading going with him, as well. Maybe by the end of my turns he will be in a better mood to vote for us.
Wow! When Scowler said there was plenty of cash available, it was no joke! We are sitting on 3491 gold and are adding to it at +201gpt with 80% on the research slider. That is just phenomenal!
Turn 0 - 1860AD: I start this show off by signing Open Borders with Mansa Musa. I also go ahead and trade him our spare banana for some of his tunes.
Next are the civics changes: We are already running Representation. So I will need to switch from State Property (Mao's favorite) to Free Market (Mansa's favorite). I will also need to switch us from Free Religion to Pacifism. This will be a 2-turn change. Viva la révolution!
We are also going to lose a lot of happiness with the civics changes, as Chicago is our
only Islamic city. Since Chicago has invested no hammers in the queued Factory, I switch the build to an Islamic Missionary. This city also has our only Islamic Monastery, so it will probably need to stay on Missionary duty for the time being.
IBT: Well, Herodotus reports why we are having cultural problems along the Mongolian border.
Turn 1 - 1862AD: Time for another UN vote! I doubt the diplomatic victory vote will be any different four turns later, so I put Single Currency up for a vote instead. It will give each city an extra trade route. Since we have the most cities, it will benefit us the most.
Next, I spend some of our cash on unit upgrades. I start in Barcelona, the city sandwiched in between Khan's empire. If Khan declares on us, he will probably attack this city at some point. I spend 1600+ gold upgrading all of the units to Infantry. We also now have a Cavalry and an Artillery there, as well.
IBT: Mansa begins a golden age.
Turn 2 - 1864AD: The single currency resolution carried unanimously. And the anarchy is over -- for now.
Relations with Mansa have improved to a +1 as we get credit for having his favorite civic. It will be a few turns before we get the open borders and supplying resources credits from him.
Several cities are now at max happiness. Seattle and Salamanca have 1 angry citizen, while Scythian has 5 angry citizens.
And lastly, we convert to Islam.
![Pissed [pissed] [pissed]](/images/smilies/pissed.gif)
It was at this point that I notice that Mansa is no longer Islamic! He is running Free Religion! Why didn't I check sooner?

What a stupid, stupid, stupid mistake!
Turn 3 - 1866AD: Well, the anarchy is over and we are now Islamic. Big whoop-tidy do! We have to wait 4 more turns to switch back to Free Religion. In total, I will have wasted 3 whole turns to anarchy for this mistake.
Turn 4 - 1868AD: Rocketry comes in, finally, and I start us on Computers. It leads to Robotics and Mechanized Infantry. I thought about Plastics for the Three Gorges Dam, but that would obsolete our furs.
Boston completes the Eiffel Tower and starts training a Navy Seal. I just love those SEALs. San Francisco completes a Theatre and starts on a Grocer. Santiago completes a Hospital and starts a University.
Gepid is starving, so I preempt the Hospital for a quick Work Boat. I also spend 960 gold to upgrade our 3 remaining Swordsmen to Infantry.
IBT: Cyrus has completed the Apollo program.
Turn 5 - 1870AD: Time for another UN vote! I doubt it will work, but I go ahead and try for another diplomatic victory. We've only added +1 to our relations with Mansa, thus far.
We pick up some spare gold from Washington and Philadelphia.

It seems that these two cities can no longer work on the Eiffel Tower.
Atlanta completes a SAM Infantry and starts another one.
Turn 6 - 1872AD: UN voting results are in -- nothing changed.
Boston completes a Navy SEAL and starts another one. Chicago completes an Islamic Missionary and starts on another one. The Work Boat is completed in Gepid and the city is no longer starving. Work resumes on the Hospital.
Mao spreads Confucianism to Atlanta. Meanwhile, our Islamic Missionary is bound for Scythian.
Turn 7 - 1874AD: Boston completes a Navy SEAL and starts a Factory.
Change civics back to Free Religion.
Turn 8 - 1876AD: Anarchy is over. Hopefully for good. Meanwhile, relations with Mansa have improved to +2, as he has forgotten that we refused to accept his favorite civic. Ironic, since we are running it right now.
Turn 9 - 1878AD: Time to vote for UN Secretary General.
A Great Scientist is born in Philadelphia. I'm not sure what to do with him. His tech is 1 turn (25%) off of Fission. I just park him in Philadelphia.
Computers is learned and we start on Plastics. Plastics is required for Robotics. It will obsolete our fur, but most cities have a couple of extra happiness. I add Hollywood to the queue for Boston.
Scythian completes a Market and starts on a Hospital. Seville completes a Factory and starts on a Navy SEAL.
IBT: Evidently, Cyrus has just completed research into Plastics. He ends our deal trading fur for a Hit Musical. I renegotiate the deal and trade him our spare oil for a Hit Musical and 2gpt.
Turn 10 - 1880AD: Mansa votes for us to be Secretary General.
Chicago completes another Islamic Missionary and starts work on a Factory. The Missionary is on
GoTo orders to Seattle. It will be a 4-turn trip.
Relations with Mansa have improved. We are up to +3 with him and he is now
pleased with us. We received a second point from him for the civics. We have yet to get credit for open borders or for resource trading. We may want to sell him our spare rice. He will give 11gpt for it.
Boston will complete a Factory in 1 turn. The Hollywood is in the queue. However, we may want to wait the 3 turns for Plastics to come in and the build Three Gorges in Boston, instead. Maybe build Hollywood somewhere else. Of course, if it wasn't for by bonehead three extra turns of unnecessary anarchy we would have Plastics right now and be starting the Three Gorges Dam!
