Current Status + Future Updates

Im not fammiliar with the Diplomacy Meetings, what is the filepath and what exactly to i need to do?

Cheese I can take over that file again if you want to send me what you've done. Unless you want to keep doing that and I'll do something else. And this mod is dying again, c'mon guys, almost there.
 
Though he hasn't been gone long, I was wondering if anybody knew what happened to Sandman. Since he and I are apparently both working on units, we may want to get in touch. Also, the beginning of my coding is uploaded on the Unique Units and Buildings thread.
 
Cheese I can take over that file again if you want to send me what you've done. Unless you want to keep doing that and I'll do something else. And this mod is dying again, c'mon guys, almost there.

I Didn't do anythng as i didn't know what needed to be done. We might want to make a complete list of all the work needed for a working mod, completed or not. NikNaks was back a month ago, should we email him. i really want this mod done (I know not as much as those who have been working on it from the start) but i am not the best modder and definately not the best for organisation.
 
Though he hasn't been gone long, I was wondering if anybody knew what happened to Sandman. Since he and I are apparently both working on units, we may want to get in touch. Also, the beginning of my coding is uploaded on the Unique Units and Buildings thread.

If you PM him he should answer, if not, PM me and I'll talk to him in school.
 
Look, just because I don't post doesn't mean I'm not paying attention to what's going on. Check my "Last Activity" thing on my profile to check if necessary.

There was nothing that needed to be said as everything is being worked on that was being worked on before, and there's nothing that's being done that wasn't the last time I posted an update. If you want to help (*cough* cheese *cough*), look at the latest update and see if you can help with the items in the "To-Do" section. If not, try PMing one of the people working on the "Development" section and see if you can help them out with that.

The only thing I forgot about was my reply to Matt.

@ Matt
I didn't realise you'd done so much on the spreadsheet. So long as you uploaded it as you said you did, it will still be there, so don't worry about it.
 
Okay, sorry. I'll take that file back.
 
Well, since ciV was just announced, we have till fall to actually get this mod out, before everyone switches over to the new game.
 
Not really. Civ III modding is still fairly popular even 4 or 5 years after IV came out, so don't expect the community on this side to move overnight. For one, there are going to be a lot of us (myself included) whose computers just won't be able to handle the new graphics in V, so we'll stay here until we upgrade. However, a summer/fall release should be doable, provided we all help out.

Any progress to report, on that front?
 
Not from here, my life is the most hectic it's ever been and I'm really wanting to get this done ASAP.
 
For one, there are going to be a lot of us (myself included) whose computers just won't be able to handle the new graphics in V, so we'll stay here until we upgrade.

Do we actually have any idea how taxing the new graphics will be? I saw the shots and I must say that some aspects, such as their Fertile Crescent cities, look a good deal worse than their Civ4 counterparts.

However, a summer/fall release should be doable, provided we all help out.

And really, who wouldn't count on that?! ;)

Any progress to report, on that front?

I went for a while without working on any more units, but I can resume them fairly easily. The key things to keep in mind, though, are that
A) Without some military buff to clue me in on their specs, I can't code for them being unique from one another.
B) Even with such info, converting it all into stat-like terms will be long, hard work in which I could use an assistant.
C) The mod shouldn't wait on that. Unique units and buildings add flavor, even strategy, but they aren't essential to get the mod running. We should worry more about them once we actually do get a playable mod.

My advice to the rest of the staff remains: Identify the key thing that is holding a merely playable scenario back, even a sucky one, and attack it head on. If that means sacrificing your cool but impractical dream of having oodles of playable countries as opposed to blocs, so be it. Maybe in the future, somebody will come along who understands how to make your dream a reality, but you're not helping him or her notice you at all by obsessing over it in the meantime. Instead, make a mod that actually exists in playable rather than conceptual form, and you have so much more publicity than you would from holding back due to brooding over perfectionism.

Seriously, I have considered breaking off and forming a competing project to prove a more realistic approach could beat this mod to the punch, and you don't need to look hard to find that many other people have already uploaded present day scenarios onto the maps thread. Do they have a spiffy mod attached, with authentic leaders and units? No, but they nonetheless exist, which is more than I can say for either this scenario or this mod. Their creators didn't wait for everything to be perfect for it to work.

Sorry if this post sounds inflammatory. But face it, something needs gadflying. Civ 4 has modern stuff in it, BTS even more-so, mods for BTS even more than that, nearly all major leaderheads are done, a Giant Earth Map mod exists. What, I ask you all in earnest, is standing between so much viable capital and a finished product? Whatever it is, something stinks when it's as big a handicap as it is here.
 
Do we actually have any idea how taxing the new graphics will be? I saw the shots and I must say that some aspects, such as their Fertile Crescent cities, look a good deal worse than their Civ4 counterparts.
Well, as someone said on the forum, they're likely to be very early graphics, so there's no way to tell, other than thinking that they're almost certainly more complex than IV.
And really, who wouldn't count on that?! ;)
I went for a while without working on any more units, but I can resume them fairly easily. The key things to keep in mind, though, are that
A) Without some military buff to clue me in on their specs, I can't code for them being unique from one another.
B) Even with such info, converting it all into stat-like terms will be long, hard work in which I could use an assistant.
C) The mod shouldn't wait on that. Unique units and buildings add flavor, even strategy, but they aren't essential to get the mod running. We should worry more about them once we actually do get a playable mod.

My advice to the rest of the staff remains: Identify the key thing that is holding a merely playable scenario back, even a sucky one, and attack it head on. If that means sacrificing your cool but impractical dream of having oodles of playable countries as opposed to blocs, so be it. Maybe in the future, somebody will come along who understands how to make your dream a reality, but you're not helping him or her notice you at all by obsessing over it in the meantime. Instead, make a mod that actually exists in playable rather than conceptual form, and you have so much more publicity than you would from holding back due to brooding over perfectionism.

Seriously, I have considered breaking off and forming a competing project to prove a more realistic approach could beat this mod to the punch, and you don't need to look hard to find that many other people have already uploaded present day scenarios onto the maps thread. Do they have a spiffy mod attached, with authentic leaders and units? No, but they nonetheless exist, which is more than I can say for either this scenario or this mod. Their creators didn't wait for everything to be perfect for it to work.

Sorry if this post sounds inflammatory. But face it, something needs gadflying. Civ 4 has modern stuff in it, BTS even more-so, mods for BTS even more than that, nearly all major leaderheads are done, a Giant Earth Map mod exists. What, I ask you all in earnest, is standing between so much viable capital and a finished product? Whatever it is, something stinks when it's as big a handicap as it is here.
Ok, you're seriously rubbing me up the wrong way now. How do you consider a mod without buildings or units completed by any stretch of the imagination? No, I don't mean unique ones, just the default, run-of-the-mill ones that every civ uses. They aren't done, but they're being worked on, apparently. But I wouldn't put it past anyone here to skimp on work, considering what's been going on before. If you're willing to devote loads of hours, please do. There are many more constructive things you can be doing. Heck, if you want to run this, go right ahead. I'm an appalling leader who sets a worse example for everyone else.

Here's what needs to be done. Someone with more time/motivation needs to crack open the SVN and see what's really missing. I've done my best, but there's probably a lot more that I've missed or had to skim over and assume isn't done. We're agonisingly close to a release, but idiots like yourself keep posting stupid remarks when there's a lull. It helps no-one. But I digress.

At which point have I ever demanded perfection? I've only asked for people to devote whatever time they have to chip in, but so very few have done that that it gives the impression that nothing's going on. Perfection is not the freaking reason. I have no idea where you got that from.

Feel free to respond, and I'll try to get back to you, but as far as I'm concerned, I'm through with working on this. I don't have the time or the energy any more for a project like this, so I'm going back to just making graphics. Apologies for all concerned, but I'm sick of having to explain the same things over and over and still being complained at when I'm doing the best I can with such limited effort from the rest of you. I'm generalising here, and I know a lot of you have put some serious effort into this, so I apologise to you guys, but frankly this is doing my head in.

Bahmo, you can take it over if you want or let it slide. If anyone's keen on taking over, start a thread, message me, send me a VM, whatever. I'll do my best to respond.
 
Whoawhoawhoa. Slow down. I maybe was a little bit harsh, but calling me an idiot? That's quite uncalled for. For my part, I do apologize for being a little too trigger-happy with my perfectionist accusations, but here's where I got the idea that maybe something is going on wrong with your leadership:

For what it's worth, the work done with the old civs and map was relatively little, and what was useful is easily salvageable. I've voted option B, and it's better to make it more fun at this (relatively) early stage than to realise that the civs we've cut out have unbalanced it beyond belief and it's dull to play.

This sounds totalitarian, I know, but whatever the votes say, we're going with the second option. If anyone has any issues with this, please send me a PM and I'll answer any questions.

Did I accuse you of the wrong problem regarding the mod's development? Yes, and I now realize and apologize for that. On repeated viewing, your opinion about that might even be closer to my own. Nevertheless, I do think it is wrong for a situation of friction to exist in a cooperative environment; people can't work together if they don't get along, and hence I wouldn't have made a statement like that.

I know I've tried to assert the validity of my own opinions lately, but most of it is with regard to cutting down inessential Civilizations (really, minor nations) so the map plays better (or at all), and my zeal there only really started once I got the feeling that the mod's delays as a result of the DLL were beginning to prove me correct on this matter. You'll also notice that even then, that's the only opinion I have been zealous about--I'm not getting all fired up that my original ideas for ideologies aren't being used, nor my suggestions for music, and I was quite receptive to incorporating other people's ideas when I coded the Civics.

Hence, when you claim you're a terrible leader and that I can have the project if I want, I'm a little unsure of whether you're speaking ironically and handing me the project as punishment for my remark so I can "suffer as you have," so to speak, or if you legitimitely think I can do better. I don't know how well I can do. I do know what I would try to do. I don't like to point the finger and I'm not, but I do point out that if you're handing me this just to punish me for insolence, keep in mind you might also be throwing a lot of the other members for a loop in the process--or is that alright, as based on your expression of agravation, you've been bugged by more people than just me in this way?

As to taking your offer and assuming control of the project, I will need to hear everyone else's opinion upon this, in particular Matt's, since he is doing the map and that seems to be the main point of contention right now. I, like many other people, also have school obligations, including a paper due next week, but depending upon how many other people want to soldier on, maybe we can work together to finish things up.

And just to clear things up a little bit, I really made that poll more for humor than anything else. It seemed like a funny way to make fun of the situation, and I apologize if it's just offensive. I'll even lock it if people like.
 
Whoawhoawhoa. Slow down. I maybe was a little bit harsh, but calling me an idiot? That's quite uncalled for. For my part, I do apologize for being a little too trigger-happy with my perfectionist accusations, but here's where I got the idea that maybe something is going on wrong with your leadership:

Did I accuse you of the wrong problem regarding the mod's development? Yes, and I now realize and apologize for that. On repeated viewing, your opinion about that might even be closer to my own. Nevertheless, I do think it is wrong for a situation of friction to exist in a cooperative environment; people can't work together if they don't get along, and hence I wouldn't have made a statement like that.

I know I've tried to assert the validity of my own opinions lately, but most of it is with regard to cutting down inessential Civilizations (really, minor nations) so the map plays better (or at all), and my zeal there only really started once I got the feeling that the mod's delays as a result of the DLL were beginning to prove me correct on this matter. You'll also notice that even then, that's the only opinion I have been zealous about--I'm not getting all fired up that my original ideas for ideologies aren't being used, nor my suggestions for music, and I was quite receptive to incorporating other people's ideas when I coded the Civics.

Hence, when you claim you're a terrible leader and that I can have the project if I want, I'm a little unsure of whether you're speaking ironically and handing me the project as punishment for my remark so I can "suffer as you have," so to speak, or if you legitimitely think I can do better. I don't know how well I can do. I do know what I would try to do. I don't like to point the finger and I'm not, but I do point out that if you're handing me this just to punish me for insolence, keep in mind you might also be throwing a lot of the other members for a loop in the process--or is that alright, as based on your expression of agravation, you've been bugged by more people than just me in this way?

As to taking your offer and assuming control of the project, I will need to hear everyone else's opinion upon this, in particular Matt's, since he is doing the map and that seems to be the main point of contention right now. I, like many other people, also have school obligations, including a paper due next week, but depending upon how many other people want to soldier on, maybe we can work together to finish things up.

And just to clear things up a little bit, I really made that poll more for humor than anything else. It seemed like a funny way to make fun of the situation, and I apologize if it's just offensive. I'll even lock it if people like.

If you'd read the status updates in any detail whatsoever, you'd notice that the map is almost entirely done, with the exception of the lack of buildings and units. Maybe I wasn't that clear, but they're the main drawbacks here.

It's true that I'm sick to the back teeth of having various members not bother to work, but my offer was indeed serious. If you're willing to take it up, I'm sure you'll do a far superior job than me. Apologies for calling you an idiot. It was rash, but this was the last straw, so you can understand my being a little angry.

I think that's all I need to say. B, if you need any help getting around the workings of everything, just let me know. I'll try to find some time to switch over the SF account to make you an admin.
 
Okay, so one thing I'd like to know right off the bat is who the playable Civilizations are. I'm still working to put in the units, so if they and the buildings are the other sticky issue, I could use some help. I'll surf around and see what I can figure out as to where I'm supposed to go with that.
 
Not really. Civ III modding is still fairly popular even 4 or 5 years after IV came out, so don't expect the community on this side to move overnight. For one, there are going to be a lot of us (myself included) whose computers just won't be able to handle the new graphics in V, so we'll stay here until we upgrade. However, a summer/fall release should be doable, provided we all help out.

Even still, we will lose a somewhat significant fan base. Though if we do release this in the summer/fall, we could label ourselves as "The Last CIV Mod", which could be a nice for marketing :)

As for Bahmo, I wouldn't mind backing a switch in leadership if this mod is really stressing out NikNaks (btw, I don't think your a bad leader, just a lot of people came, promised many things, and then left when there was a tiny lull in activity, it's not your fault). Though I don't really know if my opinion really does count, since I finished all the work I could do with this mod, and that work was pretty minor in relation to the big picture.
 
Oh, sorry guys I forgot about this :(. I will get back to work.
 
All,

I'm probably one of those people described as coming and going.

A key learning here for me and hopefully many others is that a mod requiring or desiring the input of many people should have a focus of being released and incrementally improved. Otherwise people are just going to get fed up and leave, i mean this mod was initially going to be World 2008!

Through the process of making a release, people can play, critique and join the team to allow bigger things to happen. In an anonymous and amateur online community it is to me excessively optimistic to expect people to hang around committing to something for so long that they cannot see.

I can see why leaders get frustrated with people criticising as of course they don't owe anyone anything and are putting in alot of their free time for this. However, it is precisely because of this that followers and contributers are unsure of whether their effort will then be wasted.

My advice, from a completely non technical angle, is that if the scenario is indeed so close to release that it is released, demonstrating to all what exists and the scope for improvement. Then people can play it and improve it. My bet would be that a more perfect scenario would occur much quicker this way.
 
That's my opinion, too. I'm willing to work on units, and now I also have time, since I'm on vacation. However, I only want to spend that time doing units if everyone else gets done with their part. I want everyone reading this to post about what they're currently doing, just so I get an idea. (I PMed Nik about it, but he hasn't gotten back.)

My current plans are to get some tentative XML files done for the default version of every unit. From there, the document goes to the tech team to match units to technologies. Unique units will have to wait until I see we actually have a working scenario to put them in; before that I do not have enough good faith in the mod. Same with buildings, for whoever does them.
 
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