remake20
:)
- Joined
- Apr 21, 2008
- Messages
- 4,901
Filepath? If your meaning where on the SVN it's not there (see my earlier post with it as an attachment). Look at this for instructions http://forums.civfanatics.com/showpost.php?p=8726995&postcount=72
Im not fammiliar with the Diplomacy Meetings, what is the filepath and what exactly to i need to do?
Cheese I can take over that file again if you want to send me what you've done. Unless you want to keep doing that and I'll do something else. And this mod is dying again, c'mon guys, almost there.
Though he hasn't been gone long, I was wondering if anybody knew what happened to Sandman. Since he and I are apparently both working on units, we may want to get in touch. Also, the beginning of my coding is uploaded on the Unique Units and Buildings thread.
For one, there are going to be a lot of us (myself included) whose computers just won't be able to handle the new graphics in V, so we'll stay here until we upgrade.
However, a summer/fall release should be doable, provided we all help out.

Any progress to report, on that front?
Well, as someone said on the forum, they're likely to be very early graphics, so there's no way to tell, other than thinking that they're almost certainly more complex than IV.Do we actually have any idea how taxing the new graphics will be? I saw the shots and I must say that some aspects, such as their Fertile Crescent cities, look a good deal worse than their Civ4 counterparts.
And really, who wouldn't count on that?!![]()
Ok, you're seriously rubbing me up the wrong way now. How do you consider a mod without buildings or units completed by any stretch of the imagination? No, I don't mean unique ones, just the default, run-of-the-mill ones that every civ uses. They aren't done, but they're being worked on, apparently. But I wouldn't put it past anyone here to skimp on work, considering what's been going on before. If you're willing to devote loads of hours, please do. There are many more constructive things you can be doing. Heck, if you want to run this, go right ahead. I'm an appalling leader who sets a worse example for everyone else.I went for a while without working on any more units, but I can resume them fairly easily. The key things to keep in mind, though, are that
A) Without some military buff to clue me in on their specs, I can't code for them being unique from one another.
B) Even with such info, converting it all into stat-like terms will be long, hard work in which I could use an assistant.
C) The mod shouldn't wait on that. Unique units and buildings add flavor, even strategy, but they aren't essential to get the mod running. We should worry more about them once we actually do get a playable mod.
My advice to the rest of the staff remains: Identify the key thing that is holding a merely playable scenario back, even a sucky one, and attack it head on. If that means sacrificing your cool but impractical dream of having oodles of playable countries as opposed to blocs, so be it. Maybe in the future, somebody will come along who understands how to make your dream a reality, but you're not helping him or her notice you at all by obsessing over it in the meantime. Instead, make a mod that actually exists in playable rather than conceptual form, and you have so much more publicity than you would from holding back due to brooding over perfectionism.
Seriously, I have considered breaking off and forming a competing project to prove a more realistic approach could beat this mod to the punch, and you don't need to look hard to find that many other people have already uploaded present day scenarios onto the maps thread. Do they have a spiffy mod attached, with authentic leaders and units? No, but they nonetheless exist, which is more than I can say for either this scenario or this mod. Their creators didn't wait for everything to be perfect for it to work.
Sorry if this post sounds inflammatory. But face it, something needs gadflying. Civ 4 has modern stuff in it, BTS even more-so, mods for BTS even more than that, nearly all major leaderheads are done, a Giant Earth Map mod exists. What, I ask you all in earnest, is standing between so much viable capital and a finished product? Whatever it is, something stinks when it's as big a handicap as it is here.
For what it's worth, the work done with the old civs and map was relatively little, and what was useful is easily salvageable. I've voted option B, and it's better to make it more fun at this (relatively) early stage than to realise that the civs we've cut out have unbalanced it beyond belief and it's dull to play.
This sounds totalitarian, I know, but whatever the votes say, we're going with the second option. If anyone has any issues with this, please send me a PM and I'll answer any questions.
Whoawhoawhoa. Slow down. I maybe was a little bit harsh, but calling me an idiot? That's quite uncalled for. For my part, I do apologize for being a little too trigger-happy with my perfectionist accusations, but here's where I got the idea that maybe something is going on wrong with your leadership:
Did I accuse you of the wrong problem regarding the mod's development? Yes, and I now realize and apologize for that. On repeated viewing, your opinion about that might even be closer to my own. Nevertheless, I do think it is wrong for a situation of friction to exist in a cooperative environment; people can't work together if they don't get along, and hence I wouldn't have made a statement like that.
I know I've tried to assert the validity of my own opinions lately, but most of it is with regard to cutting down inessential Civilizations (really, minor nations) so the map plays better (or at all), and my zeal there only really started once I got the feeling that the mod's delays as a result of the DLL were beginning to prove me correct on this matter. You'll also notice that even then, that's the only opinion I have been zealous about--I'm not getting all fired up that my original ideas for ideologies aren't being used, nor my suggestions for music, and I was quite receptive to incorporating other people's ideas when I coded the Civics.
Hence, when you claim you're a terrible leader and that I can have the project if I want, I'm a little unsure of whether you're speaking ironically and handing me the project as punishment for my remark so I can "suffer as you have," so to speak, or if you legitimitely think I can do better. I don't know how well I can do. I do know what I would try to do. I don't like to point the finger and I'm not, but I do point out that if you're handing me this just to punish me for insolence, keep in mind you might also be throwing a lot of the other members for a loop in the process--or is that alright, as based on your expression of agravation, you've been bugged by more people than just me in this way?
As to taking your offer and assuming control of the project, I will need to hear everyone else's opinion upon this, in particular Matt's, since he is doing the map and that seems to be the main point of contention right now. I, like many other people, also have school obligations, including a paper due next week, but depending upon how many other people want to soldier on, maybe we can work together to finish things up.
And just to clear things up a little bit, I really made that poll more for humor than anything else. It seemed like a funny way to make fun of the situation, and I apologize if it's just offensive. I'll even lock it if people like.
Not really. Civ III modding is still fairly popular even 4 or 5 years after IV came out, so don't expect the community on this side to move overnight. For one, there are going to be a lot of us (myself included) whose computers just won't be able to handle the new graphics in V, so we'll stay here until we upgrade. However, a summer/fall release should be doable, provided we all help out.
