Current (SVN) development discussion thread

City populations are weighted. The standard weighting is 1 for non-core cities and 4 for core cities. Ahistorical cities receive +2 to their weighting so their population counts triple.

Which means the same core population can support a lot more historical cities before penalties apply than ahistorical cities.
 
Not actually sure, the last several iterations have been very buggy. I stopped playing the mod a few weeks ago and am waiting until Leoreth can look at the issues.
 
Sokka%27s_travel_schedule.png


Sorry I can't read this thing.
 
Let's try google word:

To French:

quand le prochain comit lorenth

And back to english:

when the next committee lorenth

Much clearer now. No idea who this lorenth fellow is though.
 
593 is perfectly playable with a work-around: If you get a Crash, load the game-turn before it and use alt-z to Change your civilization. This has in many cases been a way around the Crash for me - in Exchange for losing one turn as your actual civ. No idea why it works, though.
 
Correction: I don't find English hard, but I know far too many people who think it's a hard language, or show that they haven't completely mastered it. I remember when I was in high school (1 year ago :old:) people were reading books that I've seen 6th graders reading. Most of these people reach their peak at sixth grade and then just stagnate.

Granted I'm no master at the English language. I've probably made several grammar mistakes in this post.
 
So, I have a weird bug (that may be a problem with BUG in particular?). I've been playing normally in a Rome game, then suddenly between 824 and 828 the game becomes very laggy (with no lag problems at all before, and generally no lag problems on my computer typically even in the Modern Era), and the civilization ranking/contact/etc. on the right of the screen disappears. I have zero idea what's causing this, but it seems to happen when the turn changes.

Any ideas? I'm on revision 590, for what it's worth, which seems to be stable otherwise (played a China game from -3000 into the 1900s with no problems on the same revision).
 
There's many languages that's more difficult than English; like German, French, Arabic... mainly because of their masculine-feminine different, I think. However, probably European people can learn and understand English much easier than, say, Bantu or Arawak people because of the similar Romance/Latin (?) language root they share. English isn't hard if that's your "mother tongue" language because you grow up with that language.. if you ask Chinese citizen, they'll say that Chinese isn't hard too!

Let's respect differences and appreciate any efforts taken to learn this soon-to-be global language :)
 
Back
Top Bottom