Current (SVN) development discussion thread

Japanese have the best learning ethics. However, their education system is archaic. Still old Confucian methods.

That's not true at all. The Japanese (and the Koreans, Singaporeans, Taiwanese, etc.) adopted the 19th century English-American rote-learning model wholesale. It's the Americans, and to a lesser extent the English, who have abandoned rote learning in the 20th and 21st centuries.

Confucian schooling is totally different and much more Socratic than Western fetishization would suggest. It's also basically extinct, except maybe for some places in really rural China.
 
New commit:
- corporations produce unhappiness and pollution now (proportional to the number of resources consumed)
- fixed Polish starting units in 1700 AD
 
New commit:
- corporations produce unhappiness and pollution now (proportional to the number of resources consumed)
- fixed Polish starting units in 1700 AD

So I am guessing communism is a little bit more viable as a result now?
Also, if you changed the Polish starting stack, what is it comprised of now?
 
Half the units of before. They were doubled because of an oversight.
 
New commit:
- corporations produce unhappiness and pollution now (proportional to the number of resources consumed)
- fixed Polish starting units in 1700 AD

I'm surprised you spared the trading company from an unhappiness effect. Certainly there is historical precedent for colonial unhappiness associated with a trading company.

BUG: Playing a pre-corporation game at least I see 10 digit numbers representing my cities' happiness and health.
 
The point was mostly to introduce a source of late game unhappiness and pollution and balance the more powerful late game corporations. Trading Company and Silk Route aren't that powerful because they are locally limited.

I think I know what causes the 10 digit bug, give me some time.

Edit: okay that was easy. Fix is committed.
 
New commit:
- corporations produce unhappiness and pollution now (proportional to the number of resources consumed)
- fixed Polish starting units in 1700 AD

I was going to suggest making environmentalism partially or completely offset those corporation penalties but I just checked its effects and it already does that.
 
Currently it generally affects unhealthiness. Maybe I'll change that.
 
Now that the environmentalism civic represents more than just sustainable energy and nature preserves, perhaps the civic should be rebranded to represent a societal backlash against corporations. You could rename the civic Consumer Protection and make the central theme health and happiness from both checking corporations as well as encouraging sustainable industry.
 
Haven't had/don't have time to read what has been posted but in general: make late game harder and more of a melody like the rest of the game. It all goes downhill when the modern age starts because there isn't enough change and opportunity.
Make health and happiness a problem still. Especially happiness, since it's usually approximately +500 in late game, + or - 490.
More units, more buildings, that -scale- with production.
More expenses.
Simulate collapse of civilization from overpopulation and political dichotomies.
Make the Northwest US cede from the US and have the leaderhead be me.
 
It seems to have to do with the way gaining/losing contacts works. It happened for me, I then cheated a unit Close to a civ I had just lost contact to, and the ranking Thing reappeared.

This worked for me, too. Worldbuilder'd in a Galley next to India, and suddenly the lag and the failure to load the rankings ended.
 
I still need saves in case the scoreboard thing happens.
 
Here's a thing: Qizilbash ignores movement costs but it has 1 MP, how can he possibly use this bonus, unless attached to Great General with Morale promotion?

Turkey had an upper hand in Ottoman-Safavid wars, but the very fact that Iranians were able to strike back again and again shows that Qizilbash(Melee unit) should not be so inferior to Janissaries(Gunpowder unit). Better bonus for Qizilbash would be bonus against Gunpowder units.
 
Iran in DoC is usually a weak and irrelavant civ, unless Turkey collapses.
 
I know, but still... little buff will not change things too much, but things will feel more reasonable at least...
 
New commit:
- corporations produce unhappiness and pollution now (proportional to the number of resources consumed)
- fixed Polish starting units in 1700 AD

@sovietak47 made an intresting suggestion in Chinese forums. He authorised me to post here:

just like the mechanism of Egalitarianism, unhappiness from corporations aggravated by the number of civs that adopt Central Planning. With more and more civs begin to chose Central Planning, if you prefer running capitalism, you have no choice but fight or convert them.
 
That's an interesting idea! I don't know how hard it would be to make that work though.

Anyways, there's a new commit:
- deadline turns for all UHV goals are now displayed before Calendar is discovered
- added an option to display deadline turns even after the discovery of Calendar
 
Anyways, there's a new commit:
- deadline turns for all UHV goals are now displayed before Calendar is discovered
- added an option to display deadline turns even after the discovery of Calendar

Yes!! That is wonderful. I just checked it out and I noticed a few things about it on a 600 AD start (epic speed) for Byzantium:

1. The turn numbers all assume a 3000 BC start and it doesn't adjust with the turn displayed on the turn counter on 600 AD and 1700 AD starts.

2. The UHV description in the Victory screen truncates after it reaches a certain length so in the attached screenshot you can't see the turn number for the last two UHV goals. I think that this is an issue with all civs with long-winded UHV descriptions not just Byzantium.
 

Attachments

  • byz start.png
    byz start.png
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I'm on it.

Edit: new commit is online. I've made more space for the goal description text, I hope it fits for all civs now. The turns are also now adjusted so that the scenario start is considered turn 0.
 
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