Akbarthegreat
Angel of Junil
3. That's the point. Instead of small but permanent penalties the penalty was supposed to be harsh but temporary, to prevent raze-fests. Making the penalty dependent upon age or size of the city is a good idea though.
Maybe make it -1 till the Industrial Era and prevent cities with wonders from being razed. After the Industrial Era it should increase a lot. Maybe around -7 or something in the modern era.
By raze-fest you mean humans or AI?
4. A minor territorial crisis is one city secession, I think. Although I'm not sure what happens if your entire territory is in historical tiles, that wasn't an issue previously when overexpansion was the only source of expansion instability.
Yeah I got many of the minor ones, but nothing happened at all.
5. Stability wasn't removed. UHV goals were removed because they took up a lot of space and provided almost no information because the AI usually didn't complete them anyway, if they were even able to (which by default they aren't).
I can't see stability on the scoreboard.
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BTW, Rome made a pretty impressive empire
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