Current (SVN) development discussion thread

3. That's the point. Instead of small but permanent penalties the penalty was supposed to be harsh but temporary, to prevent raze-fests. Making the penalty dependent upon age or size of the city is a good idea though.

Maybe make it -1 till the Industrial Era and prevent cities with wonders from being razed. After the Industrial Era it should increase a lot. Maybe around -7 or something in the modern era.
By raze-fest you mean humans or AI?

4. A minor territorial crisis is one city secession, I think. Although I'm not sure what happens if your entire territory is in historical tiles, that wasn't an issue previously when overexpansion was the only source of expansion instability.

Yeah I got many of the minor ones, but nothing happened at all.

5. Stability wasn't removed. UHV goals were removed because they took up a lot of space and provided almost no information because the AI usually didn't complete them anyway, if they were even able to (which by default they aren't).

I can't see stability on the scoreboard.
Spoiler :
H4XVg0d.jpg



BTW, Rome made a pretty impressive empire
Spoiler :
hul81Ow.png
 
Maybe make it -1 till the Industrial Era and prevent cities with wonders from being razed. After the Industrial Era it should increase a lot. Maybe around -7 or something in the modern era.
That would run counter to the goal I've just stated.

By raze-fest you mean humans or AI?
Humans. The AI doesn't receive stability penalties for razing.

I can't see stability on the scoreboard.
Looks like you're using a customized scoreboard (minors are visible), maybe you've turned it off?
 
That would run counter to the goal I've just stated.

I don't mean that cities razed in the medieval era should give -7 in the modern era. I mean that cities razed in the modern era should give -7.

Humans. The AI doesn't receive stability penalties for razing.

Maybe a diplo penalty from leaders who are pleased with the civ whose city you razed (when the city is a certain size,say 4 or more). Or a disband option, that destroys the city but relocates population to nearby cottages and cities, causing unhappiness and unrest.
And after mass media, large diplo penalties from everyone and a lot of unhappiness in your cities. Maybe even a UN resolution against you.
To me, one of these options seems better than stability hits.

Looks like you're using a customized scoreboard (minors are visible), maybe you've turned it off?

I didn't change the BUG options at all, but that must be it.
 
Can the penalty be lessened for terribly placed cities or cities that haven't existed long?
 
I don't mean that cities razed in the medieval era should give -7 in the modern era. I mean that cities razed in the modern era should give -7.
I know what you meant.

Maybe a diplo penalty from leaders who are pleased with the civ whose city you razed (when the city is a certain size,say 4 or more). Or a disband option, that destroys the city but relocates population to nearby cottages and cities, causing unhappiness and unrest.
And after mass media, large diplo penalties from everyone and a lot of unhappiness in your cities. Maybe even a UN resolution against you.
To me, one of these options seems better than stability hits.
None of these sound like they would be much of a hindrance.

I didn't change the BUG options at all, but that must be it.
That's odd, are any of the files in your UserSettings folder marked with a red symbol? If so, delete them and update the folder again, which should reset you to the standard settings (you can adjust them again afterwards).

Can the penalty be lessened for terribly placed cities or cities that haven't existed long?
As I said, small or new cities could have a reduced penalty. Terribly placed is a very vague and subjective condition though, I have no idea how to determine that.

In general, you're just not supposed to do what Akbar did there. Just keep Seoul for Jove's sake, or face the consequences.
 
New commit:
- Building La Mezquita grants a great person
- the Tamil Sangam now also gives +25% culture
- fixed the Great Wall effect
decided to test barb AI.

gave them two nukes, one next to babylon, one next to china....

china is going to die badly, as both were aimed at it.'conclusion: still a bad idea for barbs to aquire nukes...somethings never change.

EDIT: you still have not changed the description for Phonicians. UP
 
"Still"? :confused:

I also don't understand how the nuke thing is related to the post you've quoted. Barbarians cannot acquire nukes in DoC, unless someone gives them some with WB.
 
New commit:
- clarified the Phoenician UP description
- certain wonders are now enabled by two alternative (state) religions
- displayed wonder state religion requirements in the civilopedia if different from their religion requirements
 
Always grant a great prophet after building La Mezquita.
Are there any other ways to get other type GP?
Unless I've made a mistake in the code, it's based on the GP progress in your cities. The points for all GP types in your cities are added and the highest determines your GP type. Am I wrong to assume that you were mainly relying on priest specialists?
 
Unless I've made a mistake in the code, it's based on the GP progress in your cities. The points for all GP types in your cities are added and the highest determines your GP type. Am I wrong to assume that you were mainly relying on priest specialists?

I have checked your code before, so I tested once. 0 gp point, then WBed 2 free engineers(German and Japanese UB)finally got a great prophet. Maybe the two free priests` GP points from La Mezquita also got counted? I guess.
 
Small typo: the description for the first Orthodox URV goal is 'Build 4 Catholic cathedrals'.

By the way, I really like the new URV system.

EDIT: I don't know if this actually affects the gameplay, but the civilopedia claims you need Buddhism and (Buddhism or Hinduism) for Borobodur, instead of 'Buddhism or Hinduism'. There are several wonders which have this problem.
 
I have checked your code before, so I tested once. 0 gp point, then WBed 2 free engineers(German and Japanese UB)finally got a great prophet. Maybe the two free priests` GP points from La Mezquita also got counted? I guess.
It counts overall GP points produced, not the current GPP output. So you'd have to wait one turn. I guess the code defaults to the first entry if all values are equal (zero), which is why you see prophets.

Small typo: the description for the first Orthodox URV goal is 'Build 4 Catholic cathedrals'.
Alright, will be corrected.

EDIT: I don't know if this actually affects the gameplay, but the civilopedia claims you need Buddhism and (Buddhism or Hinduism) for Borobodur, instead of 'Buddhism or Hinduism'. There are several wonders which have this problem.
Nope, this is intentional. If you hover over the latter symbols, it will specify "state religion" in the text box. This is displayed whenever the required state religions are different from the religions required in the city.
 
It counts overall GP points produced, not the current GPP output. So you'd have to wait one turn. I guess the code defaults to the first entry if all values are equal (zero), which is why you see prophets.
I've checked again and there was indeed something wrong, I've forgotten to take unique units into account. A fix has been committed.
 
"Still"? :confused:

I also don't understand how the nuke thing is related to the post you've quoted. Barbarians cannot acquire nukes in DoC, unless someone gives them some with WB.

I was just seeing considering how far things have come if somethings were still the same. the UP was a case of a confusing UP descrition. it said something that didnt really describe the reality well, and would have likely given people when the next patch released confusion as well.
 
Nope, this is intentional. If you hover over the latter symbols, it will specify "state religion" in the text box. This is displayed whenever the required state religions are different from the religions required in the city.

Ah, thanks for clarifying.
 
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