Khmer Empire
Based on my observation,
Jungle add +0.25 sickness to the nearest tile
Since Khmer is surrounded by Jungles,
No wonder that the city health rarely positive, even with Baray there..
In reality, Here in southern Asia,
Jungles actually acts like the European Forests..
People feed from there.. They grew medicinal herbs and dietary..
Jungles resources is beneficial and substantial for our life
My proposal for a new Khmer UP is : Jungle acts like Forest
Which means it is cross-able by land units, can built improvement there, and don't give health penalty..
And Ironically, I start on Emperor Mode, with 1 UHV done from the beginning.
Hinduism is at 22% and Buddhism is at 15%, which give total to 37%..
My proposal for a new Khmer 3rd UHV is either :
- Convert x neighbour to Buddhism
- Have x trade routes with cities that have either Hinduism or Buddhism or both
- Spread x number of Buddhism and Hinduism missionary to other foreign cities
And how about making Khmer spawn even earlier at 550AD (The fall of Funan) at Oc Eo / Kauthara (1 tile south current starting location), and add 1 fish beside it so they won't go to Ha Noi to make their work boat useful..
In around 802AD, the marsh on Angkor tile is coded to gone so Angkor can be settled.. If possible, please code that if Khmer own Angkor, it become the capital city..
Bug
My war elephant can't cross the jungle?

A text bug in Maya's UHV : Found calender in 600AD (Turn 186, IIRC)
I am trapped between China and Japan, but I can't contact China (pictures)
CONGRATULATION! 

AI ROME successfully replicate the Trajan Roman Empire
