Current (SVN) development discussion thread

In my opinion,the most important problem about China on Emperor is the research speed during dark era.So how about turn China's UP to"no dark era"?
In Chinese history,from Qin Dynasty to Sui Dynasty is not so dark,though there were also many wars in China,but a lot of technical achievements were gained during that era,such as paper and compass(Both in Han Dynasty),it's two of the four great inventions in ancient China.
... what do you mean by dark era in terms of the game?

Is that means,if China has Mausoleum of Maussolos,it only needs 3 golden ages?(12*3=36>8*4=32)
Yes. That's why it needs Zoroastrianism now. If you manage to get the religion before the Mausoleum becomes unbuildable, you deserve to save one GA.
 
New commit is up.
Spoiler :
Fixed the new Himeji Castle and Terracotta Army effects.
Fixed a bug in the company spread code that prevented competing corporations from spreading.
English UP includes colony maintenance now and its effect is properly explained.
Brandenburg Gate requires Nationalism+Rifling now, Westminster Palace requires Corporation+Democracy.
The Trading Company conqueror event now properly triggers war with masters and vassals of the involved civs.
 
By the way, release within the next two weeks might be possible, I'm only planning to move Arabia's start to 620 AD and finish the Dawn of Man texts.

Just after my annual holiday finishes :-(

However, thank you very much for the day of entertainment you've just given me.
 
... what do you mean by dark era in terms of the game?

Eh....what I mean is from turn 75 to 600AD in normal speed,the technologies spend x1.5,I don't know what this era is called in English,what are you calling it?
 
That's probably "dark ages" in a European context, but that's a discredited term. However, I just didn't realize to which gameplay effect you're referring. That's actually not a too bad idea, because it helps China being advanced when it's supposed to be advanced. The problem is that its hard for the player to see when gets an advantage out of this.
 
That's probably "dark ages" in a European context, but that's a discredited term. However, I just didn't realize to which gameplay effect you're referring. That's actually not a too bad idea, because it helps China being advanced when it's supposed to be advanced. The problem is that its hard for the player to see when gets an advantage out of this.

May I ask what your own way to play China on Emperor is?

Most Chinese players,include me,think China on Emperor is very hard to get historical victory,especially 1st goal.

If the GREAT LIGHTHOUSE is built by other civs,the research will be very slow.
 
If it is on Emperor it should be hard whatever the nation.
In other new I think England should get double the tech rate for being awesome. YAY NATIONALISM.
 
I've always said that I usually don't play on Emperor and don't balance for it.

And maybe I'll do RFC Nationalism at some point. It will include Poland and it will always into space.
 
Cuneiform, Hieroglyphs and Chinese characters are covered by the Writing technology. Alphabet is the step from symbol = word to symbol = phoneme.
 
Currently, at Monarch level, the AI takes 110% of a unit's hammer cost for the player to build it. Should the AI really receive a malus here, when it's at its most vulnerable (Rhye was too preoccupied with making the AI build less units)? I'd change it to 95% for Monarch and 90% for Emperor.
 
I agree. Rhye did this for speed reasons, and DoC has problems in that department as well (due to all the new civs). I'll consider it when I've incorporated the speed-ups from K-Mod.
 
That's probably "dark ages" in a European context, but that's a discredited term. However, I just didn't realize to which gameplay effect you're referring. That's actually not a too bad idea, because it helps China being advanced when it's supposed to be advanced. The problem is that its hard for the player to see when gets an advantage out of this.

That's the RL Romans couldn't tech for crap bonus. Dark Ages are traditionally claimed to have been from 476-1492.
 
"Those who suggest that the 'dark ages' were a time of violence and superstition would do well to remember the appalling cruelties of our own time, truly without parallel in past ages, as well as the fact that the witch-hunts were not strictly speaking a medieval phenomenon but belong rather to the so-called Renaissance."
Jacques Le Goff
 
Well there's a point to this from a game perspective: really any of the ingame techs were invented in the Early Middle Ages (typical era associated with the term Dark Ages). It ends with classical techs and then makes a jump to High Medieval (Feudalism) or Late Medieval (Civil Service, Guilds ...) techs. That's of course only true in a European context.
 
I realize Leoreth's hard work in making 1st and 2nd Chinese UHV easier by introducing current UP. I don't think that UP is unhistorical, and it's really good from a gaming aspect.
However maybe a tweak in Dark Age could also be a good idea to guarantee music/four great invention as Soul Breathing said, and could make a possibility to give China a more symbolic UP IMO.
 
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