To give you some idea of stability penalties: Dutch save, late 1800s, -24 overextension penalty for controlling part of colonial empire + Palembang + Sydney. Many of this might be attributed to controlling the Indonesian core; however, as the Dutch, that's definitely something you should be able to do.
Personally I find a little bit too harsh, but it's definitely not ridiculous.
Looking at the save, my suspicions seem to have been confirmed. That's the population (after modifiers) broken down by tile stability type:Thanks. I think part of the problem is that the foreign core penalty is too high, and should probably only have full effect if the tile isn't historical for you.
I saw it, but you also have a point there about autorazing. It shouldn't give you a penalty.Did you see my review on Ethiopia? I posted maybe few seconds before you so you might missed it lol. Especially about the Sana'a one. I got stability penalty hit because I.. autoraze it.
(iEra - 1) * iPopulation. It applies to everyone with only one core city, not just the Netherlands specifically.Thats very useful. How much is the extra population? Maya and Tibet could use it too, as their starting spot is the only tile worth settling in the core (imo) ^^
I don't know, did it say so in the commit notes?Does Sana’a spawn as a 2pop city now?
Why not just get rid of the autoraze mechanic? I don't really see why Firaxis wanted it in the game anyhow.
Let me help you a bit Leo. I have plenty of translation experience and I studied Mandarin so I may be able to break down what Niceboat said.
I think Russia should start to become earlier, since it was a considerable power from at least Peter the Great's time onwards. Maybe not the scoreboard leader for Europe though, so you're right on that count.What they want to voice is the Russian ought to be strong after finding communism, rather than original superior geographical environment(changes about the Caucasus and the Astrakhan).this advantages are more obvious when starting at AD600.
Please don't be silent, that would be the worst thing to do. I'm always willing to listen to you, just don't always expect a positive response.Oh...My poor foreign language. I feel terribly guilty owing the junior teachers too much.- -.
The content of those quotes is just express that there are a lot of people cares deeply about Doc in somewhere away from your sight. And those talks have not been careful selected. So relax.
And we are all respect your work. Vielen Dank. We will keep mum and have reservations if you say NO.
Even more commits:
- fixed the raze penalty so that it is now lower for small cities as intended
(I won't bother to create an extra exception for autorazed cities since their penalty will now be very small anyway.)
Yeah, the BUG mod displays this error message and I cannot identify why. But it doesn't seem like there is actually a bug.This message appears from turn one, for every game, no matter what, only code (0x48...) is different depending of civ played (this one is for Egypt, it was different when I played Poland etc.) Aside from that, it worked smoothly...
The cheat doesn't work anymore because the stability score isn't saved in the new system. Maybe I can include a new cheat that increases your stability level instead, or makes you immune to the next crisis.also, using stability cheat (ALT+SHIFT+S) now removes interior advisor screen, it is only empty background after using it. Working fine if you don't use cheat. Not really a big deal anyway...
It is version 682.
That's true, but I don't think I can do anything against that without becoming too elaborate. I guess if you want to make that kind of effort you can also be rewarded with a weaker stability hit.Many cities can be starved by pillaging or have some troops fortify relevant food squares. But since the penalty is temporary it might not make such big difference that you can starve down your penalty. Might as well raze now and let the penalty expire instead of waiting 5-10 turns to starve down the city.