Current (SVN) development discussion thread

Theoretically, yes, though, considering the AI's naval incompetence, they probably would attack very lethargically.
 
Hi,
does anyone know which files are responsible for Aztec/Inca conquerors army? I want to change army, replacing pikemen (which are useless against Native Americans, since they don't have cavalry) to heavy swordsmen and add a crossbowman, and, if Spain triggers the conquerors, place conquistadors instead of knights. Just to make sure that European troops are capable to capture all Aztec/Inca cities, instead of sitting in first captured city and making peace with Native Americans (which I see many times in game).
Thanks in advance!
 
onFirstContact() in RiseAndFall.py. For further questions, go to the modmodding Q&A thread.
 
Isn't if the conqueror = Spain, the Knight will become Conquistador already?
Conquistador is UU of Spain that iirc replace Knight

That makes me wonder: which line control the unit names? Please don't tell me it's in C++. Naming one of the conquistadors as "Hernan Cortez" will be cool
 
Everyone get their unique unit equivalent of the units spawned.

You can set the unit name in Python, but to do that you have to rewrite the makeUnit() method.
 
The Conquistador replaces the Cuirassier, Ben. ;)

By the way, it's a little hard to get Conquistadors in the conqueror stack, because Spain doesn't really have time to tech Military Tradition without getting beat to the Americas by France or England. Perhaps it could replace the Knight?
 
The Conquistador replaces the Cuirassier, Ben. ;)

By the way, it's a little hard to get Conquistadors in the conqueror stack, because Spain doesn't really have time to tech Military Tradition without getting beat to the Americas by France or England. Perhaps it could replace the Knight?

Iirc the Conquistador requires gunpowder instead of MT.
 
New commit:
- there need to be at least 6 civilizations alive for the tech leader penalty to take effect
- new Ethiopian UP: +10% combat strength for land units within own borders
- war success stability is now based on war weariness
- no expansion penalties for controlling foreign cores
- increased influence of foreign culture on expansion penalties
- foreign culture counts double in their respective cores for expansion penalties
- new Persian UP: no expansion penalty from foreign culture

The expansion stability change was made in light of the fact that foreign cores are basically everywhere these days, so you shouldn't get a flat penalty from them. Remember that foreign culture of dead civs still remains, but generally it's now possible to completely mitigate this effect over time by building up your own culture.

This is great, but I'd be a little worried about it overpowering Rome. If Greece, Phoenicia, Egypt, Babylon and either Ethiopia or Persia are dead, which is very common, there will be only five living civilizations (Rome, China, India, the Tamils and one of Persia/Ethiopia) for a long time. Similar for Persia, actually (choice of killing India or Ethiopia--or Rome if you're very successful), though less of a risk I think.
 
Here's a question: Why is Austria 'contested' for Prussia, but Germany is 'foreign core' for Austria?

Shouldn't Austria be foreign core for Prussia?
 
When Prussia became Germany, eventually Germany took over Austria, but Austria never took back German land.
 
It's to help stimulate HRE collapse.
The HRE is intended to be one of the "dead end" civs, similarly to Babylon and Rome, albeit, it's a very late dead-ender.

I'm not sure. HRE shouldn't collapse immediately on the Prussian spawn, which happens most of the time now. After all, it's great if it can simulate Austria well into the modern era, and you can't argue Austria wasn't a major player until after WWI.
 
Do they really collapse that often?
 
Quite often, I think. They still respawn as Austria though some turns later idk exactly (and flip Venice -_-)
 
It's to help stimulate HRE collapse.
The HRE is intended to be one of the "dead end" civs, similarly to Babylon and Rome, albeit, it's a very late dead-ender.

Are there other civs whose territory becomes contested just to push collapse?

I feel like it allows Prussian players to immediately conquer Austria in 1700 with basically no penalty, which is completely unhistorical.
 
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