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Current (SVN) development discussion thread

Discussion in 'Rhye's and Fall - Dawn of Civilization' started by Leoreth, Sep 20, 2011.

  1. Hightower

    Hightower Prince

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    I'm not sure. HRE shouldn't collapse immediately on the Prussian spawn, which happens most of the time now. After all, it's great if it can simulate Austria well into the modern era, and you can't argue Austria wasn't a major player until after WWI.
     
  2. Leoreth

    Leoreth Prince of Blood Moderator

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    Do they really collapse that often?
     
  3. BenZL43

    BenZL43 awkward cat

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    Quite often, I think. They still respawn as Austria though some turns later idk exactly (and flip Venice -_-)
     
  4. Soujya

    Soujya Chieftain

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    Are there other civs whose territory becomes contested just to push collapse?

    I feel like it allows Prussian players to immediately conquer Austria in 1700 with basically no penalty, which is completely unhistorical.
     
  5. The Diocletian

    The Diocletian Fire Fly

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    They often do, and when they don't they shrink into irrelevancy.
     
  6. Lone Wolf

    Lone Wolf Deity

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    Well, unless HRE controls both all Balkan and all Italian territories, flipping all Germany away usually results in the HRE's quick demise.

    I also think that Portugal trading company shouldn't target Guangzhou/Canton.
     
  7. citis

    citis Deity

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    Spoiler :


    Did you say something about unstable HRE? In my games it is always a great pewer. Even in Prussian spawn it could maintain the HRE empire title instead of Austria...
     
  8. BenZL43

    BenZL43 awkward cat

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    I am sorry, but perhaps you're posting a wrong screenshot?
    In this screenshot, the name is reduced to Austrian Empire and it's unstable :)
     
  9. Tomorrow's Dawn

    Tomorrow's Dawn Heroes Never Die

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    A Top 5 consistently stable civilization will require nerfs.
    A Top 5 Unstable civilization is fine.
    You could knock over that HRE with a poke of a needle if you wanted to.
     
  10. Lone Wolf

    Lone Wolf Deity

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    This HRE had captured Berlin, though, so yeah.

    It conquering Spain had always been quite a rarity in my games. I play 1.10, though.
     
  11. Leoreth

    Leoreth Prince of Blood Moderator

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    There actually is a new commit!

    - slower growth of the expansion stability penalty with increasing population in ahistorical territory
    - expansion stability can only drop by at most 5 points between checks
    - economic growth stability now depends on the number of turns of continued growth (check every three turns)
    - increased the positive stability from happy cities
    - increased the positive stability from winning wars

    That was fun. I hope it addresses some of the concerns raised in the stability thread. I also plan to do something about the civics and diplomacy categories but don't know what exactly right now.
     
  12. dzdydx

    dzdydx Chieftain

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    Praise The Lord! I love you Leo
     
  13. Tomorrow's Dawn

    Tomorrow's Dawn Heroes Never Die

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    It's still far too harsh and Economy does not seem to increase at all.
     

    Attached Files:

  14. BenZL43

    BenZL43 awkward cat

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    Easter miracle.
     
  15. Leoreth

    Leoreth Prince of Blood Moderator

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    Do you mean expasion is too harsh, or stability altogether?

    I'll do some investigation for the economic stability, maybe the growth threshold was too high.
     
  16. Tomorrow's Dawn

    Tomorrow's Dawn Heroes Never Die

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    There is a slightly noticeable ease in the Expansion rating, but that I couldn't grow my Economy at all was really hampering any change this actually made.
     
  17. Leoreth

    Leoreth Prince of Blood Moderator

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    Yes I tested this ... apparently the check of your growth doesn't trigger at all ... I'll fix this as soon as I have time.
     
  18. Tomorrow's Dawn

    Tomorrow's Dawn Heroes Never Die

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    This is actually an important question.

    Is the risk increased for a civilization's respawn if I have more than one city on their core as in old RFC/DoC?
    Because I could have avoided many of those Expansion maluses by not razing, but I also noticed that even with one city in a civ's core,
    they can still respawn, thus nullifying that old gambit.
    If the risk of having multiple foreign core cities is not equivalent to a one city core under the old system, then under the new mechanics,
    a Domination is functionally impossible due to not having any leeway anyway you try it.

    Because:
    Having more than one city in a dead civ's core = Higher chance of respawn leading to land pop % loss
    Having only one city in a civ's core and razing all the rest = Higher Expansion penalty incurred leading to more instability

    If that is the current system as is, it is a major hindrance to any prospect of Domination.
    Something will have to give, either make the risk equivalent to having only one city in a core per the old rules or the razing penalty needs to be lowered immensely.
     
  19. Leoreth

    Leoreth Prince of Blood Moderator

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    Nope. A civilization needs a critical mass of potential cities (either owned by minor or unstable civs), but once that is the case the chance is the same no matter how many cities there are.
     
  20. Tomorrow's Dawn

    Tomorrow's Dawn Heroes Never Die

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    ^Is the chance still greater for Western European civilizations and Japan like in vanilla RFC,
    or is it the same across the board with all civs that don't have a disabled modern respawn?
    IIRC, Rhye made civilizations like England and Japan respawn quicker/at the earliest possible moment.
     

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