None of these are intentional, it's just that the current spawn flip implementation is convoluted and weird. I plan to rewrite it in the next version, but I'll see if I can treat these symptoms in the meantime.
A new game? After which revision did the problem appear?
I added additional saved variables, which appears to have made savegames incompatible.
Sorry, I should have included a warning about that.
New commit:
- new military stability rules
- Brazil now starts with viable civics in all scenarios
- corrected the display for the Confucian URV
My game keeps crashing after 410 AD (turn 168). The borders of my city expand, then the game slows down a lot and stops working.