FinalLegendZero
Prince
- Joined
- Feb 27, 2013
- Messages
- 548
All civs can reach the New World with the Optics tech, which is also required for the Corsair. Nothing new here.
Strength 4, costs 50, +50% against privateers, +25% on coastWhat's the stats for Corsairs now? Haven't got time to load the game.
And would it be possible to gain a minor attitude bonus when you revive a civilization? Like you liberated our cities.
Yeah, now is the perfect time for that.
I read in one commit that Turkish core expands to Balkans on Constantinopolis spawn. Well, conquering Anatolia and seeing Turkey alive controlling Athens and Belgrad doesn't seem right. Historically speaking these areas always revolted against ottoman control, even muslims revolted against the ottoman sultan! I accept them as historical for gameplay reasons, but core is far from reallity. Moreover, giving so extended core will make Ottomans stable at full extend which is wrong, ottoman empire was extremely unstable at full extend. Moreover, it will make Ottomans immortal in the game and extremely powerful even in later eras. Personally, I wouldn't change their core, even Constantinopolis should be contested.
IIRC the Turkish core only extends to include Constantinople, never the Balkans (I agree, that would make absolutely no sense).
Do old attitude modifiers persist? Maybe I should address that first.Yes, that's a good idea. Giving indepedence, and still being furius for declaring war on them...
You're wrong. The core extends when Constantinople is conquered, only to include Constantinople itself and the tiles directly adjacent to it (Rumelia). The area has been consistently Turkish for centuries, so that is not a stretch by any means.I read in one commit that Turkish core expands to Balkans on Constantinopolis spawn. Well, conquering Anatolia and seeing Turkey alive controlling Athens and Belgrad doesn't seem right. Historically speaking these areas always revolted against ottoman control, even muslims revolted against the ottoman sultan! I accept them as historical for gameplay reasons, but core is far from reallity. Moreover, giving so extended core will make Ottomans stable at full extend which is wrong, ottoman empire was extremely unstable at full extend. Moreover, it will make Ottomans immortal in the game and extremely powerful even in later eras. Personally, I wouldn't change their core, even Constantinopolis should be contested.
Nah, it's boring. You basically get it for free after all the conquering you had to do anyway.Last, I prefer the old 3rd turkish goal. If it seems too easy make it "be stronger that the two stronger rivals together".
No real mechanic changes. The most important things are:
- flip zones and core can now be different (but not necessarily are for some civilizations)
- tiles in your own core are not affected by another civ's spawn (flip, desertion) unless they are also in their core
- if a new civilization spawns at war with you and you still agree to the flip, you face no unit desertions
Thanks. So say if I was playing as China, had a city in Japan, and I refuse the flip. If all of my units are in my core area, will none of them flip?
No but it has nothing to do with what Leoreth said.
Best example would be Egypt at Arabia spawn. Egypt is no longer in Arabia's core, but is still in the flip zone. So cities built in Egyptian core won't flip, but for example Per-Atum on the copper hill, being only historical to Egypt, still flips.
No real mechanic changes. The most important things are:
- flip zones and core can now be different (but not necessarily are for some civilizations)
- tiles in your own core are not affected by another civ's spawn (flip, desertion) unless they are also in their core
- if a new civilization spawns at war with you and you still agree to the flip, you face no unit desertions