Maybe Dynasticism should be lowered to max +3 happiness? It is one of the few ways to get early happiness and if the difference is too large Theocracy might be a bad choice overall.
If the game continues to develop in this way I might for the first time be forced to touch the cultural slider for some happiness! *scary*
Yes, reducing the amount of available happiness is part of the goal here. Actually I'm also considering to reduce the +1 happiness from Castles at Vassalage.
Don't know if Dynasticism should be further weakened. I think it should be the dedicated happiness civic in the Government column, so I don't want to dilute it further.
And for trading resources. I think the AI often nowdays requests decent amounts/rare resources, it could use some fine tuning. But it also offers too much when they need the resource, this amount could be lowered. Compare to tech trading, if you want something, they ask a lot. If you offer something, you get little.
Good to know things are more balanced now, and I'll try to make the AI more cheap when asking for stuff.
Some random ideas without so much balance consideration:
Levy armies: Remove produced with food and add a +20% land unit produce speed
Standing army: Experience bonus and ability to draft (1?)
Fanaticism: No non-state religion spread and double construction speed for religious buildings
Vassalage: Lower happiness bonus to +1 for castle
Capitalism: Remove +2 commerce for town and give double construction speed of bank
Warrior code: Remove -50% war weariness
Mercenaries: Add +1 happiness for barracks
Egalitarianism: Change +1 hammer to +2 commerce
Dynasticism: Max +3 happiness and double construction speed of castle
- I like the food production thing at Levy Armies, it's unique and quite useful for the civs it should be useful for (e.g. France in the Middle Ages)
- Standing Army is already very powerful
- religious buildings speed is impossible unfortunately without DLL changes
- Vassalage: as I said above, I'll probably do that as well
- Capitalism seems weak without the commerce bonus
- Warrior Code's major effect is the war weariness? Could imagine unit production here though. That's more relevant in the early game
- Mercenaries too is already quite useful
- Egalitarianism: interesting, would need to think about it, +2 commerce is a lot though
I really love the idea of having to use the cultural slider at least once in a while, whether that means buffing it somehow or just you know making it comparatively stronger. I think I've used in once or twice ever, in very very special situations. Does anybody use it regularly? I may just have forgotten about it and not being aware of it's situational usefulness.
I removed the inherent happiness from culture, but with Theatres you still get a lot. I use often when war weariness starts to overwhelm me, but with somewhat reduced overall happiness I'd also like to see it used to balance corporation unhappiness.