Current v1.13 Development Discussion

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I do. The first time, which was last night, the game shows a Python Exception but crash before I finished reading it and taking screenshot. Today, the game stuck at the loading screen and status in Task Manager is "not responding"
 
Okay, so it's not just me. This is a couple of revisions old, I will go back and see what caused this.
 
New commit: Fixed 1700 AD start.
 
New commit: Plots can only be covered if at least one adjacent plot can be covered (exception: resources)
 
New commit: Fixed recent coverage rule for connected plots.
 
New commit: Fixed introductory message of congresses after a war that the player was not involved in.
 
So many commits!
That's not normal.
Who are you?!? What did you do at the real Leoreth??! :run:
 
"Commit fast" is an actual development paradigm ;)

It's mostly minor bug fixes today, so it doesn't make sense to hold them off and commit them as part of a bundle of changes.
 
New commit: Fixed introductory message of congresses after a war that the player was not involved in.

24 minutes from real-world user bug report to fix. That must be some kind of record!

Thank you very much, Leoreth :clap:
 
New commit:
- added some tick marks to the culture bar to show when tiles will be covered
- fixed the interface notification on when new plots will be covered
 
New commit:
- building a fort on a tile allows you to take control of it
- turns until the next border expansion are displayed in the culture bar tooltip again
 
New commit: additional improvement yields for city tiles now only apply for cities on small islands
 
iirc the original intention for city=improvement is for cities like Kition and Anuradhapura; but now has been abused that Human player does not settle where they should anymore - they go straight to where the nearest Iron/Copper is located and then settle there.
 
could you please explain that one? Does it mean settling on resources no longer is a recommended practice? (and what are "small islands"?)
It never was recommended practice. It just became usual practice.

Small islands is 5 tiles or less.

Oh... It seems like very critical to some civs.
Considering how much people complained that most civs didn't have resources on their historical spots, I don't think so.

The fact that many strategies relied on this effect is part of the problem.

Yeah, I'm a little confused why it was (in most circumstances) removed?
Most actually intended locations do not have resources on them. This resulted in people suggesting to change the map so that this was the case, which in my opinion is putting the cart before the horse. In general I didn't realize what kind of min-maxing opportunity I released to the game with this feature, so the logical consequence was to remove it again.

As Ben said, islands are the exception because they were the original motivation for this change. I wanted to be able to put a lot of resources on them if appropriate (Sri Lanka, Java) without forcing the player to abandon the yields of one by settling there.
 
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