Ok, Leoreth, I think it's time to have some straight talk about settling on resources. Can you please provide sensible answers for the next 6(six) step?
Step 1. Think Britain, for example. The island has 22 tiles, 13 of which are resource tiles. 60%. Things look even scarier in Indochina, and many other useful places. Compared to vanila we do have general overabundance of resources. Would you agree with that?
Step 2. Most cities in RL did in fact find their locations because people decided to settle "on" the resources, given the scale of the tile in global mod. There are
mining towns. There are
coal towns. There are
gold rush towns. There is even
Uranium City. You can interpret city tile like this: what did original founders of the city did shortly after they settled. Working tiles in BFC (countryside) is a subsequent development (unless it is a fisherman village). Would you agree that many important cities did settle on resources, given the scale of the map?
Step 3. Vanila BTS punishes settling on resources. Resources there make 10-15 % of useful land tiles, not 60%. What if they they had the opposite rule by default? Would you come up with idea of deliberately changing vanila while modding this global mod?
Step 4. What is your problem to begin with? When one settles a city it does automatically improve city tile, correct? It gets there road and a farm, and later one gets a railroad for free. What is the logical contradiction if the city automatically improves it's tile in accordance with what that tile is, not just a farm every time?
Step 5. If you have answered something like -- resources make settling too deterministic to my taste, I would say -- how about now? No matter what rules you have in place some spots will be better than others and will be favored by humans and AI no matter what. Would you agree?
Step 6. So why don't we rearrange map a little bit and keep in place something that was working just fine for the last 2 years?