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Current v1.13 Development Discussion

Discussion in 'Rhye's and Fall - Dawn of Civilization' started by Leoreth, Sep 11, 2014.

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  1. Julius Americus

    Julius Americus Chieftain

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    Ich stimme dazu!
     
  2. need my speed

    need my speed Rex Omnium Imperarium

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    Yeah, same in Dutch.
     
  3. Panopticon

    Panopticon Utilitarian

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    Maybe I was actually toasting? :)
     
  4. Leoreth

    Leoreth 心の怪盗団 Moderator

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    :food:
     
  5. agentxorange

    agentxorange Warlord

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    :science:

    (that's supposed to be like, a wine glass or something)
     
  6. merijn_v1

    merijn_v1 Black Belt

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  7. AdrianTarkin

    AdrianTarkin Oxillious

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    Awesome!
     
  8. ales_

    ales_ Heir

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    :trophy2: can be used as well.
     
  9. Leoreth

    Leoreth 心の怪盗団 Moderator

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    The resource trade AI problem is because of a pretty dumb mistake I made that won't be fixed with a quick change, so that'll probably take until tomorrow. I suggest you go back one revision to avoid the madness.
     
  10. 2015

    2015 Chieftain

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    Dont know if this is the right thread but...

    I'm aiming for a Colombian UHV (failed anyway) and I took Brazil's core and they collapsed. I left their two northern cities to take as independents but the flipped to Portugal. Why is that? Portugal had no cities in South America and they haven't had any cities there since Brazil so is that supposed to happen?

    In a related matter, how are we supposed to complete the second condition? The first condition can be reached a few turns before the date (all colonies removed by 1860 AD) but it seems too hard to deal with Brazil, Argentina, Peru and random congresses :/

    Regent/Normal/1700 AD
     
  11. Leoreth

    Leoreth 心の怪盗団 Moderator

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    Civs are eligible to receive cities after collapse if they were their original owner.
     
  12. Leoreth

    Leoreth 心の怪盗団 Moderator

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    Warning: this commit breaks savegame compatibility.
    - fixed error in AI bonus value calculation

    Please report back on the status of the madness. Sorry about breaking saves, but I should have done this with the original commit already.
     
  13. Ani Taneen

    Ani Taneen Warlord

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    I have found Colombia to be a great faction for those playing on Epic or marathon. Their unit is rather powerful and the time constraints are less insane.
     
  14. citis

    citis Deity

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    Just teach the AI to make a deal if the outcome is positive for him.
    (Small) gifting if AI has friednly relations makes sence though.
     
  15. ezzlar

    ezzlar Emperor

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    Whilst you are meddling with AI and trade, can you add AI ability to break up open borders agreement and declare war on refusal of resources or techs?
     
  16. Leoreth

    Leoreth 心の怪盗団 Moderator

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    This is a brilliant insight I never would have arrived at.

    I remember that the RFCE++ AI is good at that, unfortunately last time I checked its source wasn't available.

    I'd really prefer if there was an "or else war" trade item so that everyone knows what they're getting into when refusing a demand.
     
  17. Leoreth

    Leoreth 心の怪盗団 Moderator

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    Not that I want to pester anyone, but am I supposed to take the silence regarding resource trades as that nobody has tried the new revision yet or that everything works?
     
  18. citis

    citis Deity

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    I traded philosophy for theology, calendar (discovered but 1 turn) and 60 gold as Khmer with Koreans. I think it's quite fair. Never experienced gifting (in both the current and previous revisions). Still playing.
     
  19. Leoreth

    Leoreth 心の怪盗団 Moderator

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    I haven't changed the tech trade AI, is anything noticeable going on with resource trades?
     
  20. Aharon

    Aharon Chieftain

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    I guess this is intended... the AI values happiness ressources very high (1700 Regent America game, AI doesn't trade them below 100 gpt, or something like 1 iron, 1 tobacco, 80 gpt). OTOH, the AI is also willing to give you a lot if you offer happiness ressources (china offered 11 gpt, 1 iron, 1 banana for 1 tobacco)
     
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