Julius Americus
Chieftain
Leoreth's devotion to this mod is admirable. Prost!
Ich stimme dazu!
Leoreth's devotion to this mod is admirable. Prost!
That's right. Although you wouldn't say it when ending some kind of message really, only after an actual toast or the like.
Dont know if this is the right thread but...
I'm aiming for a Colombian UHV (failed anyway) and I took Brazil's core and they collapsed. I left their two northern cities to take as independents but the flipped to Portugal. Why is that? Portugal had no cities in South America and they haven't had any cities there since Brazil so is that supposed to happen?
In a related matter, how are we supposed to complete the second condition? The first condition can be reached a few turns before the date (all colonies removed by 1860 AD) but it seems too hard to deal with Brazil, Argentina, Peru and random congresses :/
Regent/Normal/1700 AD
Warning: this commit breaks savegame compatibility.
- fixed error in AI bonus value calculation
Please report back on the status of the madness. Sorry about breaking saves, but I should have done this with the original commit already.
This is a brilliant insight I never would have arrived at.Just teach the AI to make a deal if the outcome is positive for him.
I remember that the RFCE++ AI is good at that, unfortunately last time I checked its source wasn't available.Whilst you are meddling with AI and trade, can you add AI ability to break up open borders agreement and declare war on refusal of resources or techs?
Not that I want to pester anyone, but am I supposed to take the silence regarding resource trades as that nobody has tried the new revision yet or that everything works?