Is it possible to move the stability check after city conquest after my decision if I want to keep or raze it (or liberate it)?
Right now you get punished twice, because the population of that city counts towards your overextension even if you raze it and take that stability hit, making it 2 negative factors at once.
It is not that big of a thing, but would imho be a quality of life improvement and help making the mod feel a bit more fair.#
edit: also the rebirth seems weird. I conquer a city, the civ collapses the very next turn they are reborn with huge amounts if new units, even more cities than they had before and possibly more techs. Seriously? I thought there'd be a ~10 turn period after a collapse before they can come back -.-