First feedback concerning Polynesia:
- are the UHV-islands "tagged" ingame?
- there are no "turn"-infos on my UHV-goals. Since I doubt that I will research Calendar, it would be really, really cool to get the goals displayed like "settle X by 800 AD (Turn XYZ)
- ending the UHV-game with the construction of the wonder seems a bit anticlimactic. You build this cool thing, but then you never get to use its bonus.
- they are, I know it's not ideal because you haven't discovered them yet and need to know where to look. I think a quick Ctrl+Z on start is permitted in this case

- yeah I forgot to set the years for the UHV goals in the appropriate constant, coming soon.
- I know, but the difficulty of these tasks kind of requires that order of goals. If you have a suggestion for a later goal I'm all ears, maybe I can merge the first two into one then (I want to keep the two deadlines though, because some just can't be reached by 1000 AD - at least I couldn't - while delaying the deadline for all of them would take out some of the challenge)
- You missed a spot, I think:
by turn 100 (so a mere 25 turns after my spawn) I am already exploring the Indonesian islands with my new-built waka.
Will go back to the start now and play a game without this "loophole".
My recommendation would be to fill this tile with Jungle that disappears in 600AD (by then the player can probably reach New Zealand and no other civ will be hindered by the change)
Oh, you disembarked your settler on the jungle at the northern coast and then moved there through the marsh? That's enough cheese to build a new moon

I guess I'll move the capes.
Okay, first of all, this is great. I've already played a couple of games as them, it's really fun expanding out over the Pacific reaching all the islands. Going to see how fast I can do the UHV.
Second, the UU is genius, I love that it can build fishing boats.
That wasn't part of the plan at first, but during my first playtests I realized that most of what you're asked to do can be done with your starting Waka plus maybe an additional one, and never really building your UU wasn't really fun. And it seemed appropriate that a ship that carries settlers to new islands would "expire" afterwards while they use it for constructing their infrastructure.
Third, I'm sure they'll be some interesting interaction if people let their Polynesian games roll into the colonization era.
All in all I'm just happy

Both new civs have been a lot of fun thus far.
Great! I still want to give Canada a little attention though.
Edit: I did have one question, are the Moai statues supposed to give all sea improvements for the civ +2 production, or just those the city works? I built it in Rapa Nui which ended up being pretty silly since it doesn't have any sea resources :/
Nope, it should work for all of them.
Wait. So there is actually a penalty for cultural expansion to ocean tiles? (Except for Polynesia)
It was a bit hard to word this UP because it actually affects two things:
- Ocean tiles usually have a base cost of culture required to cover them (I think it's 10). For Polynesia it is 0. Of course they still don't get them immediately because modifiers such as distance to city still apply.
- For other civilizations, borders can only expand over water in the city radius. Polynesia can cover the entire third ring as well.
The new civ is interesting but dull. You just build and explore your limited area, the only way out is via New Guinea and Indonesia like Chep displayed. Aw I really want another uber game but all I can do is art.
So the only possible old-fashioned conquer strategy is settle Havaiti, build another waka, then settle Manila, then make your way toward the world.
"Interesting but dull" sounds funny, but it kind of was the mission statement for this civ! I guess 1.13 should be called the version of peaceful civilizations because I wanted to do another game that does not rely on warfare and imperialism. Which I think worked well, because Polynesia does that and still is very different from Canada.
The whole idea was to do something different and provide another UHV puzzle type of game. I think there are enough civs in the game to conquer the world with, although I would be curious to see if you can do so with Polynesia as well
(Polynesia is also kind of OP if you manage to get hold of some decent land. They might have the worst tech modifier in the game, but get by far the cheapest buildings and have the lowest city distance maintenance besides England.)
I wonder why nobody has asked this question: is it human only?
Also, is it available in the 600 AD scenario?
The standard setting has them disabled, but you can turn them on as an AI civ. Don't expect them to do much though (see below).
And no, it's only available in 3000 BC.
Leo, there's a bug with Polynesia.
Monarch, epic, I settle Marquesas and Easter Island in about 7XX ad, and no "Goal Accomplished" in victory screen. Then I failed settle all 4 islands by 1000 ad(I finished it in 1080 ad), and also no "Goal Failed", only"Not yet". Meanwhile I build Moai Statues by 1200 ad, and there's "Goal Accomplished" as normal.
Also I suggest to add "Turn XXX" in victory screen, because it's possible for human player without Calender even in 1200 ad. Calender is not necessary for Polynesia's UHV
Turns after the goals will be added soon, and I am aware of the UHV check problem.
Also it seems that AI Polynesia doesn't settle anything, is that intended?
Not even with their starting settler on Tonga?
In general, there is a reason that Polynesia is disabled as a standard setting. As you know, the AI is bad at naval transport and Polynesia is kind of all about that.
If they don't even use their starting settler it might be that the AI is unaware of the "found on one tile island jungle" rule, but even that is resolved I wouldn't expect them to settle much but Tonga and maybe Samoa and Niue.
Leoreth, sugar cane thrives in Viti Levu's western side; and Polynesian knew Sugar.
Huh, that's interesting. Might provide a reason to settle Fiji which you normally wouldn't do, for some extra happiness.