cool, I dont even have to post anymore
While somewhat realistic, I think spreading culture via trade routes is not a very good thing to add, since realistically the "stronger" culture from the bigger civ will probably hurt the smaller civ more than the other way around (and any mechanic that would counter this seems illogical to me).
So, what I am a lot more interested in is of course your idea for a possible rework of trade routes.
Some thoughts:
- yes trade routes "only" give commerce, but ultimately this gives the player the choice what she wants to do with this trade income: give it to her people to make them happier, get her scientists to study it, use it to plant her spies in the others civ or just sell the wares at a profit.
Changing trade routes to give research, spy points or something like that would remove that (admittedly) tiny choice.
- currently the player has very little control over trade routes, basically she can allow them via open borders or not. But giving her too much freedom could result in tedious micromanagement. Also ideas like establishing trade routes via special units sent to another city would reward civs with high production while civs like Indonesia would lose almost all of their power.
- damn forgot the last point, will probably add it later.
ah yeah, something like this
would be cool if you add any mechanics that change the techcost based on your diplomatic relations.
(in RI you get 50% tech bonus for having OB with 1 civ and additional 25% for each subsequent civ you open borders with if they all have that tech and you dont, but then there is no tech trading, so these values are higher than anything that DoC should get)
edit: seems I missed a letter for the pic