Current v1.13 Development Discussion

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Why in all my games the core areas simply disappear? its impossible play whitout cores...

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This is what should be Egiptian core, i tried with some other civs, all without cores, its just with me? i don't saw anyone reporting this problem, and reinstall the game will be hard cuz my civ's 4 aren't with me
 
The game tells you. There's an error in the onGameStart() method which among other things initializes the cores.

Either you have installed some submod that interferes with whatever DoC version you've used as base, or something else about your installation is broken.
 
Italy doesn't share a slot with Rome anymore, but they are still mentioned as the Roman rebirth civ in tRebirthCiv in consts.py. Does this have a specific function or is it some kind of leftover?
 
Leftover. As long as the Romans don't have a respawn date that information is never going to be used.
 
New commit: Fixed a crash that could occur during the early game.

Some context:this was caused by the change a while ago that pushed out other units during the spawn of an independent city. Sometimes for barbarians there would be no next city available for barbarian units to be pushed to (since they survive even without cities), so they would be pushed to a location that is not on the map (weird as it sounds that is what happened), which causes a crash as soon as they attempt to make their next turn.

I changed the evacuation code to simply kill the unit if there is no city to move them to.
 
New commit: Fixed third Mayan UHV goal.
 
New commit:
- Argentina starts with Mercantilism
- corrected Argentinian goal turns
 
New commit: Fixed resource based UHV goals (like the second Spanish goal) to correctly count the number of secured resources.
 
Suggestion:

Viking trading post:

0. Remove the navigation I bonus.
1. tundra tile: +1 hammer and commerce .
2. provides full yield bonus of the tile if city settles on a resource. (this can also apply on many other UB or general buildings.)
3. +1 food from improved fur.

About the navigation I bonus, just give their initial galleys 5 exp each.

Right now, Scandinavia still has too much food, AI Vikings tend to grow large peacefully, build a round highway from Oslo to Denmark and collapse on themselves. This way, we can put more tundra forest tiles there and let it on par or slightly better than plain tiles under Vikings.


By the way, how about change lumbermill from replaceable parts to iron working? Lumbermills are rarely seen in this mod.
 
Thanks, but now i'am sad, if the problem is my civIV install, will be a long time until i play DOC again, dear God...
 
Turks need a settler upon spawn. Now they have 0, so it is possible to raze all cities in their flip area and watch them wander 20 turns then die.
 
if they always got a settler, then the AI would just settle a city in that useless spot where they start. But from what I know the AI does get settlers if cities are "missing" (= there are less cities in their core than a certain preset number) the turn they spawn.

Maybe one of the cities in eastern Turkey could spawn if there is none there the turn the Ottomans spawn.
 
New commit:
- rewritten spawn flip code so that announcements of flipping cities are consistent with actually affected cities
- civilizations cannot collapse to Natives anymore as soon as Nationalism is discovered

Rewriting that part of the spawn code showed how much the RiseAndFall module is in need of rewriting, I saved so much superfluous code. Not that I will give in to the urge of actually doing that because it cost over a week the last time that happened.
 
New commit:
- Apostolic Palace city assignments can only benefit full members (i.e. Catholic civilizations)
- the Inquisition resolution cannot target the AP resident anymore
- Florence starts with some additional population and buildings

In other news, I will now start working on a somewhat larger feature that consists of several interconnected aspects which can't really be released in parts. So it'll take some time until the next commit, and I won't be able to deal with crashes and might only be able to fix smaller bugs and problems in the meantime. Just so you know.
 
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