back to something more serious:
please change the Mayan game
right now it just sucks, you constantly have Barbarian units that have no counter spawn inside your culture, so you either risk losing that valuable unit at 60-70% odds or risk losing that tile improvement/tile.
There seems to be 1 Holkan spawning every 3-5 turns on Regent (!) while you won't be able to produce one in that timeframe before 900AD
it feels like these barbs just spawn to make the Holkan less of an underwhelming unit by saying "look, if you save/load you can get 5 food here".
That would work if you could get the barbarians to suicide against your units, but if they just wait for reinforcements and pillage your improvements there is not much you can do.
So, suggestions:
- spawn less barbarian Holkans, don't spawn them within cultural borders (if you really want to, why not make it barbarian warriors?)
- give the Mayans a 2nd starting settler OR a Catapult OR a Swordsman OR make their cities start at size 2 (ideally with a Granary)
AND/OR change the third UHV.
1&2 can be won on levels up to Monarch right now (with some luck & save-loading) but the third is not only quite hard it is also highly luck-dependant (in my Monarch-game Byzantium came to visit me in 1280!)
on top of that the city you're now forced to use as your capitol has no production at all :/