Current v1.13 Development Discussion

Status
Not open for further replies.
New commit:
- Apostolic Palace city assignments can only benefit full members (i.e. Catholic civilizations)
- the Inquisition resolution cannot target the AP resident anymore
- Florence starts with some additional population and buildings

In other news, I will now start working on a somewhat larger feature that consists of several interconnected aspects which can't really be released in parts. So it'll take some time until the next commit, and I won't be able to deal with crashes and might only be able to fix smaller bugs and problems in the meantime. Just so you know.

I like the sound of that! :goodjob:
 
:D

I feel pretty certain that nobody is going to guess what it is.

Spoiler :
no its not venice
 
Colonies / decolonisation / flips / Congress? But that'd be too obvious.

Trade, then?
 
Applying the new production rules proposed in 6p.m. thread?
Although, I consider the Rhye's and Fall the most possible option.
 
My guess is rewriting the superfluous code that Leoreth mentioned the current module having.
I can tell you that it's not that. It's actual DoC content.
 
The EU? As another one said: Colonies / decolonization? Or maybe Peru/Chile
 
Leoreth said there wouldn't be new civs for a while, so it's probably some core mechanic change or something like a new ship unit tree
 
Religion overhaul?
 
Religion overhaul?

That revolved around finding ways to trigger religion founding that weren't tech-based, right? As well as playing around with religion bonuses so that Catholicism isn't the most winningest religion by far.
 
Status
Not open for further replies.
Back
Top Bottom