Current v1.13 Development Discussion

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You didn't have a chance to switch to Rome to see the reason for their instability?
 
This is partially to avoid making antiquity more deterministic than it already is, partially because the spawn of Byzantium signifies the gradual split of the Roman Empire into two.
 
New commit:
- existing female GPs receive the appropriate art
- fixed a bug that caused minor civs and barbarians to receive capitals
- removed the double mentioning of the specialist type in the remove specialist tooltip
 
England collapses in every second game.
Currently playing SVN 887, now AI has halved penalty for civcs if I'm not mistaken? But England collapsed again in 17th century.
 
- existing female GPs receive the appropriate art

Me accidentally sounding like a misogynist made this happen :lol: Seriously though, my bad for that.

Anyways, I'm sorry if this has already been discussed, but I remember a while ago you said you have plans to add more tactical angles to the wars (I think you said tactical). What's the word on that?
 
Me accidentally sounding like a misogynist made this happen :lol: Seriously though, my bad for that.
I forgot all about that, actually :D Don't worry about it.

I'm happy it went that way though, because I was a hypocrite myself demanding female representation in video games when I had the means to make a difference in my own domain.

(I'm far from done by the way, the next big step is to actually get more female names into the GP name lists so the new art actually appears. There's less than ten female names in the game right now. The goal is at least one per pre-modern civ and at least one per type for all others.)

Anyways, I'm sorry if this has already been discussed, but I remember a while ago you said you have plans to add more tactical angles to the wars (I think you said tactical). What's the word on that?
You're right, and as always I already have some ideas in mind. The plan is actually to make this the big thing of the next version, so I will tackle this right after release of this version (whose list of features is kind of delineated at this point).

I don't want to go into too much detail, but my current plans include:
- making defending cities easier and allowing more proactive action while doing so
- limiting freedom of movement in enemy territory
- making forts more useful
- weakening (especially pre-gunpowder) artillery in field battles

As usual, the solutions to these problems are intertwined, because that's how I like my game design :)
 
I like it :D Thanks for the reply and the acceptation of my apology :lol: I felt bad about that.

What are the current female names and for what nations?
 
I didn't realize it left such a lasting impact on you. Now I feel bad.

I don't remember all their names, I only went through all GP name lists and flagged the existing female names so that the game recognizes them as such. Of those I remember:
- Hildegard von Bingen (German GP)
- Jeanne d'Arc (French GP)
- Maria Sklodowska (Polish GS)
- Hypatia (Egyptian GS)
- Coco Chanel (French GM)
- Eva Peron (Argentine GA)
 
Eh, it's fine. Don't worry about it :D

Thanks, if you don't mind, I'll open up a thread dedicated purely to this.
 
To what? There's already a thread for collecting female GP names, and I've already added all names already in the game as female, I just don't remember all of them. Unless I missed some which is entirely possible. In any case, you are free to go ahead of course.
 
I just meant to collect names. I didn't know there was a whole thread already for it.
 
Yup, there's even a whole contest going on where contributing can win you the honor of being immortalised as a GP type of your choice! Look for the Female GP Names thread further down.
 
Yup, there's even a whole contest going on where contributing can win you the honor of being immortalised as a GP type of your choice! Look for the Female GP Names thread further down.

THAT's the prize? Pfff, I missed that, haha. Now I've lost my one realistic chance for a place in History :lol:
 
I looked through the whole thread and missed any mention of a contest. Where is it? :lol:
 
such a beard!

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It's supposed to be a bandana, which I think is more obvious from the unit icon.
 
I haven't played this mod in a few weeks and just came back to play a France game at SVN 887. Although the game itself is still in progress, here's some feedback:

- The new espionage system is awesome. It actually gives me a reason to use spies and pay more attention to that part of the game. I got one great statesman that I haven't used yet. Will the reform government option allow you to change all civics at once with no anarchy or just one?

- I think the AI stability is too unstable. My game is currently at 1608 and here's a list of all the civs that are still alive:

France (me)
Portugal
Netherlands
Congo
Turkey
Iran
Mughals
Thailand
China (reborn after Mongol collapse)
Japan

Granted I wiped out the Aztecs/Inca with conquerors and invaded and collapsed Spain but everyone else went down without my direct influence. Several of the Euros like England, HRE, Poland, and Vikings went down in quick succession soon after Protestantism was founded. Russia also collapsed but I didn't see that until I took a peek in WB to see who else was even alive. It just feels strange playing on a map with so few civs and so many indies.
 
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