Current v1.13 Development Discussion

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I'm currently also running test games and monitoring overal stability and tech speed (including techs on respawn) across all scenarios. Looks like things really are too stable and too advanced right now, will address.
 
Which civ was that as?
 
Good. If it was a respawned civ that might explain things.
 
I'll check India.
 
I have also lost my autowin battles against barbarians in very rare occasions, but when I reloaded and tried again I would then won.
I assumed that the problems was with the random generator.
 
So I take it there won't be any new changes between now and release except for bugfixes? You are insistent on releasing this as if Ayn Rand herself were responsible for it?

Just asking because I can't wait any longer and am installing Git as I type so I can already get started with my rebalance project.
 
Better start working on Zizek mod already.
 
Thank you, I expect to be done before the end of the day.

Have I mentioned yet that today is my birthday?
 
Happy birthday! I only give out presents if I'm invited to the party though ;)
 
Happy birthday! I only give out presents if I'm invited to the party though ;)

Alright then. Can you be in Vienna next weekend?
 
Possible yes, but I don't have any ideas and also a tight schedule.
 
Btw whatever was wrong with the old civics screen? The new one adds nothing, and in fact it maks the game worse because the left and right edges are cut off.
 
Oh I see how it is, of course it works fine on the highest resolution, because everyone should be running that, because nearsighted people and those without high end PCs aren't real human beings who deserve more than table scraps.

Also the negative commerce to Towns is in addition to the negative commerce from Watermills and Workshops!? I thought it was only one or the other, this is worse than I thought! Oh you are so coming on my Gulag list!
 
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